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"The AIM OF PROJECT is development and implementation of innovative Didactic Module “Management of heritage site” consisting of the Syllabus for the course, Didactic Materials and Educational Role-Playing Game. The module will be used in educating students in the fields of study related to heritage protection at the universities participating in the project. Introduction of gamification in the didactic process will enable students increasing soft skills required at the labour market, in particular creative thinking, ability to work in a group and ability to effectively resolve conflicts.In the contemporary heritage protection – very wide field comprising a large part of the cultural environment – the biggest and the most difficult task is proper management of historical objects. Modern management of historical objects, apart from conservation and technical problems, has to include, amongst others, organisational, financial, legal, functional and promotional issues. Heritage protection is most often associated with a number of restrictions, rules and prohibitions, i.a. limiting the possibility of modernisation of the monument, limiting the owner's right to use the historic object, forcing owner to incur additional costs and limiting possibility of the use of historic site. The sum of these problems in practice leads to conflicts between conservation authority and owners and users of historical objects. Thus, management of historical buildings is a complex activity carried out in conditions of permanent conflict - management and protection of the monument is thus conflict management.An essential element of education of people who will undertake activities in the field of monument protection is therefore to prepare them for conflict management, which accompanies the work of a monument conservator, designer, and administrator. It is therefore necessary not only to acquire specialist skills and substantive knowledge about heritage protection but also about management and communication.The present system of education of architects, construction engineers, archaeologists – specialists most often involved in heritage protection, does not prepare for such activities. Practical knowledge of various methods and strategies of conflict management (e.g. cooperation strategy, negotiation strategy, mediation) will prepare students (future specialists) for more effective protection of monuments, and at the same time for functioning in a competitive labour market.PARTNER UNIVERSITIES:• Politechnika Lubelska, Poland• Politecnico di Milano, Italy• Universidade da Beira Interior, PortugalNON-ACADEMIC PARTNERS:• Muzeum Kresów w Lubaczowie, Poland• Unione Fiorentina Museo Casa di Dante, Italy• Municipio do Fundao, PortugalPartnership is complementary, each partner brings significant added value to project. INTELLECTUAL OUTPUTS:• O1 Didactic module ""Management of heritage site""• O2 Interdisciplinary Handbook on Heritage Protection, Management and Communication• O3 Role-Playing Educational Game ""Management of heritage site""• O4 EduKIT - A Guide on Educational Role-Playing Game “Management of heritage sites”• O5 3 Cooperative Role-Playing Games: ""Management of Orthodox Church complex in Radruż, Poland"", ""Management of Dante's House in Florence, Italy"" and ""Management of Taborda Falcão de Elvas manor house in Fundão, Portugal""TRAINING ACTIVITIES:• Gamification in didactic process - study visit and workshop in Italy aimed at acquiring knowledgeand specific know-how from experiences and good practices from foreign countries, relevant for thecurrent job and the professional development of persons participating in this training.RESULTS EXPECTED ON PROJECT'S COMPLETION:• Educational offer of Partner universities adjusted to current requirements of labour market - the Module ""Management of heritage site"" and Role-Playing Educational Game introduced into the curricula offered• Academic staff of Partner universities using gamification in didactic process• EU universities introducing the module ""Management of heritage site"" and Role-Playing Educational Game into the curricula offered• Intensive courses and Role-Playing Educational Game “Management of heritage site” offered by non-academic for professionals in field of heritage protection• Permanent cooperation network• Continuous transfer of knowledge, experiences and good practice• Strengthened research capacity of Partner universitiesProject will contribute to implementation of modernization agenda of HE through:• increasing attainment levels to provide the graduates and researchers Europe needs• improving quality and relevance of higher education • strengthening quality through cross-border cooperation.Achieving project results will contribute to development of relevant and high-quality skills and competences not only in the countries participating in the project, but also in the entire Europe."
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