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<< Background >>We, the 3 partner organisations (Graal from Portugal, Cazalla Intercultural from Spain and Cluj-Napoca Volunteer Centre from Romania) look at our project idea from three directions:-we observed during our hundreds of youth programs that gender inequalities exist at different levels: individual (from beneficiary to beneficiary/ volunteer to volunteer), organizational (from the entity to the beneficiaries and staff members, since the organisations lack clear procedures in the sense of being gender-sensitive and dealing with situation of gender-based discrimination).-we read the Programme Guide and understood that the European Commission aims to build a European Education Area, which can be created through strategic partnerships aligned with the Union Youth Strategy 2019–2027. Therefore, we have seen that it is a fact that at EU level, gender equality and youth work are relevant goals for the European youth. We want to contribute to this aim, by teaching youth that gender equality is for all, and this goes hand in hand with the fact that millions of young people are engaged in youth organisations. We want to reach organisations, give them the tools to provide a safe and inclusive place, transferring a European Goal to grass root impact.-we, all partners, are passioned and motivated to advocate for GE, whilst we have complementary competences: Graal (celebrating this year 100 years of existence and promotion of gender equality) has expertise on the topic of gender equality and in tackling it in direct work with beneficiaries, Cazalla Intercultural is an active organization in the field of youth work, developing relevant, engaging programs (eg. using gamification) for to cover educational needs of youth, CVCN, as a volunteer centre, brings the expertise in training, consultancy, resource creation and project management within the nonformal education framework.Gender-based discrimination is met in youth work. In these situations the youth worker is the one to act, but does not have the tools to do it (very few are capable to address it, some try to promote gender equality but lack competences, some don’t see it relevant since they have other organizational issues: staff fluctuations, lack of funding). Looking at these, we aim to equip organizations and youth workers with competences to tackle gender equality in youth work. The more professionals in the field become aware of the gender equality dimension by getting knowledge on the topic, skills to deliver inclusive educational programs and proper attitudes to manage situations of discrimination, the bigger the impact. With OBLIO, organisations from all over Europe would benefit from supporting materials (a guide), increased competences (MOOC and training design), changed attitudes through digital learning opportunities (VR game).<< Objectives >>Our intentions are highlighted through the name of the project. Oblio is a character of a ‘70s animated cartoon, living in a community where everybody except they has literally a pointed head. Oblio demonstrates that differences are valuable, as `you don’t have to be pointed to have a point in life`.We want to bring our contribution towards a more tolerant and gender-sensitive Europe, and we act by doing it in the environment we know best: youth work. For this, we have set the following 4 project objectives:Objective 1- To outline the manner in which organizations, from the 3 countries of the partnership, are leading internal and external processes in relation to gender equality, assessing how they ensure an open and accepting environment for all genders – male, female, non-binary – in the first 4 months.Objective 2- To increase the capacity of over 380 youth organisations from Europe, the users of project’s results, to introduce or develop gender equality dimension in their work, until the end of the project.Objective 3 - To develop competences on managing gender inequalities in youth work of 15 youth workers, trainers or other professionals working with youth from Portugal, Spain and Romania while testing the training design, until July 2023.Objective 4- To increase the organisational capacity of the 3 project partners as service providers for other entities on gender equality topics, by the end of the project.The project is grounded in national, European and international initiatives and for us, as project initiators, is more relevant than ever to do our best to achieve the project objectives and create impact in all areas of focus.<< Implementation >>We are focused on creating internal procedures which will lead to the desired impact. Therefore, we will create tools to monitor, evaluate, assess the quality and impact of the project, and to share and promote the 4 project results: the guide, the training design, the virtual reality educational experience and the Massive Open On-line Course.We will prepare and organize a Learning Teaching Training Activity taking place in Romania, in the shape of a 7-day training for 15 participants (5/ country), as well as various activities to promote and share our project results: city quests, 1 day training sessions, visits in the community/ schools/ events etc.Each partner will organize a Multiplier Event, inviting 20 organisation representatives, interested in making youth work a more gender-sensitive environment.Throughout the project duration of 26 months, will take place 5 Transnational Project Meetings in order to organize and align with each other for a smoother, effective and efficient process.In numbers, within the projects activities we plan to involve:- over 470 organisations which want to introduce the gender equality perspective in their structures (380 beneficiaries of the online shared intellectual outputs, 60 participating in the Multiplier Events, 36 attending the City Quest)- around 560 youth workers, educators, trainers and professionals in the field of youth, and also simply youth (15 participants at Learning/Teaching/Training Activity, 45 participants at the 1-day local training, 100 participants who finish the Massive Open On-line Course (MOOC), 400 young people and youth workers users of the virtual reality experience)We encourage the involvement of participants with fewer opportunities, dealing with economic, geographical, social obstacles or migrant background, who also fulfil the participant’s profile: shortly, youth workers/ organisations representatives who want to tackle the gender-based discrimination in youth work.<< Results >>The project activities involve a joint work on the development of 4 project results:- a step-by-step guide for gender-sensitive organisations- a training design on mainstreaming gender equality- a virtual reality educational experience- a Massive Open On-line Course on gender equality education.All those 4 project results are designed according to the project objectives and the needs of the target groups.At the end of the project we will like to see the following changes, as part of the impact estimated in relation to the expected results:- min. 30 organisations will transform elements of their organization in order to be gender-sensitive and improve the competences of their youth workers- mini. 10 youth workers will create safer and more gender-inclusive educational spaces for young people in their organization by adopting new inclusive methods - over 100 will get aware of the consequences of gender-based discrimination, observed through the after-VR assessment- over 50 young people will be engaged in learning by doing activities on the topic of gender-equality- all partners will expand their reputation in the sector, will attract new partners/ volunteers/ stakeholders and will continue working for gender equality (new partnerships, projects)The longer-term benefits are given by the fact that our entire project is designed around creating and spreading the deliverables in the youth sector, while creating the environment for lifelong inclusive organizations, in order to `leave no one behind`.
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