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PVM

PEOPLE S VOICE MEDIA LBG
Country: United Kingdom
11 Projects, page 1 of 3
  • Funder: European Commission Project Code: 2018-1-DK01-KA204-047049
    Funder Contribution: 214,729 EUR

    "EUROSPECTIVES 2.0, the follow up of the finalized strategic partnership “We are all digital natives”, stands for training and encouraging European learners in telling their stories, their perspectives. Digital Storytelling is a way to engage and empower learners and teachers. By telling and sharing stories in the digital era, they can intervene, interact and change with their everyday environment, by fostering their feeling of public ownership and citizenship. ""Digital storytelling,"" combines the longstanding art of storytelling with the use of a variety of multimedia tools. This type of activity can generate interest, attention and motivation for ""digital education”. The process capitalizes on the creative talents of learners who will develop their communication skills by learning to organize their ideas, ask questions, express opinions, and construct narratives. Since the digital aspect of storytelling is including non-verbal communication and expression, it is an inclusive approach, which can be facilitated especially by disadvantaged learners such as refugee, handicapped, poorly educated and long-term unemployed. The approach enables learners to discover their creativity and to improve their position on the job market through their new skills. The EUROSPECTIVES 2.0 project identifies smart practice methods and turn them into a state-of-the-art training module curriculum, integrating digital storytelling into lifelong learning experience. EUROSPECTIVES 2.0 was 30 month long project with one month extension. The outcomes are delivered through the following main activities: 1. Evaluation of 12 smart practices of using digital storytelling for educational purposes. 2. Development of the training module curriculum based on the smart practices. 3. Testing of the curriculum in different teaching environments provided by three training courses. 4. Dissemination of the results and outputs following the project dissemination matrix. The project’s web site and two multiplier events as the core of this activity. The main results and outputs of the project are: 1. Development of a sustainable strategic partnership for ongoing collaboration and sharing of smart practice. 2. A website to support digital storytellers, digital community reporters, organisations and facilitators. 3. Policy recommendations for implementing digital storytelling as method for teaching 21st century literacy. 4. An eBook of the digital storytelling training curriculum and its summary in all project languages Additional result: 5. Interactive online multinodular training and curriculum with an open access on genial.ly platform (https://view.genial.ly/604fb1b3bde3430d89980f92/interactive-content-eurospectives-storylines). Within EUROSPECTIVES 2.0 each partner shared its specific experiences and skills: Crossing Borders – coordinator, active in youth and adult education. Sharing expertise in dissemination, and youth work, qualifying trainer and volunteers;Comparative Research Network e.V. - active in adult education, sharing expertise in curriculum building, digital storytelling methods and evaluation systems; Ellinogermaniki Agogi – active in ‘teaching teachers’ – vocational, primary and secondary education. Sharing expertise in digital curriculum building, digital classrooms and dissemination; People's Voice Media – active in qualifying community reporter, sharing expertise in curriculum building, certification and qualification of trainer; COSV Italy – active in training trainers and project manager, working with migrants. Sharing expertise in media methodology, dissemination and qualification in non-formal education; CFR Vigo -is working on the digitalization of classrooms in primary and secondary education, by supporting teacher who want to initiate projects; Institut Cultura 21 - is a provider of non-formal participatory education. The partner has experience in civic education and has a deep knowledge on using storytelling and media literacy methods with various age groups.EUROSPECTIVES 2.0 plays a direct effect on approximately 4000 people through the meetings, trainings, dissemination activities and the two multiplier events. The long term benefits of the project are the integration of digital storytelling tool in teaching curriculum especially tailored for disadvantaged learners: persons with disabilities, coming from marginal groups and/or suffering from communication problems. Indirect long term impact is the increase of digital literacy and active citizenship among people living in marginal situation."

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  • Funder: European Commission Project Code: 2016-1-UK01-KA202-024352
    Funder Contribution: 157,961 EUR

    People's stories about their experiences provide useful insights into what is happening in their lives and communities. These stories are a valuable source of qualitative data that can be used to inform the findings of research projects, provide intricate understandings of issues pertinent to communities, be catalysts of change in service design, advise local and national agendas and policies, and much more. The Our Voices project found innovative ways of curating people’s stories so that the ideas, messages and knowledge within them can be better shared with the people, groups and organisations in a position to use them to create positive change in communities across Europe.A transnational partnership of organisations from the UK, Germany, Sweden, Spain, Italy and Poland worked together to better understand story curation through researching existing approaches to analysing stories and how the findings from this analysis is presented. With this knowledge, the partners designed a pan-European approach to curation that enables communities to use stories of their lived experience to pinpoint local, regional, national and international trends, needs and issues. The partners involved in the project are:•People’s Voice Media (PVM), United Kingdom: A charity committed to supporting people to bottom-up social change processes.•Comparative Research Network (CRN), Germany: An organization that pecialised in training activities within the fields of intercultural competences, intergenerational learning, mobilities and migration.•COSV, Italy: An NGO active in the field of the International Cooperation to Development.•CRSMP, Poland: This association engages locally and regionally, primarily on rural development and rural development community.•Foundation Intras (Intras), Spain: A non-profit organization dedicated to high quality research and intervention in the psycho-educational field.•Changemaker AB, Sweden: A change agency who are an experienced actor concerning cooperation and education with Swedish Folk High Schools and Higher Vocational Training programmes.As part of the project we have produced the following intellectual outputs:•a Digital Curation training programme/curriculum•a Digital Curation toolkit/learner book •An online Digital Curation resource bank Using these outputs on a 5-Day training programme in Berlin, we trained 15 Digital Curators across the participating countries. These Digital Curators have used the skills they developed on this training and the resources produced as part of the intellectual outputs to deliver curation activities in the settings in which they work. Through this work the emergence of a pan-European digital curation network has begun, which is supporting communities, particularly those that are marginalised or excluded, to use their voice to create social change. Learning from the project has been shared widely as part of successful multiplier events in the UK and Germany.

