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<< Objectives >>Since the beginning of the covid-19 pandemic we have experienced traditional learning turned digital without really providing high quality learning opportunities to adults. The SP2ACE project’s objective is to launch a dialogue amongst experts & professionals of the Adult Education, Game-based Learning & Digital Learning fields with the intend to communicate their experience and knowledge in successfully and joyfully adapting critically reflective learning into a digital gamified environment.<< Implementation >>The activities to be implemented are: a) The planning and development of a hybrid online Knowledge Community comprising 200 members of the Adult Education, Game-based Learning and Digital Learning fields.b) An open day online event in which motivated participants will join and find out about the objectives of this initiative.c) A two-day Hackathon (in Athens-Greece) is the core activity of the project. This is a creative problem solving event with a parallel trach of workshops.<< Results >>The expected results are:●to generate and discover new points of view regarding engaging digital learning in adult education●to facilitate knowledge exchange regarding the utilization of games in adult learning●to allow both organisations, - one of which is a newcomer in adult education funded opportunities - to extend their knowledge and understanding on digitalisation and game based learning practices.●to disseminate the Transferability toolkit to the partnerships networks.
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