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Behind the Walls

Funder: European CommissionProject code: 2021-1-BE02-KA220-SCH-000032520
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 293,135 EUR

Behind the Walls

Description

<< Background >>Once upon a time, in the early twentieth century, 5 secondary schools situated all across Europe decided to Broaden their Horizons (2016-1-FR01-KA219-024249_5). They got supported by European funding and made a star project out of it. During these 3 years of collaboration, they found out that there was way more to discover about each other’s background and pedagogical approaches. So, based on a SWOT analysis (Impact+Tool), they worked out a new partnership “Behind the Walls”, a blended exchange project between partners in Austria, Belgium, Finland, Poland and Spain. Every country had strengths that could improve weaknesses in the pedagogical approaches of their partner schools. Austria teaches through storytelling, Belgium is a price-winning eTwinning school, in Finland teachers manage their students through mission based learning, Poland is a master in debating and the pedagogical project of the Spanish school is developed implementing gamification. These different expertises / methodologies are used to stimulate motivational teaching and learning in close relationship to daily life and the local community. It goes without saying that sharing these methodologies can only boost and enrich those motivational approaches.At the same time, when working on the former project, we were confronted to a lack of pedagocical resources for our age group (15-18 years) whenever visits were prepared, items were to be studied. It appeared that teachers in general had the same experiences but also that providers were struggling in creating materials for this age group. The Impact+Tool showed us how we could address this need by implementing our different expertises / methodologies.The choice of the main topic, Cultural Heritage through digital storytelling and gamification, was influenced by various elements:- the participation of the coordinating school in the 2018 Annual eTwinning Conference ( as a prize winner) on Cultural Heritage. - the participation of the coordinator in another European project (https://www.raversyde.be/en/projects/creative-europe-youth-project-wall) and the needs participants to the related conference (https://www.raversyde.be/fr/node/167) expressed -> make Europe and especially its (hidden) cultural heritage more attractive for youngsters.- the identity crisis of Europe: the tension in modern society between being proud of your own ( European) identity, your roots and the manipulation of the same values to tear the Union apart. How can we make our students critical but informed European citizens.- the attractiveness of Cultural Heritage Reuse: if sustainability was often reserved to environmental issues in the past, lately the idea of recycling was enlarged to upcycling, no more waste creation and circular economy instead of reinforcing production whilst exhausting mother earth.Let’s say, plenty of reasons to start “Behind the walls”.<< Objectives >>Their mission? Raise the awareness of Europe’s population for the inspiring and endless richness it hides. To be proud of it and realise this is the result of ages of history, cultural and natural interaction, survival and education. In times when walls are thrown up, they invite everyone to look behind the walls, to listen to their stories and plan their joint future. In order to make this more appealing all partners involved will share motivational practices in which they are experienced and excel. Proof: in every shared methodology they are prize winning or serve as an example on (inter)national level. More specifically: we aim to form active and proud European citizens by raising awareness for European Cultural Heritage (CH). Having experienced a lack of interest amongst youngsters and a shortage of useful pedagogical material for 15-18 year olds, we decided to join efforts on the field. A variety of methods, each one representing an expertise of one school, will be deployed. Each partner will train the other partners in its expertise in order to accomplish the joint mission. Austria: the art of telling stories, discover hidden treasures and share them with the (online) world; Belgium: inspire and help every partner to become an eTwinning school, one of the dissemination tools. Finland: flip the classroom, increase learning effect by giving students the responsibility for their learning process, driven through missions; Poland: develop debating skills so the “missionaries” can reflect in a critical but constructive way on their CH, and also confront fellows with it/open productive discussions; Spain: initiate partners in appealing ways of sharing information and uniting them in a joint mission, through digital game based learning (DGBL). This shared expertise will not only serve the project but will be re-used by all partners in a cross-curricular and multidisciplinary way.Besides this reinforcing European identity and motivated participation to its cultural heritage, what’s to be achieved with potential stakeholders (students, teachers, schools, CH-providers and visitors, local communities)?- adaptable templates for educational use in diverse sectors (museums, schools, tourism) will be elaborated.- lasting partnerships with other schools in EU-member countries, based on high-quality work and cooperation will be build- language-learning for students and teachers will be stimulated; confront and refine working concepts, methods and material used in language-teaching, especially in English- computer literacy by screening and implementing digital tools into European CH storytelling will be increased- eTwinning will be embedded in daily school practice and make it more sustainable thus improving motivational teaching and non-formal learning in general- non formal learning and soft skills will be valorised / rewarded, by making them visible using international standards so staff and students can take advantage of it during a life-long-learning process and on the labour market- all participants become active EU-citizensFinally, student and teacher mobility is crucial to the success and the quality of this project. Exchanges will increase the value of transversal multi- and inter-disciplinary work. Moreover, students, parents, school as a community, stakeholders will get opportunities to develop soft skills often considered as hard to train and evaluate but essential on the labour market.<< Implementation >>Their strategy? Learn from one another’s expertise and thus fill a gap in their own functioning so they would be more powerful to spread their message and to become respected and active European citizens.Planned learning activitiesYear 1: Treasure or burden-Blended student mobilities•The use of eTwinning as introduction/evaluation of the project •Students of eTwinning-project “Memory matters” (Belgium + Poland) are ambassadors: they teach students of the project what CH is.