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  • Funder: European Commission Project Code: 959420
    Overall Budget: 2,915,370 EURFunder Contribution: 2,915,370 EUR

    Gaps between political decision-making processes and citizens has become increasingly visible in Europe, particularly since the EU’s post-Millennial economic, political and security crises. In addition, general distrust of politics has been exacerbated by populist and neo-nationalist political forces that interpret the pluralistic and agnostic nature of democracy as a weakness. These and similar tendencies could have grave consequences through a further erosion of multicultural conviviality and social cohesion in Europe. Nevertheless, populism and political disaffection on a more general level are being met by counter currents of local political activism and an increasing consciousness of the political role of social movements in cities and urban areas. Cities have emerged as vital political arenas for the development of the European public sphere and the promotion of inclusion, social agendas and active citizenship. In addition, different forms of citizen participation have started to transform governance cultures of several large European cities, taking active roles in local elections, and becoming part of local political structures, from Paris to Istanbul. Based on several case studies and pilots of governance innovation initiatives we will investigate the ways in which social movements coupled with local government reform initiatives create momentum for political change that include more inclusive and participatory forms of governance. In EUARENAS we will target the following: 1) the ways in which these practices emerge, the main actors, the strategies, methods and digital platforms they develop to attract attention and how they appropriate urban spaces, 2) economic, political and cultural factors influencing local outcomes, 3) horizontal and vertical governance implications of governance innovations and 4) the added value of solutions (housing, social care, social justice, social diversity, climate change) provided by participatory/deliberative means.

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  • Funder: European Commission Project Code: 2020-1-UK01-KA202-078866
    Funder Contribution: 173,882 EUR

    Digital storytelling has become a popular method for curating communities and has been thriving as a tool for social transformation and social justice. Since its beginnings over 20 years ago, projects have sprung up across the globe, where authentic voice is found in the narration of lived experiences (Copeland, S., & De Moor, A. 2018). Recently digital storytelling is gaining a new wave of attention as a tool for impact and change measurement, but the knowledge about it is disparate and largely unaccounted for. Therefore, the aim of the Narratives of Impact (NOI) is a shift in perception about storytelling not only being a powerful tool for creating social change, but also a tool for measuring the impact and change. To reach the aim, NOI has the following objectives:- better understand how digital stories are used to create impact at local, national and pan-European levels;- investigate how stories can be used by activist groups to create communities of change;- design and oversee the implementation of stakeholder engagement strategy;- explore how lived experience can be used to create better connections between social services and its users;- research and analyse the ways how storytelling can measure change and impact;To meet these objectives, a partnership of 5 organisations with digital storytelling expertise who work in VET and civic society settings has been formed. This partnership spans 5 countries and includes - People's Voice Media (UK), CRN (Germany), INTRAS (Spain), COSV (Italy) and SNDE (Poland). These organisations will pool their resources, use their existing expertise, undertake research and stakeholder activities and deliver dissemination activities in order to develop the following results:Result 1: A report on existing methodologies and practices that using digital storytelling to create and/or measure change (IO1)Result 2: A toolkit and associated resources for working with digital stories to create and measure impact (IO2)Result 3: Video guides to support individuals and organisations to use stories to create and measure impact (IO3)Result 4: Train existing informal education trainers and facilitators in techniques to use storytelling in their sectors as a change-making tool and impact measurement apparatus Result 5: Create a network of story-based impact organisations in VET and other fields to create a connected peer support communityResult 6: Policy recommendations for using narratives to create and measure social changeWe foresee three main groups of participants:1. The project team 2. The staff members of participating organisations 3. Broader circle of stakeholders that will be included through multiplier events and partner network The project activities are organised based on key milestones, work packages, intellectual outputs, staff trainings and transnational partnership meetings. The work between the milestones will be carried out as part of a work package structure. Each work package will have a designated lead partner who will coordinate the activities in that workflow but ALL PARTNERS will actively contribute to each WP.The primary target groups are educators working in the VET fields, researchers and research organisations, professionals working in evaluation and impact fields, civic educators and community development organisations/professionals (this group has outreach to secondary target groups). The secondary target groups are people from groups who are generally excluded from civic participation due to barriers so as education level, cultural and language differences, health and socio-economic status. These secondary beneficiaries include groups such as people experiencing mental health illness, migrant communities, adults with learning and/or physical disabilities and people disengaged from society.The expected impact of project activities on partner organisations, the project team and primary target groups is: new knowledge in the scope of digital storytelling as a change making tool (IO1); digital storytelling as impact assessment tool; strengthened European partnerships; a toolkit (IO2) and video guides (IO3) that will enrich their educational practices; The impact on secondary target groups will be in the longer term and/or the widening impact realms. For example, through educating the primary target groups (see above) in methods for using digital stories to create and measure impact, this learning will then indirectly benefit these secondary beneficiaries as they will be passed onto them via the primary target groups.Sustainability is a key element of the project and this will not only be achieved through the training and IOs, but also via the creation of a network of organisations using storytelling to effect and measure change and policy recommendations for this arena.

