
Asociatia Scout Society
Asociatia Scout Society
17 Projects, page 1 of 4
assignment_turned_in ProjectPartners:SDRUZHENIE PROFESIONALEN FORUM ZA OBRAZOVANIETO, Asociatia Scout Society, ASSOCIAÇÃO MY MADEIRA ISLANDSDRUZHENIE PROFESIONALEN FORUM ZA OBRAZOVANIETO,Asociatia Scout Society,ASSOCIAÇÃO MY MADEIRA ISLANDFunder: European Commission Project Code: 2021-1-PT02-KA210-YOU-000031093Funder Contribution: 60,000 EUR"<< Objectives >>The partnership of 3 youth organisations from Romania, Bulgaria and Portugal during 1 year seeks to:- Equip young people (especially those with fewer opportunities) with competencies required for working remotely and start an online career;- Promote inclusiveness create conditions for more young people with fewer opportunities to enter the online workforce; - Update competencies (including digital) of youth workers in helping young people become more employable in online job market.<< Implementation >>3 Living Library events: real stories of people who work online shared to youngsters with fewer opportunities3 2-days events Peer Learning ""Teach Me in 1 Hour"" per country: young people learn practical skills needed for online employment3 Speed Dating events: pairing employers with young people who look for jobs1 international mobility for youth workersDeveloping a methodology for supporting online employment of youngstersDissemination<< Results >>Young people with economical, educational and geographical obstacles become more competent in obtaining a job online, improve digital skills (360 people directly + others via dissemination);Youth workers become online career coaches and improve digital competencies (3 orgs directly + more via dissemination);A methodology on supporting online employment of young people with fewer opportunities – disseminated at the local, national and European level. New partnerships."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Colegio San Gabriel, LATVIJAS EVANGELISKI LUTERISKAS BAZNICAS KRIMULDAS DRAUDZE, Asociatia Scout SocietyColegio San Gabriel,LATVIJAS EVANGELISKI LUTERISKAS BAZNICAS KRIMULDAS DRAUDZE,Asociatia Scout SocietyFunder: European Commission Project Code: 2021-1-LV02-KA220-YOU-000028943Funder Contribution: 106,380 EUR"<< Background >>Non-formal education is an extensively used and intensely debated notion in the field of youth. It stands for a range of key learning principles, methodologies and approaches in the youth field, emphasizing the learner's intrinsic motivation, voluntary participation, participation in democratic life and critical thinking. It is widely acknowledged and recognized that non-formal education provides unique learning opportunities to young people on a daily basis. The non-formal education industry is committed to promoting and developing formal education. The industry supports and coordinates the education of children, youth and grown-ups throughout the non-formal education field increasing young peoples' general and academic insight and skills and enhance the ability and desire to take responsibility for their own life and promote active citizenship. Thus, the main objective of this project is to develop a new, innovative, qualitative and effective mobile program of non-formal education for youth learners to develop their skills of leadership, responsibility, self-motivation and sense of belonging as well as key competences. Over the past year, the situation under the influence of Covid-19 has created a gap in the involvement of young people in social activities. The project team has identified several reasons: loss of motivation, apathy, irritability, isolation from peers and society as a whole, young people are attacked by negative, harassing thoughts. Ever more young people spend their daily lives in social networks and in the social world, both studying and working, and spending time with their peers. This is a signal that the impact of covid-19 has created a huge gap between relationships, communication, collaboration and participation in social life, thus promoting active citizenship among young people. The project team sees an opportunity to fill this gap by stimulating the realization of a potential of young people by providing appropriate encouragement and with the MoPYL, which would not only restore self-motivation to engage in social activities, but also promote skills of leadership, responsibility, self-motivation as well as sense of belonging. The context and the main objective of the project goes in line with the aims of the local Agency to promote youth activity and mobility, participation in youth volunteering, non-formal education and youth information programs and projects, and to promote non-formal education of young people in the context of lifelong learning and all priorities of the cooperation partnerships as well as the national priority.The non-formal education sector recognizes organizations of different fields: social, education, religion, culture. The consortium of this project consists of organizations covering three sectors: social, education