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Children are the most effected group by immigration. These children experience difficulty in adapting to different culture anda new country. Excluded children do not continue their education and in the case they contunue they face problems at school. The main issue is the adaptation problem in the educational environment of the country. Our project has started based on the problems experienced by immigrant students in schools. As the immigrant student problems are experienced intensively in all the partner schools, all partners schools have conducted research on this subject through e-twinning platform. It has been pointed out that the same problems exist not only in our country but in many EU countries. Then we conducted a need analysis study to identify the problems of the students with our partners (Romania, Macedonia, Bulgaria). According to the need analysis report, it was concluded that 95% of immigrant students need feeling of being appreciated. Taking the saying of Zeliha Yazıcı (the teacher educator at Akdeniz University in the Faculty of Education) , “ Children change the world and the games change children “ into consideration we will provide positive transformation and change of migrant and foreign students in the process of games with our partners. Our project is originated to contribute to the adaptation of migrant children to the society , to support their emotional development , to approve themselves and to grow up in a healthy and safe environment. The objectives of the European Union's 2020 strategy are: 1-To ensure that individuals have access to quality education and training at all levels. 2-To ensure social cohesion and intercultural dialogue. Based on these targets, our main goal is to ensure that these students integrate into the school and see themselves as a part of society through games. The game is the best way for a child to learn, to discover himself, as well as to know the world. It is the best way to get to know the world and enjoy it. The project tends to achieve ‘’ Prevention of school dropout’’ goal stated in the EU development programme. On this point , our project will serve as an example for both the development of institutions and the implementation of the European Union Projects at schools. In this way, schools will turn into a multicultural environment. 100 teachers and 740 students from all schools will participate in 5 LTT activities and 5 local activities in the process of our project Age range of students that will participate in local activities is 6-9. The LTT activities are the following: C1-Turkey - Drama Games; 1. LTT Can I play too? C2-Romania - Puppet Games; 'Support each other' 2.LTT C3-Bulgaria - Game Workshops 3.LTT 'Let's Design Our Game Together C4-.Macedonian Musical Dance Games, 4. LTT Create a group belongingImmigrant students participating in these LTT activities will establish strong communication skills that will help them adapt to the changing environment more easily. In the process of games the solution of the poblems is to be found. Our project team will be in charge of preparation, implementation, organization and supervision of the project. At the preparation stage of our project, called ‘’ The magic power the game’’ the project with the same name was created on e-twinning. As part of this project, immigrant children and other children will play the game every week and development notes will be taken . We strive to find new partners in our E-twinning project and reach a wide audience of the project. As a result of LTT activities, which we will also carry out, our actions will also be shared on TwinSpace. At the beginning of our project, the needs analysis which is applied to the teachers together with our partners, will be re-applied at the end of the project, the results will be analyzed and reported. After examining the results of the report it was noticed that the students' adaptation problems are reduced by 10%, which is a key criterion for the success of our project. Application and results data will be shared on international platforms such as Erasmus Project Result Platform, School Education Gateway. With the knowledge gained in the project, the participants of the partner schools will write an article and share it on School Education Gateway.
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