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Digital Cultural Production from Youth to Youth

Funder: European CommissionProject code: 2020-1-FI01-KA227-YOU-092571
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Partnerships for Creativity Funder Contribution: 215,537 EUR

Digital Cultural Production from Youth to Youth

Description

Inclusion, sense of belonging to, is a value that guides all Youth Work. Inclusion means that the young people have the experience of being part of a group or society, and that they have the right to express themselves. One of the principal missions of Youth Work is to offer young people channels of expression. Cultural Youth Work is a concept which is defined as “activity, which supports young people’s self-expression and the realisation of young people’s initiatives and ideas”. Creativity and Culture in turn can be viewed as tools for individual growth, social growth and change. Youth Work and Creativity and Culture share values such as non-discrimination, participation and accessibility. Considering the mutual goals, values and interfaces, a stronger cross-sectoral collaboration would benefit both parties, and especially the youth themselves. In the digital era we are living in, new technological solutions continue to arise that further shade away physical barriers. They create new possibilities for both Creativity and Culture and Youth Work. It is important to not just produce cultural experiences for youth, but also equip the youth themselves to be cultural producers for their own generation and other generations alike. Even traditional cultural works, services and attractions unveil new angles when presented with the youth’s eyes, ears and imagination.The overall aim of the project is to strengthen cross-sectoral organisation and policy level collaboration between Youth Work and Creativity and Culture, in order to increase inclusion of young people and to find new innovative methodologies and practices that serve both sectors. Digitality is the horizontal theme of the project. The more precise objectives include (i) to increase the quality and sustainability of Youth Work and to influence future youth policies; (ii) to develop through piloting a concept of collaboration between Youth Work and Creativity and Culture; (iii) to increase digital skills of youth workers, cultural managers and the youth; (iv) to increase the youth’s inclusion as producers of Creativity and Culture and (v) to make the European culture more accessible with the help of digital technologies.There are three different types of Participants: (1) youth workers and (2) cultural managers from the Partner and Associated Partner organisations and (2) young people selected to the pilots in the initial phase of the project. The number of Participants will be altogether appr. 45-60.The different activities of the project build up to a logical entirety, in which a collaboration concept between Youth Work and Creativity and Culture is prepared, piloted and evaluated in Finland, Estonia and the Netherlands. The phases of the activities are the following:1. On-site and online training on digital tools, introduction to cultural production, and the use of digital tools in cultural production;2. Digital productions with cultural content (as assignments from local Creativity and Culture organisations), and digital learning diaries, produced in local projects (1-4 per country) by groups of young people. These projects are facilitated and supported by local youth workers and cultural managers, as well as online digital experts and multicultural learning groups.3. finalisation of the Intellectual Outputs based on the pilots4. Multiplier events, ending webinar and other dissemination.The Intellectual outputs of the project are:IO1 - Digital productions with cultural content from youth to youth, distributed via a variety of channels to the Europeans, especially the European youthIO2 - Digital learning diaries: narratives and stories produced by the participating youth, presenting their thoughts on the learning experience.IO3 - eManual: practical guidelines on how to plan, implement and evaluate cross-sectoral collaboration projects between Youth Work and Creativity and Culture organisations, with young people in the centreIO4 - Policy recommendations for Youth Work: cross-sectoral organisation-level collaboration between Youth Work and the Creativity and CultureIO5 - Inclusion of the youth: a cultural perspective. An analytical publication.The impact of the project is expected to be seen on individual, organisational and policy level, both nationally and transnationally. Youth workers and cultural managers will gain new professionalism to work in cross-sectoral settings, thus increasing the overall quality of youth work. The youth will have increased accessibility to engage in Creativity and Culture and will learn digital, entrepreneurial and soft skills. Culture and Creativity will gain new users, producers and audiences.

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