Powered by OpenAIRE graph
Found an issue? Give us feedback

"Promoting ""e-VET"" inclusion in Digital Economy"

Funder: European CommissionProject code: 2021-1-CZ01-KA220-VET-000028157
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in vocational education and training Funder Contribution: 197,650 EUR

"Promoting ""e-VET"" inclusion in Digital Economy"

Description

"<< Background >>ICT sector has become the most significant part in digitization process in the world and it is widely used almost every business sector. Common use of ICT Technologies increased the demand of highly skilled employees. In the last decade, new opportunities are being created, particularly for newly graduated students in the field of entrepreneurship with ICT. There are some specific industries (such as healthcare, mobility, communication, e-commerce, tourism, education) which are more related to ICT and business practices based on ICT.Increasing demand for digital technologies for SMEs all around the Europe and the developing countries such as Turkey reveals the need for ICT entrepreneurs to establish their own startup business. As the number of SMEs in the EU is significantly high, an entrepreneurial climate is very important. Nevertheless, the stigma attached to a failed entrepreneurial venture, the heavy administrative burdens, the social constraints and obligations and resulting difficulties in attracting investors make it challenging to develop a more entrepreneurial climate and to encourage more people to start a business.Based on all of the above, there is a clear need to endow European citizens with an entrepreneurial mindset by developing a truly digital entrepreneurial culture where failing is not wrong and positively changing the perception of digital entrepreneurship into a desirable – and reasonable – career choice. This should encourage new, small and innovative digital entrepreneurs to offer new tools and services in the digital market. Although the emergence of digital technologies creates the potential for entrepreneurial and ICT talented practitioners to start up their own companies and lead digital transformation of existing businesses, an entrepreneurial mindset is lacking in Europe as entrepreneurship is too often not fully embedded in education and training provision.When the VET Modules in ICT sector in Czechia and Partner Countries, it is observed that there is a gap about Entrepreneurship Skills of ICT Students. Moreover, there is not a up to date training module for ICT Students in VET Schools. There is not also a platform that provides a bridge between ICT Students and SMEs for sharing business ideas. On the other side, There is no knowledge of VET teachers about teaching Entrepreneurial skills and supporting students to startup their own businesses. In the view of such information and future plans of EU Commission related with VET, there is a need to provide an entrepreneurship training program for ICT students in VET field to encourage them for transforming startup ideas to reality. For this reason, the increasing importance of startup companies in the digitalization process has created a great opportunity for ICT students. However, the lack of knowledge of VET students and teachers about Startup Business causes students to be unable to use their entrepreneurial skills or to fail in their entrepreneurship. On the other hand, due to the lack of a training module for this field in VET institutions, they cannot provide sufficient support to companies in the digitalization process. Meanwhile, the lack of cooperation between vocational training institutions and SMEs causes startup entrepreneurship to fail because they are not set up to meet the real sectoral need.In line with the mentioned needs above; The main target group of our project consists of students continuing their vocational education in the field of ICT, VET teachers on ICT field and SMEs in need of digital transformation. The activities to be carried out within the scope of the project have been prepared by considering the needs of the project partners and target groups. It is planned to create 3 connected outputs each other within the framework of the project results:1. Innovative Training Module2. ""e-VET"" Digital Platform3. ""Digipreneur"" Game<< Objectives >>Digital technologies are one of the most important sources of growth for national economies. They enable economies to create more jobs, improve people's lives and build better and greener societies. Digital technologies help to totally re-shape value chains, sharpen market intelligence, improve efficiency, reduce time-to-market and increase customer satisfaction. In addition, with the aid of technology, SMEs can now go global from day one, reaching overseas markets and talent pools instantly. Not surprisingly, European SMEs grow two to three times faster when they are empowered by digital technologies. According to European Commission, Europe’s 25 million small and medium enterprises (SMEs) are the backbone of the EU economy. They employ around 100 million people, account for more than half of Europe’s GDP, and play a key role in adding value in every sector of the economy. SMEs bring innovative solutions to challenges like climate change, resource efficiency, and social cohesion and help spread this innovation throughout Europe’s regions. They are therefore central to the EU’s twin transitions to a sustainable and digital economy. (European Commission, 2020, An SME Strategy for a sustainable and digital Europe)On this point, VET Providers in the ICT field, play an important role to contribute to SMEs to develop themselves in Digital Technologies. Furthermore, European Commission will update the Skills Agenda for Europe, including by launching a Pact for Skills. It will include a dedicated component for SMEs. Vocational education and training (VET) is particularly relevant for SMEs to make sure that their workforce has the skills needed in the labour market. The project mainly aims to create a digital entrepreneurial culture of ICT students by Improving the image of digital entrepreneurs and promote their role in society. In this way, it is targeted that to adapt vocational education and training according to labour market needs. In addition to the general purpose of our project, there are also specific targets:- Increasing the quantity and quality of digital entrepreneurial skills and talent of ICT Students- Developing an entrepreneurial mind-set and promoting ICT entrepreneurship among ICT Students- Provide VET teachers with the necessary knowledge about digital start-ups and SMEs, starting business, cross-sectoral opportunities with ICT industry- Easing the access of ICT entrepreneurs to finance and enhance investments- Increasing the cooperation between ICT entrepreneurs and SMEs for Digital Transformation.<< Implementation >>Different activities will be organized to achieve the objectives, expected outcomes, results and impacts of the project. These activities include transnational meetings, achievement of the intellectual outputs, mobility and multiplier events. Complementary and supportive activities will also be implemented during the project. The results of the project will be achieved by reaching the target groups and other stakeholders as a result of the implementation of all the stated activities as planned.The main activity of the project is, achieving project results. 