and religion. In this respect the project consortium ensures not only a cross-sectoral approach, but also a transferability of the project results additionally foreseeing to transfer the project results to a sector of culture.The Mobile Program for youth learners is planned for one school year starting from September 1, ending in August 31 (since the project is to start on November 1, the project team shall manage activities regarding the Mobile Program starting from January 1, ending December 31) similarly to general education of Latvia, Spain and Romania.The target group 1 of the project is young people from age of 13 - 15 and youth workers - teachers, who work with these young people. Since the project partners have already discussed the possible Mobile Program among their organizations' young people, the project consortium recognizes the possibility and direction of how the needs (leadership, belonging, responsibility, self-motivation) of the target group of young people may be met. As to the other target group - leaders, teachers working with the target group 1, the MoPYL will ease the teaching and working with young people of teenage group.<< Objectives >>The project promotes Erasmus+ Programme's priority ""Inclusion and diversity in all fields of education, training, youth and sport"" as the most relevant. Additional priorities promoted by this project are development of key competences and supporting teachers, school leaders and other teaching professions. Additionally, topics addressed by the project are creating new, innovative, joint curricula and inclusion, promoting equality and non-discrimination. All of the priorities and both topics will be ensured through the main project output - the Mobile Program for Youth Learners, by non-formal methods applied for each lesson, as well as an intensive 3-day training course for teachers (target group 2) and 4-day teaching course for the young people (target group 1). The main objective of the project is to develop young people's leadership, responsibility and self-motivation skills, to take responsibility in order to teach / lead next youth leaders, as well as to strengthen a sense of belonging in young people in social communities. The project team will ensure this through a one-year mobile training program developing lifelong key competences (Literacy, Language, Personal, Social and Learning, Cultural Awareness and Expression) based on nine Christian core values: love, joy, peace, patience, kindness, goodness, faithfulness, gentleness, and self-control. The main horizontal priority of Inclusion and Diversity will be ensured by collaborating with local community social institutions that shall purposefully address the young people from families or institutions at social risk for whom it is hard to involve and less opportunities to be included in different social life activities.The main project result produced will be a a mobile education program that is adaptable to different sectors of formal and non-formal education for youth learners starting from thirteen years. This program shall support teachers (San Gabriel School) and teaching leaders (Scout Society and Krimulda Congregation). Through this mobile education program, the project will promote young people’s sense of initiative - leadership, self-motivation and social entrepreneurship - responsibility. The Mobile Program shall be freely accessible through the use of open licenses in order to support teachers and leaders of non-formal education organizations throughout Latvia in Latvian, Spain in Spanish, Romania in Romanian and throughout other EU Member States and outside in English.The main goal under the main objective of this project is to develop a new, innovative, qualitative and effective mobile program of non-formal education for youth learners in order to develop their skills of leadership, responsibility, self-motivation and sense of belonging as well as key competences based on the 9 Christian core values.Specific goals under the main objective of the project are as follows:1) to promote development of lifelong key competences of a) literacy, b) language, c) personal, social and learning, d) cultural awareness and expression.2) to support teachers (San Gabriel School) and teaching leaders (Scout Society and Krimulda Congregation);3) to promote young people’s sense of initiative and social entrepreneurship;4) to create new, innovative, qualitative and effective mobile program (curriculum);5) to promote inclusion and diversity by encouraging equality and non-discrimination among youth facing cultural differences, social, economic, geographical barriers and barriers linked to discrimination of gender, ethnicity, religion, beliefs.