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<< Objectives >>Through this project we aim developing methodology based on gamification for increasing the entrepreneurship competances among youth and promote sustainable development. Through develpoing comeptances of youth workers and giving them spce and capacity to develop he educational board game which would boost entrepreneurship educaiton and promote sustainable development.<< Implementation >>The project consist of main two activities, the first one is the trarining ocurse which will take place in Poland where youth workers rom partners organisation would develop their competances and would have space for creating the prototype of educational board game. The second activity would be development of this prototype, through testing and adjusting to the feedback of youth to increase its quality in the end. In the end of the second activity the partners would finilise and prepare the boa<< Results >>Results -15 trained youth workers in fields of entrepreneruship education, sustainable development, gamification-youth workers trained in designing the educational board game -the educational board game to develop competances in field of sustainable development, entrepreneruship education, sustainable development.-promotional movie about the training-online photo gallery from the LTT-article in 3 languages about the LTT
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