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<< Objectives >>Raise awareness about ecologically sustainable behaviors and climate change among young people Improve quality and innovation of youth work by introducing the method of gamification in non-formal educationIncrease the digital competencies of young people and youth workers via developing digital materials and games about fighting climate change, loss of biodiversity, supporting food security.<< Implementation >>A board game on fun environmental learning in English, Hungarian, Portuguese, Italian, Greek, and Bulgarian;Project website with the game extension;A project staff mobility – for 15 youth workers – to improve competencies in environmental protection, and game-based learning; Let’s EcoPlay local workshops with at least 100 people (youngsters and youth workers)<< Results >>More aware youth workers and communities of the importance of games in learning about the environment; Better digital skills among the youth workers;At least 50 young people will play the game in the physical format; at least 50 educators, coaches, and public institutions in education and environmental protection will learn about the game and will use it in practice; new potential cooperation at the local and regional level; encouragement in the field of international cooperation.
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