<< Implementation >>The implementation of this project will allow to look at the problem more broadly, thus offering a solution to a wider range of young people and a wider usage spectrum. Partners are needed to develop a more diverse, comprehensive and thorough program based in particular on the needs, necessitates and values of young people's personal development, as well as training youth workers. The project also needs partners' wide experiences from different sectors - religion, education, social. Each of the partners in this project will share their experience and will gain from the development of a certain field of its organization.The main objective of this project is to develop young people's skills of leadership, responsibility and self-motivation, as well as to strengthen a sense of belonging in young people in social communities. There are 6 main activities planned within the project lifecycle. Each activity is planned in order to help achieve the main project objective, main goal, specific goals, Programme's priorities and aims of tasks:1. Designing of a Mobile Program (PPR). All partners will jointly work on the development of PPR in order to reach the main project objective. Lesson plans will be developed in a way as to motivate young people to lead next youth groups, to take responsibility upon their actions and to create an atmosphere of belonging. This will be ensured through the 9 Christian core values. Additionally, belonging will be promoted by maintaining an open, curious mindset, developing their self-awareness to feel belonged, by cultivating relationships for a sense of belonging, discerning the difference between a true sense of belonging and just “fitting in”. Belonging is the key factor of promoting inclusion, equality and non-discrimination of youth of different backgrounds and experiences. LRBM will be ensured through aims of every lesson plan, but through different non-formal methods and approaches. Key competences will be developed by non-formal methods applied to each lesson by Scout. All of this will result in a new, innovative curriculum thus supporting teachers (Gabriel) and teaching leaders (Scout, Krimulda).2. Testing of PPR by regular feedback will ensure that the Mobile Program is in particular developed on the needs and desires of young people. 3. An intensive 3-day training course (TC3) led by WG7 leader, S.Zalupe, C.Sfirlogea, S.Temprado for the whole project team prior to TC4 will ensure a highly professional approach in teaching the young people, which will result in a raised awareness and knowledge of the values promoted by this project, including the main objective, main goal, specific goals, Programme's priorities and aims of tasks.4. An intensive 4-day teaching course (TC4) in each partner country for all target groups. TC4 is an integral part of PPR, therefore all participants will not only learn and exchange experience during TC4, but will additionally continue to work on the development of PPR. This intensive course will boost up and refresh qualities and values taught since January thus rooting them into young people's minds. This activity will in particular promote the main objective, Programme's priorities and aims of tasks.5. ME in Latvia, Spain and Romania simultaneously - this activity will be organized by all participants. The aim of ME is to boost up dissemination of the project results and its values of LRBM. The project teams will invite the necessary experts of the field of project scope. This activity is crucial for follow-up and sustainability of the project.6. Communication and dissemination throughout the project lifecycle is necessary in order to reach stakeholders and promote project's values to ever wider audiences and in particular sectors other than represented by the project consortium in order to ensure a transferability of the project's results. This activity is necessary to promote values of EC and Erasmus+ Programme along with the values of the project.<< Results >>During the project lifecycle the project team will develop a Mobile Program adoptable to different sectors, simultaneously practicing it in three partner countries - Latvia, Romania and Spain, in weekly lessons. The triple practices will help update each lesson developed jointly by all partners and youth through feedback of the young people and teaching staff, taking into account the principle of teaching and learning. For a graphic design of roles and responsibilities, please see Annex 2, 'Project Team'. The learners of Krimulda Sunday School, Scout Society and San Gabriel School's branch of education of interests will be asked to give a feedback after each lesson. Professionals of San Gabriel School will supervise the development of the Mobile Program regarding the aspect of methodology, maximized digitalization of the project outputs, inclusion and equality. Leaders of Scout Society will supervise the development of the Mobile Program regarding the aspect of initiative, social entrepreneurship, greener approaches, non-formal methods of the project activities, cultural awareness, inclusion and equality. And Krimulda Congregation will supervise the development of the Mobile Program regarding the aspect of individual approach towards each learner, inclusion, equality, active promotion of the 9 core values, LRBM and key competences. Krimulda is a leader