
UK Citizens Online Democracy
UK Citizens Online Democracy
1 Projects, page 1 of 1
assignment_turned_in Project2012 - 2017Partners:Open Rights Group, Roll7, University of Strasbourg, National Galleries of Scotland, Vanderbilt University +158 partnersOpen Rights Group,Roll7,University of Strasbourg,National Galleries of Scotland,Vanderbilt University,Open Book Publishers,Scottish Music Industry Association SIMA,Scottish Government,Stanford Synchroton Radiation Laboratory,Watershed Media Centre,Constant,National Library of Scotland,The University of Manchester,PACT,Edinburgh International Festival,University New South Wales at ADFA,University of Salford,MU,University of Glasgow,Edinburgh Festivals,Cengage Learning EMEA Limited,The Contemporary Arts Society,Innovate UK,Private Address,Scottish Music Industry Association SIMA,History of Advertising Trust,Roll7,Capital FM Arena,York University Canada,Innova Technology S.A.,100 per cent Open,Association of Illustrators,The Royal Photographic Society,BUNAC,Marks and Spencer,100 per cent Open,Design and Artists Copyright Society,PLS,Toby Eady Associates,NGS,UK Citizens Online Democracy,Creative Industries KTN,OBP,state 51,Edward Elgar Publishing Ltd,TIGA The Ind Game Dev Assoc Ltd,University of California, Berkeley,CCNU,Broadway Media Centre,TAU,British Library,Open Digital Policy Organisation Ltd,Creative Scotland,Laurence Kaye Solicitors,Mudlark,The National Library of Wales,University of Wales, Newport,University of Brighton,British Library,Metis Partners,Christie's Education,HAT,Ministry of Justice (UK),Magic Lantern Productions,Klik 2 Learn Ltd,Laurence Kaye Solicitors,University of Brighton,University of Wales, Newport,Greyworld,Wellcome Library,UK Citizens Online Democracy,Nottingham Forest Football Club,UNSW,Blast Theory,NLW,Blast Theory,BFI,Scottish Government,National Library of Scotland,Timico,The Contemporary Arts Society,PACT,Regents of the Univ California Berkeley,Uppsala University,Francis Davey,RPS,Foundation for Art & Creative Technology,Watershed Media Centre,state 51,Proboscis,AU,Chemikal Underground Records,Dundee Contemporary Arts,Coalition for a Digital Economy,BL,If:book,Capital FM Arena,University of Glasgow,Blitz Games Studios,Talk Talk Telecom Group PLC,The Literary Platform,Edinburgh International Festival,University of Strasbourg,Edinburgh Festivals,SU,Assocation of Photographers,British Film Institute,Toby Eady Associates,FACT,Magic Lantern Productions,University Of New South Wales,Edward Elgar Publishing Ltd,Proboscis,The Literary Platform,Renmin University of China,Constant,Assocation of Photographers,Talk Talk Telecom Group PLC,American University,Banchory Music Ltd,Vanderbilt University,AOI,Internet Services Providers Association,Central China Normal University,Christie's Education,Publishers Licensing Society,Innova Technology S.A.,Open Digital Policy Organisation Ltd,DCA,Metis Partners,If:book,Broadway Media Centre,Klik 2 Learn Ltd,Coalition for a Digital Economy,University of Manchester,MARKS AND SPENCER PLC,BLITZ GAMES,University of Salford,DACS,MoJ,Francis Davey,Musicians Union,TIGA The Ind Game Dev Assoc Ltd,University of Melbourne,British Universities Film & Video Counci,York University Canada,Nottingham Forest Football Club,Timico,SCOTTISH GOVERNMENT,Mudlark,Stanford University,Cengage Learning EMEA Limited,Private Address,Wellcome Library,Chemikal Underground Records,Creative Scotland,Banchory Music Ltd,ORG,UKRI,Internet Services Providers Association,RUC,Tel Aviv University,GreyworldFunder: UK Research and Innovation Project Code: AH/K000179/1Funder Contribution: 4,169,480 GBPOver the last decade, the creative industries have been revolutionised by the Internet and the digital economy. The UK, already punching above its weight in the global cultural market, stands at a pivotal moment where it is well placed to build a cultural, business and regulatory infrastructure in which first movers as significant as Google, Facebook, Amazon or iTunes may emerge and flourish, driving new jobs and industry. However, for some creators and rightsholders the transition from analogue to digital has been as problematic as it has been promising. Cultural heritage institutions are also struggling to capitalise upon new revenue streams that digitisation appears to offer, while maintaining their traditional roles. Policymakers are hampered by a lack of consensus across stakeholders and confused by partisan evidence lacking robust foundations. Research in conjunction with industry is needed to address these problems and provide support for legislators. CREATe will tackle this regulatory and business crisis, helping the UK creative industry and arts sectors survive, grow and become global innovation pioneers, with an ambitious programme of research delivered by an interdisciplinary team (law, business, economics, technology, psychology and cultural analysis) across 7 universities. CREATe aims to act as an honest broker, using open and transparent methods throughout to provide robust evidence for policymakers and legislators which can benefit all stakeholders. CREATe will do this by: - focussing on studying and collaborating with SMEs and individual creators as the incubators of innovation; - identifying "good, bad and emergent business models": which business models can survive the transition to the digital?, which cannot?, and which new models can succeed and scale to drive growth and jobs in the creative economy, as well as supporting the public sector in times of recession?; - examining empirically how far copyright in its current form really does incentivise or reward creative work, especially at the SME/micro level, as well as how far innovation may come from "open" business models and the "informal economy"; - monitoring copyright reform initiatives in Europe, at WIPO and other international fora to assess how they impact on the UK and on our work; - using technology as a solution not a problem: by creating pioneering platforms and tools to aid creators and users, using open standards and released under open licences; - examining how to increase and derive revenues from the user contribution to the creative economy in an era of social media, mash-up, data mining and "prosumers"; - assessing the role of online intermediaries such as ISPs, social networks and mobile operators to see if they encourage or discourage the production and distribution of cultural goods, and what role they should play in enforcing copyright. Given the important governing role of these bodies should they be subject to regulation like public bodies, and if so, how?; - consider throughout this work how the public interest and human rights, such as freedom of expression, privacy, and access to knowledge for the socially or physically excluded, may be affected either positively or negatively by new business models and new ways to enforce copyright. To investigate these issues our work will be arranged into seven themes: SMEs and good, bad and emergent business models; Open business models; Regulation and enforcement; Creators and creative practice; Online intermediaries and physical and virtual platforms; User creation, behaviour and norms; and, Human rights and the public interest. Our deliverables across these themes will be drawn together to inform a Research Blueprint for the UK Creative Economy to be launched in October 2016.
more_vert