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"""Today we put an end to unjustified discrimination when shopping online. This is excellent news for consumers. With the new rules, Europeans will be able to choose from which website they wish to buy, without being blocked or re-routed. This will be a reality by Christmas next year,"" said Andrus Ansip, EU-commission vice-president and responsible for the Digital Single Market (November 2017). On 20th November 2017, EU negotiators agreed to end unjustified geoblocking for consumers wishing to buy products or services online within the EU. The new rules will boost e-commerce for the benefit of consumers and businesses who take advantage of the growing European online market. Thus, these new developments in the EU digital space will bring benefits for young entrepreneurs that will leverage on e-commerce to expand their markets but also new challenges for those young entrepreneurs and youth unemployed lacking the knowledge of online business and e-commerce that therefore will see reducing their capacity of self-employment through entrepreneurship. Consequently, interfacing e-commerce with youth entrepreneurship presents a critical opportunity to foster growth and jobs and new ways should be sought to capitalise upon the digital readiness of today’s young people. In this scenario, youth workers have a role to play because for their proximity to young people they can provide them the training, confidence and support needed to exploit new technologies. It is therefore more important than ever that youth workers develop their own e-commerce and pedagogical skills for providing a new type of youth entrepreneurial learning based on the use of e-commerce tools. At the same time, it is widely acknowledged that youth workers face many challenges as they deal with increasingly complex and diverse learning situations and meet competence demands in a constantly changing work environment with the evolvement of new technologies. Having all this in mind, “E-entrepreneur” project will provide youth workers with more specialized knowledge on e-commerce tools and technologies.The direct target group of the project will be youth workers involved in entrepreneurial learning who will upgrade their digital skills and use of e-commerce technology, whereas the indirect target group are young entrepreneurs and youth unemployed, who will benefit from more prepared youth workers through the provision of high quality youth entrepreneurial learning.Project results will be achieved through a careful project planning and defined project methodology. In fact, the project will be managed in a collaborative way, based on collective intelligence and regular communication. The following methodology will be applied: Plan, Do, Check, Act (PDCA). This aims to constantly monitor the project advancement and to ensure permanent quality improvement. The project has been designed over 20 months to happen in 3 major consecutive phases. Feedbacks from participants will be use the continuous improvement of the project, using the PDCA method.The project will have the following main activities:-Two Intellectual Outputs (e-learning modules & Digital Guide of best practices).-Three International meetings.-One survey and one survey report.-One Training event.- Local workshops and dissemination activities.The project will have direct, positive effects on the different participants as they will acquire more specialized knowledge on e-commerce tools and technologies and how to connect them with youth entrepreneurship, understand the importance of having e-commerce skills for transferring them to youth with fewer opportunities, and through the peer-learning among youth workers there will be concrete opportunities of intercultural contact as well as upskilling professional competences and the perception of a professional growth.Target groups and other stakeholders include international bodies, youth centres, non-profit organization working with disadvantaged youths, willing to add non-formal activities to their formal curriculum; local and regional administrative bodies looking for support for fostering youth initiatives in their area, and at large organizations interested in ICT education for their workers. These will benefit from the positive outcome achieved, in terms of their replicability and dissemination, improving their visibility and their impact within their own community. The project is designed to result in long term and self-sustaining results, creating a positive impact in youth organisations daily job and on youth workers that will upgrade their e-commerce knowledge and skills for the benefit of young people with fewer opportunities."
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