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GeT - Gamification, Education and Training to activate youth for sustainable choices

Funder: European CommissionProject code: 2020-3-FI01-KA205-092472
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for youth Funder Contribution: 105,014 EUR

GeT - Gamification, Education and Training to activate youth for sustainable choices

Description

The project GeT responds to the need for innovative methods to discuss sustainable consumption and links between local actions and global impacts in youth work and global citizenship education. The project aims at increasing the awareness and action of youth on sustainable consumption. In addition, it will offer youth workers concrete tools for innovative and engaging activities to encourage sustainable consumption and active citizenship amongst youth.During the project, four partner organisations involved in youth work in Finland, Austria, Spain and Italy will collect, analyse and disseminate best practices in using games and gamifying in tackling complex issues related to sustainability in youth work. These will be published in a toolkit covering best practices that are easily adapted for use anywhere. The partners will also use their expertise to develop a board game that will enable young people to learn about sustainable consumption in a fun, engaging way. The game will be a simple tool for youth workers and teachers to tackle the complex issues. It will be accompanied by clear instructions for educators and can be used in various settings. Through the national and international networks of the partners it will reach European organisations working with youth, as well as schools and educators. The outputs of the project will remain free for use in the as part of the partners’ services to youth workers, volunteers and educators, hence offering long term benefits for the communities.During the project the partners will meet three times to learn from each other and share best practices. The board game will be co-created with youth and launched in national events.

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