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<< Objectives >>To expand awareness of personal, professional, general skills in all partner organizations. Increase the level of knowledge and skills on digital literacy/readiness with coding /3D implementations. Producing creative and innovative ideas/ teaching approaches, implementations with coding /3D printer. Creating various educational materials/project output. Serving to EU 2021-2027 targets as improving digital literacy/readiness, lifelong learning skills, raising qualified future employment.<< Implementation >>Setting up project managements teams, project website, eTwining page, Scientix EU page, Erasmus+ Project Results page, Dissemination and Exploitation Results page-Creating project's logo, posters, leaflets and brochures on digital platforms.3 online transnational project meetings-2 short-term joint staff training events-4 pupils exchange-6 virtual meetings for teachers/students--Producing Project Output-Arranging 1 Multiplier Event-6 workshops, 6 seminars, 6 meetings, 6 online webinars.<< Results >>Creating project output, e-book, and educational materials. Developing innovative approaches in teaching/learning atmosphere, -Strengthening professional development-Encouraging team-work, communication, collaboration, creativity and using technology for productivity, enhancing digital literacy/readiness %50, *developing students’ perspectives on how to solve problems with digital tools, raising academic success %60, smart growth of organizations %50 at local/regional/EU level.
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