Loading
"Constantly evolving technologies are among the drivers reshaping how we think about learning-teaching, what constitutes them and how we learn/develop the skills to work in the “World changing decade: Industry 4”. The content of education at all levels and the process of learning need to change as innovation guru C. Christensen points. The world has been changing and pupils are in danger of losing sight of importance and respect of cultural heritage and humanity, what is highlighted in the Europe 2020, 2030 Strategies and UN SDGs. So the objectives of this project are adapting education to changes, implementing and even setting them into the strategies of the schools to achieve their goals in this digital era. At the same time the cultural heritage, developing Social Emotional Intelligence (SEI) and soft skills of the pupils are preserved. Problem solving, critical thinking, decision making (Democratic Participation/DP), teamwork, being courteous and empathetic will be highlighted and developed. By improving language/IT skills and cultural awareness, we will enrich our knowledge about European countries and promote an attitude of openness, solidarity and tolerance/respect to the differences in educational and pedagogical work.Poland, Portugal, Turkey, Belgium, Croatia and The Republic of North Macedonia with different languages, cultures, traditions decided to work collaboratively to state that pupils with fewer opportunities need to be taught using lots of innovative methods in curricular and extracurricular activities.Four Transnational LTT Short Term Exchanges of Groups of People will be managed: 3 pupils and 2 accompanying persons from each school will take part in each LTTA and two Joint Staff Training Event will held with 3 participants. Born into the digital world where technology is an artifact of culture,“learning by doing” is one of the key methods of this project. Thus ""computer simulation-assisted learning/teaching” method (programming and Web 2.0 Tools) will be the essential method during the project activities in which pupils are actors of their growing journey. Moreover, cooperative learning-based and project-based learning approaches through using Web 2.0 tools, art, music, crafts and dances will help the pupils to participate actively. Specifically these simulations will also provide an opportunity to engage pupils who are passive learners because of their obstacles in the classroom. To sum up, the methods which will be used during the project are;-in preparation process: need analysis, action plan, meetings and questionnaires-in activity process: cooperation, knowing each other (films, chatting, letters/emails, etc.) and working together on each topic, solving the problems together, written (individual,peer or group) and oral feedback,evaluation table on eTwinning, seminars, polls, questionnaires, diaries, observations, meetings, reports.-in dissemination process: evaluation in the LTTAs, EC SELFIE tool, surveys, exhibitions, special day celebrations, collaboration, eTwinning Online/On-Site Events and reporting.The envisaged results and impact of the project in details are, for the:*pupils to:-become an active European citizen who is open-minded and tolerant to diversities and ready to work and co-operate internationally-learn how to learn -think algorithmically/computationally/critically and creatively -develop the eight basic skills of the 21st century-use coding, cultural heritage and digital tools in all disciplines -reach the“project working discipline”-communicate in foreign languages-be aware of cultural and individual differences, to preserve the cultural heritage and understand its significance-use Internet safer.*teachers to:-learn and follow technological developments in the context of educational needs and apply them into curriculums-take into consideration of multiple intelligences in learning processes -be respectful of multilingual/cultural differences-teach pupils to be proud of their roots-improve pupils’ self-confidence-change the ""soft structures of schooling“-overcome social, economical and due to disability obstacles-learn foreign languages and reach the qualified learning/teaching/training systems of the Education 4.0*schools to:-ensure the quality of internationalization-be a part of growing community of schools across Europe (digital competences) -respond to the needs of “Industry 4.0”-exploit the potential of digital technologies and personalised data in this globally connected world.*Parents and local authorities: -everlasting contribution to the education process with their assistance and expertise. For the future education(Education 4.0),learning is likely to break free from our old mindsets so the hopeful long-term benefit of this project is establishing a blueprint for the smart, inclusive and sustainable lifelong learning to play a better and successful role in society for pupils, teachers and administrators in many areas."
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::cb359a1f4de0a692477e073c8ba8366a&type=result"></script>');
-->
</script>