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"The overall aim of the project Virtual Reality in Teaching (VirTrain) is to bring modern technologies and especially virtual reality directly to the hands of teachers to enhance the quality of teaching and learning in VET. Project goal is to map the training needs, show the benefits of Virtual reality (VR) to the full extent, train the teachers and develop their teaching skills and especially overcome the potential barriers to the use of VR in Teaching and Learning. The idea behind the project is to also tackle the challenge of decreasing people´s attention span that actually the technologies are generally lowering. Since the use of (VR) can make students not only more engaged but especially more concentrated and makes the lessons more lively. It is known that the more entertaining and interactive the learning, the more we learn.We want to show through the project how easy and accessible it is to use these technologies for teaching the professional languages in the VET sector. The project will bring to VET institutions and their teachers methodology how to use VR in language teaching and also inspirational teaching materials. The project will focus on developing VR-related ICT competencies of language VET teachers to provide insight into the available possibilities and to enable independent use of VR in the classroom as well as distance mode of language training. The project responds to the ""Recommendation from the European Commission on Languages"" (2018) in that it explores how virtual learning environments may be used as digital tools to develop collaborative and creative learning environments. The project also follows the Council Recommendation on Key Competences for Lifelong Learning as it will provide VET language teachers with a low-threshold ICT training course focused at state of the art VR, tailored to their methodological needs. Furthermore the project builds on and is informed by previous experience from the research and projects both from VR as well as Personalized learning environment (see section INNOVATION).The project will directly involve at least 15 VET language teachers (5 from each project country CZ, I, E) from at least 10 VET schools who will participate in VR course and will be preparing example VR lessons plans. Also at least 150 students will be direct beneficiaries of the lessons in VR. The methodology will be used by at least one national VET association and 2 regional bodies and at least 10 VET schools from 3 countries and the outputs would be also used for lifelong learning. Finally all of the outcomes will result in a multilingual one stop show website dedicated to VR in Teaching and learning full of free resources. Concrete project activities and outputs entail: 1.Mapping the landscape to inform VET language training practitioners of the applicability of VR. 2.Developing original methodology for both onset and online course on VR3.Purpose-built train the teacher course 4.VR lesson plans database5.Final methodology: How to teach professional language skills with virtual reality6.Multilingual One-Stop-Shop website - all for VR in VET from beginners to practitioners (all of the project material and outcomes available at one place).On the institutional level, we expect the impact being the enhancement of the body of knowledge of the institution, opening up to be more innovative and attracting more focused students into education. Also VET institutions will be able to improve the quality of the language teaching they offer, by assuring that their language teacher delivering the training has advanced and appropriate pedagogical competence and technical skills to deliver the training in VR. Students of VET will be the ultimate beneficiaries of these activities, benefiting from a more diverse and technology advanced and entertaining experience in language training, and consequently, higher quality E&T and better prospects for practical use of the embedded knowledge.The participating institutions will get deeply tested methodology and database of good examples of VR language lessons usable straight away in teaching. It brings significant extension in the project partners’ scope of activities, as well innovative solutions to embrace further new technologies for institutional, regional and national levels. (See section IMPACT for details). To sum up VirtTain aims to fulfil the following long term benefits: •establishing a ‘low-threshold’ approach towards the introduction of VR in teaching practice •provide hands-on experience with the technology (and) to enable VET practitioners familiarize themselves with its different forms •make the affordances of VR applicable in the sub-field of VET-related Language Acquisition accessible to a wide professional audience •make this promising new approach applicable in everyday practiceThe end result being a multilingual one stop shop website serving as repository as well as practical tool for the VR in E&T."
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