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Crafts and SMEs act as an important buffer in economic downturns and are much more reluctant to dismiss employees in difficult times. Crafts also play a central role in providing VET on the job, both highly relevant for the transition from education to employment and to ensure a qualified workforce.At the same time, a lack of innovative schemes to valorise the know-how and experience of senior craft persons has been identified in South and Mediterranean countries, together with the need to foster professionalism of younger generations, to ensure that valuable skills are not left to disappear.The last two decades some traditional crafts have declined due to mass production and rising consumerism, leading to a devaluing of craft as a practice and reduced sharing of traditional crafting skills. Others have evolved, embracing the digital age, particularly in marketing their products and engaging with new clients, collaborators and audiences.Based on this previous diagnosis carried out by the project partners, there is a clear need to: (i) transfer the know-how of the older generations of craft practitioners to a new generation of craft learners, on one hand, and (ii) improve the use of digital technologies in the sector, what requires to improve the digital competences of both practitioners and learners, on the other.An Intergenerational Learning approach combined with the use of smart and friendly digital technologies to support the teaching learning process could be the common pedagogical answer to meet the two previous needs. It could be also a good option to improve and extend the supply of high quality learning opportunities tailored to the needs of individual low-skilled or low-qualified adults, enhancing at the same time their digital competences.Furthermore, according to the New priorities for European cooperation in education and training, validation of non-formal and informal learning, as well as facilitation of transparency and comparability of qualifications across Europe, should be promoted. The aim of RENEVAL project is to design new training pathways in craft sectors based on intergenerational learning, putting in contact craft professionals with low-qualified young adults in order to offer, to both of them, new opportunities for the up-skilling and validation of competencies, supported by accessible and easy to use digital tools, including game-based learning apps and multimedia tools, like video tutorials and video case studies. To do so, an alliance of 6 organizations representing Craft sectors and Adult Education experts and providers from 5 countries (FR, PT, SP, GR and IE) will work together to design and co-create new training contents and innovative digital tools addressed to Adult Educators in order to support Intergenerational Learning and validation of skills in craft sectors through digital technologies, including:- A Training Curriculum on intergenerational learning and validation of skills in craft sectors (IO1)- A Digital Gamification Tool (IO2) and a Digital Assessment Tool (IO3)- A Training Tool and Evaluation Method (IO4) - A Set of Instructional Videos (IO5)Target users of RENEVAL are adult educators and the project will involve directly 73 (18 partners staff /30 experts involved / 25 target users in pilots). Target beneficiaries are low-qualified young adults and adult craft professionals, and 200 will participate in the project. 450 stakeholders will be directly involved and at local, regional, national and European level. The project will reach a minimum audience of 1000 recipients through the project dissemination activities.The low-qualified young adults will find new and motivating ways to learn, tailored to their needs, and to acquire skills for jobs in the craft sectors, developing, at the same time, employability skills for their social and labour inclusion. On the other hand, the adult craft professionals will have the chance to improve their digital skills by learning to use and apply digital tools to support young adults in their learning pathways. The project will use European frameworks, such as EQF and ECVET, to promote new learning pathways and boost transparency, recognition and mobility in Europe. Key Craft and Adult Education stakeholders involved in the project will support the dissemination of products and mainstreaming of final results. Adult educators and other personnel will develop their competences and will count with innovative tools to support adult learners through Intergenerational Learning and validation of skills in craft sectors through digital technologies.The envisage long term impact of the project will be a strengthening of the Digital skills and the Adult Education systems in Europe
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