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<< Background >>There is an urgent need to integrate migrants and refugees in European societies. While for the children, attendance of school education in the host country is a good mechanism for social inclusion, adults do not have opportunities to socialize and integrate in local societies. One of the biggest barriers is language. Adult migrants and refugees need to efficiently learn the language of the host country in a short amount of time, in order to be able to communicate at a basic level. The GAME ON project proposes an innovative approach to language learning based on non-formal game-based learning, easily accessible to all through physical and online games. Games in education can be motivating and inspiring and create engagement, whilst enhancing team bonding and a sense of community.<< Objectives >>The general objective of the project is to promote social inclusion of migrants and refugees, through foreign language learning focusing on everyday dialogues that adult people need in their usual social interactions encouraging migrants and refugees to get engaged in language learning. In addition to this, the specific objectives of GAME ON are:- To build the capacity of language teachers to use games in language learning.- To develop language learning game-based methodologies for migrants and refugees, using non-formal learning approaches.- To develop games for language learning, tailored to migrant adults at level A1 and A2- To develop digital learning games at level A1 and A2, to be used autonomously or combined with other types of learning games.All materials will be developed in English, French, Spanish, Italian, German and Greek.<< Implementation >>GAME ON activities consist of horizontal ones, such as Project Management, Dissemination and Quality Assurance & Evaluation, as well as specific ones, related to the development of the project results.PROJECT MANAGEMENT: The main Project Management activities include the elaboration of a project plan, contracts with partners, setting up a steering committee and national working groups, setting up and using the online project management space, the organisation of online coordination meetings and the development and submission of progress and final reports. Time management will be done using a project actional plan that will be constantly updated, while budget control will be done through the submission of semestral progress reports.TRANSNATIONAL PARTNERS MEETINGS: Partners will have the opportunity to meet 3 times face to face and multiple times in virtual transnational meetings.QUALITY ASSURANCE AND EVALUATION: A project quality assurance system consisting of standardized procedures and templates will be developed at the beginning of the project. Partners will provide input to semester quality reports, which will examine management, activities implementation, cooperation between partners, conflicts resolution, dissemination, sustainability and impact. Transnational cooperation will also be assessed after each transnational project meeting. A SWOT analysis will be done in the beginning and the end of the project, aiming to identify strengths and opportunities that partners can use in order to maximise project impact & sustainability, as well as weaknesses and threats that need to be addressed. Multiplier events, as main dissemination activities, will also be evaluated by participants and the results will be analysed and reported.DISSEMINATION: The dissemination activities include the development of the project logo, website, social media account (Facebook), leaflet with information about the project and an information package for NGOs and language centres, promoting the benefits of game-based learning and the project outputs. Partners will participate in seminars, conferences organised by third parties in order to present and disseminate the project. All partners will organise a multiplier event in their country.PRODUCTION OF PROJECT RESULTS: GAME ON project foresees the development of 3 results: a Methodological guide, a Teachers training programme and Learning material/games for levels A1/A2.During the elaboration of the 1st result, the theoretical foundations will be described and the methodological framework for the introduction of learning games into language teaching will be developed. The methodological guide will be based on the results of research and organisation of focus groups. The 2nd project result is the training course for language teachers on how to design, deliver and evaluate game-based language courses for migrants and refugees. The project result consists of a training curriculum and training material for the teachers’ training. The teachers’ training course will be delivered in the partners’ countries, in order to form a group of competent language teachers, who will participate in the pilot experimentation activity that will follow.The 3rd project result is the development of language learning games in order to reach A1/A2 levels according to the CEFR. Partners will define a number of thematic units ranging from personal and daily life to introduction to democratic values, equality and sustainability, structured in learning outcomes. In each thematic unit, games, both digital and traditional will be developed. The games will be of different types, including board games, role-play games, storytelling games, in-class games with cards and prompts, social games, quizzes etc. The games will be translated and localised in all partners’ language and then tested, during a pilot experimentation activity.<< Results >>The main results of the project are:- PR1 Language learning through games - Methodological guide: The guide will be addressed to teachers and trainers who teach language to migrants and refugees.- PR2 Language Learning through games-Teachers' training: The objectives of the training course are to build the capacity of language teachers to incorporate games into their foreign language lessons and to address learning needs of migrants and refugees through informal and game-based learning.- PR3 Language learning through games - Learning material / games for level A1/A2: It aims to design specific contextual games that will allow teachers to incorporate them in their class and see the impact that they have on the learning of adult migrants. The digital games will be available on-line and may be used either individually through mobile phones or integrated in a language class lesson.
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