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<< Background >>In 2018-2020, we implemented the MAYDAI project - Motivation and Youth Do an Innovation (Erasmus + program K2, 2018-2020), which included a research report on motivational factors of young people. The report also focused on barriers that prevent young people from engaging and volunteering. The young respondents stated that after the initial enthusiasm, there is a fear in the engagement, then the stress until it all ended in burnout and leaving the activity for which they decided.Mental health, which is the basis of physical health, is an important factor in working with young people. According to OECD statistics, 1 in 6 EU citizens suffers from some type of mental illness. Exhaustion, anxiety, depression, stress, burnout / http://bit.ly/euractiv_mental_health /According to the research by the Cleveland Clinic, world events have influenced parents' parenting methods so that children of the Z generation have not had the opportunity to develop psychological resilience through their own experiences, resulting in rapid enthusiasm and, on the other hand, rapid relief and stress. /http://bit.ly/cleveland_clinic/One of the solutions from such situations is to create a support for youth workers who are dedicated to the education and training of young leaders from the Z generation, so that they can lead them to prevent depression, stress, burnout and other negative mental health conditions.The introduction of new procedures, such as the introduction of virtual reality into the non-formal education, can also serve this purpose.Specific problems to which the project responds:1 / Young people do not have a psychological resistance to stress, solving responsibility and problems2 / Youth workers lack methodological support in leading and educating young leaders3 / Youth workers lack modern technologies that will enable them to better support and guide young leaders.<< Objectives >>Project objectives:1 / Improve non-formal education by introducing a method of using a virtual reality. Indicator: created simulations in virtual reality aimed at preventing the state of stress and burnout of young leaders.1 / Increase methodological support for youth workers for work with young leaders from various groups. Indicator: developed, verified and published methodology in 3 countries. 21 youth workers are undergoing pilot training led by non-formal education methods.2 / Support the implementation of educational blocks with the application of virtual reality in the education in youth work. Indicator: created manual for youth workers focused on the implementation of education using the technology of virtual reality.The project follows the Erasmus+ priority for young people: increasing digitization, strengthening education with digital virtual reality tools.<< Implementation >>Activities aimed at creating intellectual outputs:Output: A set of simulation activities in virtual reality focused on the prevention of stress and burnout when working with youth with case studiesOutput: Methodology of non-formal education of youth workers aimed at preventing stress and burnout in young leaders using virtual reality simulation activitiesOutput: Manual for youth workers how to implement educational blocks, methodology with simulation activities of virtual reality to work with young leadersPilot training to verify the developed methodology and a multiplier event aimed at disseminating project results.<< Results >>Results (intellectual outputs) after the end of the project:1 / Output: A set of simulation activities in virtual reality focused on the prevention of stress and burnout when working with young people with case studiesResult: Users of a set of virtual reality simulation activities will gain a new method in working with young people.Leading partner: SPACE s.r.o. / CZ /2 / Output: Methodology of non-formal education of youth workers aimed at preventing stress and burnout in young leaders using virtual reality simulation activitiesOutcome: Youth workers will acquire the competencies needed to train young leaders to prevent burnoutLeading partner: RMŽK / SK /3 / Output: manual for youth workers how to implement educational blocks, methodology with simulation activities of virtual reality to work with young leadersResult: Users of the manual will get a practical information on how to work with the methodology and virtual reality incorporated in it.Lead partner: SIRIUS / HR /
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