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  • Funder: European Commission Project Code: 2019-1-DE02-KA204-006140
    Funder Contribution: 256,140 EUR

    The aim of CONCRIT is to work towards a socially cohesive Europe, which requires self-confident, fully informed and educated citizens. In Europe many small solutions exist isolated - or are created over and over again- without being connected. CONCRIT aspires to connect those needs.In the initial assessment, the partners identified needs, which can be answered by a general learning path that should address challenges as lacking insight of how participation works, the general disenchantment of marginalised communities from politics and digital exclusion. The educators seek learner driven tools, way to build a community and to de-construct discriminatory stereotypes. The learners need digital learning tools/ methods which engage and work with different communities and developing storytelling and group narratives as a method for civic education.The partners are:Comparative Research Network, Germany (coordinator);Berliner Senatsverwaltung für Bildung, Jugend und Familie, Germany;Miejski Osrodek Pomocy Spolecznej w Gdyni, Poland;Cartias der Erzdiozese Wien, Austria;Peoples‘ Voice Media, UKLaboratorio per le Politiche Sociali, Italy. TThe direct target groups of CONCRIT are adult educators, volunteers and community worker focused on civic education. The indirect are learners, members of the marginalised communities and on a deeper level all European citizen.Community Narration utilizes personal stories and community narratives as an entry into the evaluation process. The process attempts to reduce hierarchies between the “consultant” (e.g. facilitators, educators, social workers) and the community involved. The community narratives consist out of personal stories, however stories and narratives are intimately tied with one another. Each community has a unique set of narratives that are a source of growth, and a way for a community to creatively find its narratives. Telling stories is an enjoyable and enriching experience and community members feel like becoming understood from the outside. Understanding personal and community narratives helps all stakeholders to better understand the community. This community narration could be easily used to teach and understand critical thinking.The project will be combined out of 5 phases and will produce 3 intellectual outputs. The input phase is a desktop-research on smart practices in teaching digital narration principles and media literacy. The results will be presented at Transnational Meetings and facilitators will be invited to test them in a peer-review lab.During the Creation phase, the intellectual output will be created. The collected practices, methods and experiences are reviewed and used to co-design two learning paths.During the adaption phase the partners will work with the general learning path and create the locally working adaptions. At the end of the phase all paths (1 general and 6 local) will be ready to be tested.In the Testing and reflection phase 2 impact trainings will be organised, where the developed paths will be applied to local stakeholder. In the sharing phase, the paths will be presented to the public in multiplier events. The reviewed smart practices will be published in a digital repository and in a series of multiplier events. CONCRIT will create:1.A training plan (learning path) on how to include digital storytelling and media literacy in broadly general civic education, which is flexible for various target groups and communities, which their specific challenges and perspectives2.A training plan (learning path) on how to adapt the previous path to the different situation. The path will contain 6 sample plans developed and tailored for the needs of the 6 partners plus instructions on how the paths might be altered and adapted.3.A Digital repository/Map which will collect methods and tools of teaching digital literacy – available for any interested citizen in Europe.Next to these we plan to deliver the following results:1. Development of a sustainable strategic partnership for ongoing collaboration and sharing of smart practices2. A website to support community narrators, organisations and facilitators.3. A report on civic education methods to involve disadvantaged communities through media literacyWe expect that adult facilitators will gain a new tool to train and teach and empower the communities. The general learning path will provide easy hands-on tools, providing innovative methods, which will motivate the learners to stay involved and feel empowered. In the adapted learning paths, the learners will learn how to get involved, strengthen their awareness on social and political processes and make them aware of their rights as citizens. Teaching approaches as critical thinking or the construction and de-construction of narratives strengthen the self-confidence of the learners. They will have a stronger personality and a strengthen sense for local, helping to fight back radicalization and exclusion.

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