in identification of the needs of young people through individual approach. Thanks to such an individual approach, teachers of Krimulda are able to stimulate young people's sense of belonging and responsibility, as well as self-motivation.Youth learners shall be asked for a feedback in accordance with the themes covered by the MoPYL after their weekly classes. Having acted in the previously mentioned manner for one full school year, the project team expects to have a first course non-formal education curriculum for youth learners ready. The MoPYL will be available in all project partner mother tongues - Latvian, Spanish and Romanians, as well as in English. MoPYL in all four languages will be freely available through the use of open licenses in all project partner homepages and on the Erasmus+ Project Results Platform. The project team expects the MoPYL to become recognizable throughout all countries not only by the free access in partners' home pages but also by the final conferences in all partner countries, where the results will be disseminated. Additionally, the project team will make available the research database for the development of the MoPYL and shall disseminate produced project results available in all partners' homepages and social media profiles. The project team has even further goals after the project lifecycle - to continue the development of the MoPYL for non-formal education learners for the second course. It is necessary to continue the started work because the teenage is not just one year, but it lasts for several years - latest till sixteen in accordance with the Development of Human Psychology. The first course of the MoPYL is planned mostly for thirteen year old teenagers. Non-formal education organizations unlike regular schools do not form classes of definite age, therefore there - in one class, can be teenagers of different ages. This is one more aspect that a continued curriculum would help to regulate."
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:TI MOZHESH LI, Asociatia Scout Society, Hodina H, z.s., ASOCIACION CULTURAL Y DEPORTIVA LAHOYATI MOZHESH LI,Asociatia Scout Society,Hodina H, z.s.,ASOCIACION CULTURAL Y DEPORTIVA LAHOYAFunder: European Commission Project Code: 2022-1-CZ01-KA210-YOU-000083235Funder Contribution: 60,000 EUR<< Objectives >>The main aim of our project is to use movies as non-formal educational tool to educate young people aged between 14-19 years old about contemporary realities.1. Create a network of 4 youth organizations that will use movies as educational tools in2. Through movies as non-formal educational tool, connect 400 young people from 4 European communities, from an early age, to contemporary, societal realities, such as climate change, human rights, citizenship functions.<< Implementation >>Some of the main activities that we are going to implement are:1. The EDUMOViE Kit which stands as a digital, non-formal handbook on the project topic.2. Let's Movie Workshops that will engage the target group directly.3. Podcasts which will be created in order to evaluate the thoughts and stance of the target group on the topic of the project, the methods used and to embrace their recommendations.4. Transnational Meetings in order to strenghten the partnership and internal communciation.<< Results >>At the end of the project, 400 young people from the 4 partner countries will have learnt about contemporary realities. They will be more inclined to use movies as non-formal tools in order to engage civically and develop their critical thinking. Young people's European identity is strenghtened as a result of participating in the project. The partner organizations gain valuable experience in the the field and topic of the project. Educators and Youth Workers benefit from this project.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Active Zone Outdoor, CXJV Conexão Jovem Associação, Asociatia Scout Society, TDM 2000 INTERNATIONALActive Zone Outdoor,CXJV Conexão Jovem Associação,Asociatia Scout Society,TDM 2000 INTERNATIONALFunder: European Commission Project Code: 2021-2-CY02-KA210-YOU-000049740Funder Contribution: 60,000 EUR<< Objectives >>Main objectives:To share and exchange good practices on the impact of green sports and outdoor activities to the links between encouraging a healthy and inclusive lifestyle and working for a healthy environment; as well as spread it in the youth work field and other sectors;To increase the sense of belonging and the sense of community for the youngsters in their local community through their direct and active participation obtained through the practice of green sports and outdoor activities.