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"<< Background >>In Europe, 18% of the population is over 65 (Population Reference and Bureau, 2020). At 65, European citizens can expect to live around 20 more years, and the number of centenarians is expected to exceed half a million by 2050 (Eurostat, 2019). According to OECD forecasts, in 2050 the elderly population will constitute 30% of the total population. Due to the stereotype of a fully dependent elderly person, WHO introduced the concept of active aging into the sphere of politics and economy. It is an attempt at a new approach to the aging and old age process. It shapes a new image of an elderly person. Active aging ""is the process of optimizing health, participation and safety opportunities to improve quality of life as people age.""Despite the extensive pro-development activities, we can still notice:- increasing generational differences resulting from technological and civilization progress, changes in values and lifestyle,- still low level of participation of older people in social and cultural life in a larger area, often limited to participation only in activities in the local community,- spending time in a closed group of people, an increasing sense of loneliness as a result of the inability to present your passions to a wider group of people, the inability to acquire knowledge and implement new ideas for the activation of seniors, loss of the feeling of being able to live in society,- fear of active participation in cultural life, resulting from constant changes in the market and information chaos,- duplicating habits resulting from the assigned role of ""a person incapable of creative activities""Seniors, locked in four walls during the lockdown, most often felt loneliness. Deprived of physical contact with another human being, without digital skills, they were more prone to malaise and depressive states.The project will support the implementation of the strategic priorities set out in the Digital Education Action Plan, which are: 1. Supporting the development of a highly efficient digital education ecosystem. 2. Strengthening digital skills and competences for the digital transformation by building all types of education and training institutions and the necessary understanding of how to take advantage of the opportunities offered by digital technologies.The project is to be in line with inclusion and diversity in the context of eliminating barriers related to access to education for older people, including social, geographic and economic barriers. The development of the education of the elderly is part of the concept of life long learning - learning throughout life. Older people much less often than younger people participate in educational programs and undertakings. The European Union has clearly set out the main lines of action for the elderly, including:- raising the level of social awareness of the importance of the participation of older people in social and economic life,- combating age discrimination (ageism), especially in the field of employment- participation in society - the contributions of older people to society should be more appreciated.The assumption of the project is to include older people in social activity by enabling them to master tools to facilitate inclusion. We also want to eliminate the negative effects of lockdown-related isolation and enable the elderly to continue to develop their passions, interests and social contacts.We want to implement the above priorities by creating educational materials, initiatives for joint activities of seniors, including sharing the results of these activities, workshops and dissemination activities.<< Objectives >>The aim of the project is to create conditions for increasing the activity of seniors through art, creativity, culture and to provide inspiration to people involved in the activation of seniors by providing adequate tools. The project is created together with the seniors community and results from the extensive experience of the applicant and Partners. We want to expand and develop the digital competences of seniors by using IT tools and using them to create specific work products such as photos, texts, videos. Older people who declare active use of the Internet, faced with the need to transfer their practical activities to the online world, realize that they are not fully coping with it. Older people, often rich in life experience and knowledge, feel fear and aversion towards modern devices that have dominated the world today. We want to encourage older people to pursue their passions using digital tools. The means of activating seniors is to be creative work, use of art and awakening their artistic abilities. We assume (after Nęcka, 1998, 2001; Szmidt, 2003) that introducing creativity for didactic purposes will result in setting didactic goals by teachers not only in the case of creative workshops (creativity as a subject), but also other activities. As a result, teachers should see the possibility of stimulating creativity in a variety of educational situations. At the same time, we emphasize that creative lessons should, in addition to goals in the creative field, also pursue goals in the cognitive, emotional, motivational and action areas. The immediate theoretical basis of this assumption was Robert Sternberg's concept of succesful intelligence and the educational conclusions he derived from this concept. The tools to help us achieve our goals are digital educational materials, online resources, materials created on the basis of e-learning and micro-learning, guides, and good practices. The connecting element of these tools is that they require learning and developing digital competences related to the operation of devices and interfaces, searching for resources on the Web, analyzing online resources, applying appropriate data formats, and using ICT communication tools.Detailed objectives:- support and activation of seniors (at least 200 people in the questionnaires) by providing educational materials and good practices- increasing the knowledge