•Visit of a CH-site (“controversial” heritage) •Students develop pedagogical material (digital + game-based) for use in the classroom to prepare the visit of the site.•Students develop digital pedagogical games about CH of the region•Dissemination: website CH-site, website city, School Education Gateway, Historiek.netTo prepare this, teachers will have a teachers training in Tielt: how to•use eTwinning efficiently, not only during an exchange project but also during daily teaching•use tools for digital pedagogical games•organise mission-based projectweeks : how to prepare students, how to get everybody involved, ... •use the Erasmus+ impact tool•use Cultural Gems and other channels for disseminationYear 2: Walls have ears, listen to them: Blended student mobilities•The use of eTwinning as introduction + evaluation of the project Ambassadors: students who took part in the project the year before prepare this year’s participants to the visit of the partner CH-site, using the materials they developed during year 1•Visit of CH-site (same site as year before)•Workshop storytelling:oStudents create stories that will be used on site. The stories will be integrated in a game to visit the site. Students also develop the game (digital if possible – on “paper” if no digital possibilities on site) oStudents create digital stories about places/monuments/ … in their own town. They wrap the monuments and ask passers-by what is wrapped. They film this for use next year •Dissemination: publication of stories and games on CH-site (educational pack), city-website, Europeana, Historiek.net and Cultural GemsTo prepare this, teachers will have a teachers training in Lienz: “the art of storytelling”Year 3: Looking back is going forward: Blended student mobilities: •Students get more autonomy (mission-based working process) They have to look themselves for potential CH and put it in the picture. Students will be encouraged to discover the value of CH in their own region and give it a sustainable destination•We focus more on eTwinning. After the rather small use of eTwinning in the project during year 1+2, every school now has to prove that eTwinning is getting more integrated in their school. oIn every school students of 1 class will have an eTwinning-project on CH (this is extra – for the exchange project there will be also an eTwinningproject as introduction + evaluation, like year 1+2)oStudents of the project of year 2 are now digital ambassadors. The videos they made (wrapped monuments) are the starting point for an extra eTwinning-projectoThe students of the extra eTwinningproject will be ambassadors for the exchange week. They will teach students of the project what is CH and how you can promote it•Students create a digital escape game for their own chosen CHoStudents make stories by their own about their chosen item and they create a game of it  storytelling and gamification become an automated learning process•Students choose which item should really be saved. Therefore they have to promote their CH and debate why they want to keep it•Dissemination:oEuropeana, Historiek.net, Klascement and Cultural GemsoExhibition of pictures taken by students of C.H. sites in the 5 countries, in every country (townhall, cultural house, school, …), picture contest in the cityTo prepare this, teachers will have a teachers training in Krakow about the role of debates in contemporary teaching, as well as in modern society.<< Results >>Expected results? Students and educators gain insights by active participation and tools are offered to consolidate and validate interest in CH in a life-long learning process. Local partners get templates and tools to increase an attractive offer for public interaction with CH. Results should also correspond to the objective we mentioned under “Objectives: What do you want to achieve by implementing the project?”The project intendeds to have impact in the near and further future through several dissemination channels and thanks to collaboration with local partners. To enlarge the public and the number of CH-providers involved, we focus on a specific topic every year. Moreover, during the last running year of the project, flipping the ‘classroom’, students take responsibility of their own learning process and look for untold cultural heritage themselves and stimulate cultural heritage reuse through game based digital storytelling. Based on blended mobilities (including eTwinning) and decided on what to be preserved for future generation through solid debates.Outcomes are spread through eTwinning (also new start-ups after 2023), publications in local and domain specific press and websites, life-long learning events and websites (e.g. Europeana, School Education Gateway, Historiek.net, culturalgems.jrc.ec.europa.eu). Students will also take part in international contests (https://medium.com/digital-storytelling-festival/stories-connect-people-we-think-cultural-heritage-does-too-898ff9bb908e) and create (virtual) contests themselves. Developed pedagogical material will be used by local partners. Cooperation agreements have been signed and can be found in the Annexes Impact is measured by Erasmus+ Impact Tool and tools provided by Europass Mobility in collaboration with VDAB. To monitor evolution in the CH participation/awareness of the participants, we’ll get support from www.faro.be. We'll also develop our own surveys for all participants: students, teachers, school, parents, local stakeholders and virtual partners. All partners handle the same basic forms, adapted if necessary to their own needs, to facilitate comparing results.To increase the impact, we will organise student mobilities . Every school will visit every other school at least once. Every year, other students are trained in a specific topic and become European ambassadors for the next generation of participants (and we hope for everyone they meet in the future). This ambassadorship is implemented in our working process (see Implementation: What activities are you going to implement?) and increases the responsibility of all stakeholders involved. Once the project finished, hosting schools will have trained all participants in its expertise. In order to manage practically and financially, and assure results are made and impact is created, key persons of every school meet in May every year during Transnational Project Meetings. To train the educators of the partner schools, every year in October a Short Term Staff Training Event is planned. To prepare those enriching live events, eTwinning will serve as a platform for interaction. eTwinning will also be a showcase for the results of the project and to spread the outcomes and serve as a base for new eTwinning partnerships.Project management is stored on Google Drive which guarantees transparency, accessibility and re-use of all materials for every partner. This should also increase the impact of the project.

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