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<< Objectives >>The aim of the project is to increase the quality, innovation and recognition of youth work by showcasing the tool of educational escape rooms to increase inclusion in schools and a tool for financial & marketing strategies to foster cooperation between NGOs and cross-sectorial organisations.<< Implementation >>We are going to implement three project meetings, two study visits, develop two digital resources: one about educational escape rooms for youth workers & teachers and one about financial & marketing strategies for youthworkers and youth organizations. We will conduct local work to pilot test educational escape rooms and financial & marketing strategies and one online multiplier event for youth workers & teachers.<< Results >>We expect to have the tangible result in the form of two digital resources and intangible result of collaboration, experience-exchange and increased inclusion in learning activities and increased funding opportunities for NGOs as a result of the project and the developed resources.
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