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GREEN Computing App and Mooc for awareness-raising on digital pollution

Funder: European CommissionProject code: 2021-1-ES01-KA220-VET-000025159
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in vocational education and training Funder Contribution: 280,700 EUR

GREEN Computing App and Mooc for awareness-raising on digital pollution

Description

<< Background >>It is true that technology contributes to reduce the carbon footprint of other industries, making them more efficient, but the global carbon footprint of the overall Information and Communication Industry (ICT), including main consumer devices, the data centres and communication networks, could exceed 14% of the 2016-level worldwide Greenhouse Gas Emissions (GHGE) by 2040. Electricity used by computer centres will increase to account for more than 14% of all emissions globally, and nowadays, only a small portion of the energy currently being consumed is generated sustainably. As a result, the environment would be more polluted by the Information Technology Industry than by cars or motorcycles, contributing significantly to greenhouse gas emissions.Now the most damaging devices to the environment are smartphones as 85% of their emissions impact comes from production: natural resources consumed, energy consumption and the transport of materials to the factories as well as the finished devices to the points of sale. According to a study by the Faculty of Engineering and Physical Sciences of the University of Surrey (2015), a single smartphone produces 95 kilos of CO2 in its useful life, which is estimated to be two years. For every text message, for every phone call, every video you upload or download, there’s a data centres making this happen. Telecommunications networks and data centres consume a lot of energy to serve you and most data centres continue to be powered by electricity generated by fossil fuels. It’s the energy consumption we are not aware.It is expected that in the next twenty years the carbon footprint of these devices in the world will represent 14% of the total. A worrying figure since it represents half of the entire transport industry emission today, which is one of the main responsible for the CO2 emission into the atmosphere.In this context, the project seeks to provide an educational and awareness-raising response to the problem identified, which is becoming increasingly pressing and for which we have not dealt with until now. The project will seek to propose beneficial habits, especially in relation to young people, who are the ones who usually consume the most data.<< Objectives >>Specifically, the project seeks to achieve the following three fundamental objectives:- Awareness-raising of digital pollution: In contrast to physical and visible pollution, on which much remains to be done but where we are making progress at an increasing pace, digital pollution is virtually invisible. It is not visible to the naked eye and, moreover, there are very few news items about it. One of the aims of the project is to raise awareness of the environmental impact of excessive data consumption and propose simple and accessible measures to reduce it.- Self-assess knowledge about digital pollution: Closely related to the previous objective, once one is aware of the existence and impact of digital pollution, the following question can be raided: how much am I contributing right now? How badly am I doing? The project, essentially through the App, will provide a gamified self-assessment experience to encourage the participation of the younger audience.- Online training of users for responsible use of technology: the next step up the ladder would be, after raising awareness of the problem and assessing it, the proposal of measures aimed at tackling it. To this purpose, the GreenCo project will develop a MOOC on digital pollution that provides young people with training in sustainable practices that can be incorporated into their daily habits.<< Implementation >>Two fundamental kinds of activities are foreseen within the GreenCo project:A) Key implementation activities (Project results): GreenCo envisages the production of four project results:- PR1: E-Book as an information compilation on green computing developed in four topics- PR2: A Mockup which contains the definition of app features based on background and objectives, and establish gamification processes. - PR3: Green Computing App development. Its aim is to inform and give knowledge on digital pollution to raise awareness on it, to promote efficient energy consumption and e-waste recycling. - PR4: Multilingual training Mooc, an online training on how to reduce digital pollution, for final users of the app – students from 15 to 29 years old, but also open to general public. B) Transversal activities (communication, management and multplier events) :- Communication will be adapted to the main target group and will comprise the creation of a website, social networks, press releases and networking with intermediate organizations. Project partners have agreed in keeping communication activities as green as possible, so physical materials will be produces in a very limited scale and only when necessary.- Multiplier events: GreenCo envisages the organization of 4 multiplier events (one per country) aiming at presenting the project, its objectives, its activities and the main results produced, specially, the Green Computing App and the multilingual training MOOC. These events will be oriented towards the sustainability of the results.- Management: GreenCo foresees the organization of regular follow-up meetings (virtual) and 5 transnational project meetings (one per partner). In addition, the project will prepare an online repository of documents and materials for financial and activities monitoring.<< Results >>The main expected result is an application which helps to increase the awareness on digital pollution in users between 15 to 29 years old. In that framework, the project will produce the following project results:- An E-Book as an information compilation on green computing developed in four topics: Energy consumption, e-waste recycling, initiatives and legislation.- A Mockup which contains the definition of app features based on background and objectives, and establish gamification processes. - Green Computing App development. Its aim is a self-assessment of awareness on digital pollution, inform and give knowledge on it, and promote efficient energy consumption and e-waste recycling. - Multilingual training Mooc, an online training on how to reduce digital pollution, for final users of the app – students from 15 to 29 years old, but also open to general public.In addition, communication activities adapted to the project's target audience are foreseen, such as the development of a website, social media campaigns, press impacts, multiplier events, etc.Finally, project management activities are also foreseen, with the aim of complying with the programme rules and ensuring adequate internal communication.

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