Loading
"The Soft skills learning game we want to develop in this project will focus on the soft skills most needed by students and young people starting out in the real world of work (based on desk research and needs analysis to be performed by the partners and the students themselves) and will include different types of learning resources and tools - the more ""traditional"" reading resources will be kept to a minimum and be supported by real-world, decision-making scenarios exercises in a game, which based on recent research keep learners engaged and motivated and allows them to explore and practice new skills. If today's young people want to have a strong position on tomorrow's job market then they will have to take control over their work, their career, their personal development and their lives. In short: to develop their soft skills and show some degree of young leadership in order to be able to continue to occupy their rightful place in the labor market. We want all European students to gain, at every level, insight into their qualities, knowledge on how to build up a professional network and dare to take control of their careers. They need to know how to be agile and follow developments in their work and take advantage of the opportunities that arise. Our students are the future leaders of tomorrow and their young leaderships role is crucial in finding their position. This is what we want to achieve with this project, using an innovative form to teach this to VET students: the LEADER serious game. This project is designed to produce high quality Intellectual Outputs which enable VET students' increase of Young leadership skills across students in all types of VET institutions. However, in order to achieve this impact, the project requires partners to engage in many activities, and produce outputs which are cross-cutting across IOs and are still very essential to achieving the outcomes of the project. During the project we will inspire hundreds of VET students be helping them develop their young leadership skills through playing a serious game combined with e-learning and face-to-face training. Besides this overall goal, we have grouped the activities and results that will be realized in this project, according to the way in which they contribute to the overall project. After the completion of the project, there will be a very clear and tangible output that will be distributed all over Europe to create awareness about young leadership, soft skills and help teachers of VET to be better educate students about this. The game will be hosted on the LEADER platform where all the results of the project will be presented. We want to create this dynamic e-learning platform with the interface in English, featuring all the important outputs from the entire project. The platform doesn't just contain the information created in the rest of the project but we will also create an entire new part on the platform that we will fill with formats for a media campaign. By doing this, we can ensure that the project will be transferable to every other region in Europe, because we've created a complete kit of all the information necessary to start working with this subjects through all the education in the VET schools. These campaigns can be easily adjusted so that all other interested parties in Europe can use this.The project is very innovative due to the fact that this project is not only being developed for VET students but also by VET students. To all the partners, this seems the only logical way to organise such a project: be involving the students from the start, even in formulating the soft skills that will be trained through this project and the game, we make sure it matches their way of thinking. Another innovative concept to be employed is the so-called single-concept learning or “thin slicing”. Considering the short attention spans so common today, single concept or bite-size learning focuses on one behavior change, one narrow concept andone slim goal at a time. Thin slicing is about isolating a single learning concept and, with very limited information, delivering a powerful impact. The LEADER learning programme will thus be made of small e-learning ""snacks"" that demonstrate how specific skill works in different situations. Then the learning experience will be integrated into a blended learning intervention (e.g. a mix of managerial coaching and instructor-led training), which will provide multiple paths for participants to get the message. The project consortium is experienced in development of e-learning and blended learning courses, mentoring and coaching, and is aware of the importance of taking into account VET learning peculiarities and preferences. Furthermore, one of the partners (8D Games) has special expertise on accessibility and user-friendliness of technological solutions, which will help ensure that the innovative methods used in LEADER learning Programme make learning attractive."
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::43203df9a0190d524ad67d35d6d6ee81&type=result"></script>');
-->
</script>