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The TEACH (Transnational Education And Competition in High schools) project was summoned due to the deficiencies of the standard educational system. The standard methods favor the teaching of the rapidly aging lexical knowledge. With respect to this problem, the aim of the project is to develop both soft and hard skills, thus the players are becoming capable of handling the diverse and unpredictable changes in their careers.Background of the projectThe most dominant company type in the EU is the SME with 99% share, which gives the 2/3 of jobs in private sector. The SMEs are the giants of economy, since they employ the 80% of newly hired employees. However, youth doesn’t tend to start new businesses. The TEACH project contributes to the EU2020 strategic goal of improving the job-seeking ability of youth by improving their entrepreneurial attitude, transversal and digital abilities.The fulfilment of the targets was ensured by the collaboration of a Hungarian limited liability company and of high schools from Hungary, Romania and a Slovakia. The members of the coordinator have been developing simulation games for several years, thus expertise in building excellent simulation models was provided.About the intellectual property of project TEACH, the business simulation gameThroughout the course of the TEACH project, a business simulation game was developed with online interface, free of charge. The business simulation games convert the often tedious curriculum into an interesting, easy to understand experience, since the knowledge is learned through intense acting. During the simulation the students have to form teams, manage companies and compete each other: strategic, financial, human resources, marketing, inventory management and commercial decisions have to be made, while the adaptation to the changing market environment is a must.An advantage of the simulation is, that the player does not take real financial risks, compared to being a head of a real company. Students get the chance to test themselves what is like to be in decision-maker role. The simulation improves the transversal skills, including process-oriented mindset, teamwork, management skills, complex vision and time management.The simulation can be easily integrated into the everyday education. Due to the components building on playfulness learning becomes fun.About the executed projectThe business simulation software and the competition are the shared output of the consortia. All the partners were taking part in the progress:1) The translation of the simulation and the additional documents to the mother-tongue of the participating institutions, and to English too, and implementing them in software environment.2) Decreasing the number of decision inputs, since - based on earlier tests - the software existed before TEACH project, made for universities with its 54 decision input was too complex for high school students.3) Web page development needed due to decreasing the number of decision input.4) Software model improvements due to decreasing the number of decision input.As a result of the TEACH project, the consortium developed an innovative, online educational business simulation game, and hosted Funplus Central-European Business Simulation Competition for high school students.During the project the partnership was eager to execute a learning procedure based on ICT (information- and communication-based technologies).Results and impactThe simulation remains free of charge for high schools after the accomplishment of the TEACH project for all the high schools within an outside the EU as well.As a result of the TEACH project, students will be more skilled upon graduating from high school. TEACH is beneficial for both companies and employees, in case of starting a company, it prevents some imminent failures on entrepreneurial side based on experiences gathered by playing with the simulation.There were multiple PhD studies publicated during the project focusing on the TEACH project and on business simulations which contributes to both the international awareness of the field and the embedding into the scientific life.We set a target of reaching at least 400 students during the project with the implementation of the simulation as an educational tool and with the Central-European Business Simulation Competition. This goal was significantly outperformed. Just in the competition alone 480 students were participated. In case of expanding the simulations outside the consortium we planned very carefully, we planned to reach at least 9 more teachers. The number of educators is currently over 130.Currently almost all the teachers registered from Romania, Slovakia and Hungary, but further spreading is expected.We are committed to a humanistic vision of quality education worldwide, the realization of everyone’s right to education, and the belief that education plays a fundamental role in human, social and economic devalopment.
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