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<< Objectives >>The DataShelter intervention will use innovative methods of teaching, such as serious games and simulations.Education on GDPR will result in the increment of youth's employability, digital transformation and data protection skills, as well as raise GDPR awareness in organisations like schools. Young people will comprehend that even as students they are subject to GDPR and they should be educated on their rights and choices in digital spaces, enhancing their digital readiness and resilience.<< Implementation >>The following activities will be implemented during the project:1. Surveys on GDPR and User Requirements Design (for school organisation, students, teachers) (Leader: GEL)2. Syllabus for the DataShelter Intervention (Leader: Technologos)3. Serious games and simulation components for the DataShelter intervention (Leader: Technologos)4. Launch and User-based evaluation of the intervention (Leader: GEL)<< Results >>The main expected result of the DataShelter project is the development of an engaging, immersive, inclusive serious game intervention for GDPR training.More specifically, the project results will be:1: Survey results on current GDPR awareness in youth, teachers, school2: User Requirements and needs analysis for DataShelter (youth, organisations)3: Syllabus for the DataShelter intervention (material, game and simulation concepts)4: Serious games and simulation components, DataShelter pilot
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