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New Era's Museums: Steam Teaching Environments for Secondary School Education

Funder: European CommissionProject code: 2019-1-SE01-KA201-060604
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 267,807 EUR

New Era's Museums: Steam Teaching Environments for Secondary School Education

Description

Technology is improving every day and becoming a vital part of our lives; It is everywhere, from grocery to an Institute of Technology. While most of us are afraid and unwilling to grasp new technological advancements there is no debating that as the ‘’digital natives’’ of a ‘’digital society’’ we have to promote our digital skills.As a matter of fact; according to the employment data released by EU, today’s jobs are mainly in the field of Technology and in a broader scale Science Engineering and Maths. Lack of those skills will most probably mean unemployment for youngsters in the future. Specifically, youngsters’ stem skills must be promoted to match with the competitive labor market’s needs and demands.Thus, it is the schools’ responsibility to help their pupils acquire those skills to be happy and motivated individuals whose future employabilities are more likely to happen. Accordingly our main objective is to enable high school pupils to acquire STEAM skills by enhancing and modernizing the existing STEM curricula with an e- resource pack including mini MOOCs, report and a handbook (digitally available) mainly to foster students’ creativity and motivation and the development of skills to respond to the Europe 2020 Flagship initiatives: the Digital Agenda, Youth on the Move, and An Agenda for New Skills and Jobs.The main target audience of the Project is pupils, more specifically 15-year-olds, pupils with learnings difficulties, who are the lowest Stem achievers according to the survey at made at partner schools. The senior pupils (as they will experience the transition to university /business World soon) and female pupils (lack of females in Stem fields) are the other focus groups. Although our project aims to study one of the very same topics of the school education projects , it will take different approaches to clarify the matter ;Era’s Muse will get its supplementary e-resource pack for Stem Curriculum Enhancement through scenarios and their material sets co-created by school teachers, researchers, It and material developers, methodology authors, youth workers, museum employees, and associated academicians. We need technology to survive in a modern social world, yet overreliance on technology is becoming socially devastating. It leads to the feelings of isolation and depression. While promoting the stem particularly the digital skills of all participants ( employees, teachers, pupils…etc) on one hand , we aim to develop especially pupils’ sense of belonging and their intergenerational and intercultural skills. One of the most fundamental component to provide pupils with sense of belonging will probably be cultural heritage ; That’s why museums, the caretakers of the cultural heritage, will give us the context. Museums will be the real-life teaching and learning STEAM environments. In our project, we will create scenarios and develop and adapt their material sets ( human voice, telephonic conversation, radio broadcast, magazine, newspaper, images, Maps,Diagrams, Photographs, Cartoons, Comic strips, (3D representation of) the real object , Mock-up, Diorama, Globe, Relief Map, Specimen, Puppet, Slide, Filmstrips, Motion Picture Film, Television, Video discuss, Multimedia…etc) which will use online/ museums as teaching environments . The created scenarios and their material sets will be delivered as in mini MOOCs on project e-learning platform to make it possible to reach the widest community.The scenarios will be created to implement at online/ museums designed around several themes of STEAM according to learners’ needs. Museums will also give us the resource we need to adapt and develop material sets of the scenarios. Era's muse will pilot and evaluate all the scenarios with the participation of pupils.In this co-design project, we collaborate with a Museum in Barcelona, four high schools from Sicily, Turkey , France and Sweden (the coordinator) , one NGO from Sweden and one from Italy and a distance and e-learning organisation from Lithuania to produce a supplementary resource pack for Stem Curriculum Enhancement including a report ( based on needs and demands surveys, focus group discussions and interviews, desk researches, data analysis, swot analysis regarding the existing stem curriculum) ; several Mini MOOCs, training programmes on stem methodology and the guidelines of the best practices ; on promoting basic digital skills ; and on how to enhance museums as teaching environments. It will also include assessment tools, assignments and final projects. We will strive to innovatively create ICT-based materials and didactic methods for STEAM teaching to be applied into formal (school) and non-formal (museum) lifelong learning settings under the guidance of Palermoscienza and LIEDm.As a long term benefit we expect to provide strong evidence and inspiration for informal learning environments to support formal learning more systemetically

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