and skills of educators (at least 50 people in the questionnaires) dealing with seniors by participating in workshops- increasing knowledge and awareness about the possibilities of activation and stimulating activity through inspiring materials presenting good practices- increasing the awareness of social and educational circles through the organization of conferences and specialist dissemination seminars<< Implementation >>To achieve results, project partners will apply the methodology of activities used in other projects. The main assumption of such a methodology is the involvement of all partners in the implementation of results, as well as verification and development of products. At each stage, verification activities and quality monitoring (substantive corrections, discussions, information exchange) are planned.Project objectives and results will be achieved through:1. Intellectual work of experts (results of intellectual work)2. Meetings and workshops (project meetings combined with workshops and tests of solutions proposed in the project)3. Dissemination eventsThe activities under the project will be directly related to the achievement of the project objectives and the implementation of the planned results. For each result, a sequence of actions is planned with the provision of feedback and control mechanismsMonitoring activities are to ensure high quality of products and their timely implementation.A typical sequence that leads to an intellectual result is:1. Establishing a starting point (based on a needs analysis, previous work done, etc.)2. Establishing a work plan and division of tasks (taking into account possible changes occurring after the submission of the project)3. Working on results4. Re-checking and quality control5. Testing6. Modification7. Implementation8. Dissemination, Use and DevelopmentIt should be noted that the project activities will be directly related to the regular activities of the project partners and the results will be directly applicable inpartner institutions.The applicant plans to carry out the following promotional and Public Relations activities leading to the achievement of the project objectives and planned results?1. Sharing the results of intellectual work on the websites of the consortium members, on the partners' social profiles, on the Erasmus + results sharing platform2. Online information about the project on websites and social media3. Active contacts with the partners' environment4. Using the potential of other projects for information and dissemination activities<< Results >>Results expected during the project duration for all Partners:Hard results- number of participants in international meetings - 20- number of training participants - 40- number of organizations participating in the project - 5- the number of results of intellectual work - 3- number of people covered by disseminating events - 300 (including 230 stationary, 70 online)Soft results:- support provided and activation of at least 200 seniors (respondents in the survey will say whether they feel supported - Likert scale survey)- increasing the knowledge of educators (at least 50 people) of the elderly in the field of innovative forms and good activation practices- increase in knowledge about the use of art and creativity as the basis for activation, assessed by respondents as 4 on the 5-point Likert scale (surveys during the project)- increase in knowledge about IT tools supporting activation and artistic activities rated by respondents at 4 on the 5-point Likert scale (surveys duringproject duration)Added value: increased knowledge of partner project management among participating organizations rated 4 by respondents on a 5-point Likert scale(surveys during the project)At the end of the project:(a) the temporary alleviation of the effects of restrictions on mobility and activityb) educators trained to activate seniorsc) a developed new approach to the future (potential of IT technologies)d) developed models of technological solutions that optimize work with the elderlyFrom a teaching practice perspective, a competency framework for educators will be developed to identify the knowledge, skills and requirements needed for training work.The project also provides for the development of tools for self-assessment of skills. From the perspective of education research, the project will develop an update and supplement to the knowledge abovethe mentioned topic.The following areas can be considered important for the future development of institutions participating in the project:- creative and critical thinking- project management skills (including writing grants / applications, budgeting etc.)- risk management- quality management- networking skills- creative approach to product / service development- intellectual property managementThe following educational results are to be developed under the projectO1 - MOOC - tools and methods for creative workO2 - Good practices for seniorsO3 - Seniors for seniors - international Senior VoiceOutcomes related to reaching:1. Number of people who will take part in the e-learning course - minimum 1002. Number of people who will reach the good practices and the senior newspaper - minimum 50003. Number of people to whom the mailing with information about the results will be sent - minimum 5000We want to show that the elderly are creative and full of vitality. We intend to connect (under the artistic / creative aspect) elderly people from different countries, because old age has no borders, it is present in all countries, including our partner countries. We want to show that thanks to art and joint activities, linguistic boundaries are also lost.One of the elements of the project are joint workshops for seniors. The result of this cooperation will be motivation, inspiration and a group of leaders who will transfer their passion to the localenvironments. We care about the development of knowledge and communication skills in people aged 60+, especially the ability to work in a diverse (linguistically) group."
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