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<< Objectives >>With the active participation of young people aged 13-16 we want to create 40 attractive public spaces for greater physical activity of youth in Hrastnik, Slovenia and Tallinn, Estonia, by using gamification elements. With this project we are responding to the deteriorating physical and consequent mental health of young people after the pandemic. We will monitor and present the entire gamification process in the manual.<< Implementation >>1.Two youth groups mentored by youth workers, who will locate public spaces for young people.2. Implementation of international mobility in Hrastnik and workshops for the development of gamification ideas for both cities.3. Young people will carry out the gamification of public spaces in both cities to encourage peer physical activity.4. Two public openings of gamified public spaces.5. A know-how manual on how to carry out such a project in other local communities and its public presentation<< Results >>The project will have the following results:1. 40 gemified public spaces in both cities, Hrastnik, Slovenia and Tallinn, Estonia (20/partner).2. A know-how manual on how to use gamification to increase the attractiveness of public spaces and promote the physical participation of young people. Manual is dedicated to youth workers and other professionals working with young people (formal and non-formal education, sports).
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