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<< Objectives >>The project’s aim is to prepare youth organizations and youth workers to identify the early signs and prevent the development of gaming disorder among youth.More specifically, the project has the following objectives:•Raise awareness on the negative effects of excessive gaming.•Provide youth workers and youth organizations with the knowledge to recognise the signs of gaming disorder, disambiguating it from normal gaming behaviour. •Equip youth workers with the tools to identify early sign<< Implementation >>The main work of the project is inGuide for youth organizations and youth workersCapacity Building Programme and toolkit for youth workersPublication : Preventing the prevalence of gaming disorder among youth<< Results >>In summary, the expected results of the project are the following:R1: Handbook for youthR2: Organizational change guide for youth organzationsR3: Capacity Building Program for youth workers R4: Self Evaluation Questionnaire for youthR5: Assessment questionnaire for youth workersR6: Action SheetsR7: Experience RoadmapR8: Policy RecommendationsLTTA: Joint Staff Training
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