3 outputs will obtained as a result of the project. Obtaining these outputs in the targeted quality and content, will directly affect the expected results of the project and the quality of the results. First result of the project is developing Innovative Training Module. It aims to develop an entrepreneurial mind-set and promoting ICT entrepreneurship among ICT Students and provide VET teachers with the necessary knowledge about digital start-ups and SMEs, starting business, cross-sectoral opportunities with ICT industry. This training module will be integrated into vocational education and will improve the professional quality of VET learners. The next output is ""e-VET"" an open source online learning platform. e-VET is a platform where VET students, teachers and SMEs can benefit. In the platform, there will be a section that students and SMEs can sig unp to share project ideas and meet the startups and investors. The last result ""Digipreneur"" game will be developed for entrepreneurs to make self-assessment. Developing the online platform and the game will ensure easing the access of ICT entrepreneurs to finance and enhance investments and they will increase the cooperation between ICT entrepreneurs and SMEs for Digital Transformation. The quality of these project results will directly affect the project outcomes to reach project objectives. A total of 5 Transnational meetings will be held in the project. The first of the meetings is the project kick off meeting and it will be lead by Eu&Pro. At the other 4 transnational meetings, participants from all partners will be present, as in kick off, during these meetings, topics such as project operation, management strategies, contracts and budget arrangements will be discussed and the quality standards of the project will be expressed. In addition, apart from the general project management issues discussed at each meeting, issues such as preparations, advances, tasks and responsibilities on project results will also be discussed. In this context, brainstorming will be done, professional knowledge will be shared and different perspectives will be discussed. At the same time, within these meetings, communication and collaboration capacity between partners will be improved, and coordination will be sustained. These meetings will be effective in reaching the project outcomes and will improve the quality of the project results.Another activity is the mobility to be made to YTÜ in Turkey. In this mobility activity, there will be VET students from Smíchovská and Stucom and teachers in the ICT. Within the scope of the mobility theoretical and practical trainings will take place, the participants will develop their professional competencies in digital entrepreneurship. In this way, VET teachers and students who will improve their professional qualifications will play an important role in the development of project results.Dissemination activities and Multiplier events will be held to expand, spread and increase the impact of the results obtained in our project. As a result of multiplier events, with the arrival of project results to target groups and other stakeholders, more people will benefit from these materials, develop their professional competencies in the field of digital entrepreneurship and they will be aware about the role of VET in digital economy. This will increase the impact of the project and improve its quality.<< Results >>The project outcomes consist with tangible and intangible project results. The tangible ones are the production of project results. In this context, there will be 3 main project results that will be produced during the project implementation by project partners:1. Innovative Training Module2. Digital Platform3. ""Digipreneur"" GameThe primary outcome of the project is to develop an Entrepreneurial Mindset for VET Students in ICT field. In this context, Innovative Training Module will be developed during project implementation period. This training module will be prepared according to needs of Digital Economy in EU level. So, this result will contribute the digitization of SMEs with increasing the quality of Entrepreneurial and digital skills of VET learners in ICT Field. The next outcome of the project is increase in the cooperation between ICT entrepreneurs and SMEs for Digital Transformation. To provide this outcome, the second result of the project "" Digital Platform"" will be established. This platform will provide opportunity to connect SMEs and VET learners/teachers each other. In this way, VET teachers and trainers will be supported by equipping them with the adequate skills and tools for and through digital technologies. The last tangible outcome of the project is Entrepreneurship Game. Entrepreneurship Game will be created in the basis of target group needs and its solutions through Digital Erasmus+ objectives. All tangible project results are connected with each other, so they will be created sequentially during project execution.The project has tangible results as well as intangible results on participants, partner organizations and target groups:The Participant Staff of the project partners will take the responsibility of budget management, time management, production of project results and organizing multiplier events during the project management period. Completion of all tasks successfully will improve the organizational skills of staff involved in the project. They will also attend to transnational meetings in the context of the project. Those mobilities will contribute to participants to recognize the current sectoral analysis of ICT technologies used in partner countries. Moreover, their foreign language proficiency, on-task coordination and communication skills will be developed.While designing our project, the project partners were selected from among the institutions operating in the member countries. In order to ensure the dissemination of our project results to large masses, both expert partners from different countries and a technical university from Turkey that includes a Technopark as an international collaboration center within its body were preferred. Thus, it is aimed to share project results in large environments, and to ensure sustainability of the project. Finally, the partnership of the project was established by the EU countries and Turkey. Thanks to the multicultural and multi cooperation structure of the project will improve the international cooperation capacities of the participating institutions.The target groups of the project are VET learners and teachers in ICT field and SMEs that are in digitization process. The creation of the Training Module will be an educational material that VET students and teachers can use in the long term. In this way, it will be a guideline for ICT students and teachers in developing Startup Ideas for the needs of the sectors in vocational education institutions. VET students in the field of ICT will have the opportunity to develop their own business ideas for startup ideas that SMEs need if they graduate with a startup awareness. Likewise, SMEs that need digital transformation will be able to adapt to the digital transformation process faster.Developing the digital competencies of the participants and target groups in the project in line with the needs of the labour market will contribute to the Digital Erasmus+ priorities in the field of VET."

Data Management Plans
Powered by OpenAIRE graph
Found an issue? Give us feedback

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::6c16d03696786de4b6465d800e6d4d38&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down