<< Implementation >>Planned activities:Kick off meeting in ItalyResearch about the situation of green sport and outdoor activities in each country, identification of good practices and impact on sustainable development.International Seminar to share the results of the researchA series of local workshops on the topics of: water sports, mountain Sports; green Sports in cities and urban environments 12 dissemination events will be held in all Partnership countriesEvaluation Meeting & Closing Conference in Cyprus<< Results >>Expected results:Increased quality of youth work in relation to activities in the field of sport/outdoor activities and sustainable development through the creation of the new tools;Exchanging and sharing of new practices/ methods and confrontation of ideas between the organisations in the topics of green sport and outdoor activities;Improved awareness of the youngsters on how green sports and outdoor activities can have a positive impact on their health (physical/ mental) and environment.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Association for Cultural and Educational Development YOUTH ON BOARD, Asociatia Scout Society, ASOCIACION DESES 3, AEFRH Asociación Española de Fiestas y Recreaciones HistóricasAssociation for Cultural and Educational Development YOUTH ON BOARD,Asociatia Scout Society,ASOCIACION DESES 3,AEFRH Asociación Española de Fiestas y Recreaciones HistóricasFunder: European Commission Project Code: 2021-1-ES02-KA220-YOU-000028656Funder Contribution: 118,516 EUR"<< Background >>Context /European relevanceThe rural exodus has been triggered in Europe since the early decades of the second half of the twentieth century. Many people, especially the younger members of society, continue to migrate to the cities looking for job opportunities, better facilities, and higher wages than in the countryside. Over the years, the exodus to the vibrant urban centers together with the negative natural growth has led to an unstoppable dynamic of population decline in many EU territories, which in addition generate substantial gaps between regions of the same country. As a result, Europe must face today the scenario of demographic deserts threatening throughout the ‘old continent’.The European Commission report on poverty in rural areas identified the exodus and aging problem, the remoteness, the lack of education facilities and the labor market issues (such a lower employment rates and seasonal work) as the four main factors to determine the risk of poverty and social exclusion. It is not a coincidence that these deficiencies are features of sparsely populated and underpopulated regions. According to a Joint Research Centre report, if the current economic and demographic trends continue, one would expect a growing number of regions to be classified as ‘less developed’.In Spain, the situation has become particularly extreme in some regions such as Castilla y León and Aragón. “Although in the first decade of the 21st century these provinces gained population in the context of the strong influx of immigrants, since the crisis in 2008, figures in recent years have shown negative growth,” says a report of the Centre for Studies on Depopulation and Development of Rural Areas (CEDDAR).Attracting young people will be indispensable to resurrect these regions and therefore, it is essential to find the right approach so urban-rural migration becomes a solution for both parties. On one hand, depopulated areas need entrepreneurs to stimulate the economy and, for that, there are several starting points to do profitable business. The clearest example is the promotion of the natural and cultural heritage of these regions in order to increase tourism and add value to local products. There is an increasing trend of travelers seeking authentic local experiences and unspoiled landscapes that only rural areas can offer.The results of the study “Conceptualising tourist experiences with new attractions: the case of escape rooms” (Kolar, Tomaž, 2017) show that the escape rooms, as an attraction active tourism provides new, peak, unique and fun experiences through the challenging activities and social component of the game play.As it can be identified during the form, the project has been designed with respect to the environment. This ecological way of working will allow project participants to contribute to sustainable development. For example it is planned only tree meetings, to reduce the printed materials for dissemination bu using online activities, to set the transnational meetings considering the carbon footprint, etc.<< Objectives >>The main idea of the project is to create escape rooms to promote the cultural heritage, impulse active tourism and local economy in order to avoid depopulation, by empowering young people to take initiative and to promote their own community and its history and local culture. The projects’ aim is to create a set of adaptable escape rooms (1st project result) to be implemented in the villages of the partners (inside a historical monument – e.g.: The Castle of Medina del Campo), with scenaries based on the local history, fostering the cultural heritage with the purpose to increase the youth initiative and their employability opportunities, by developing their skills and competences and in the same time fostering youth active tourism, as a new sector of escape rooms is raising in the top preferences of leisure activities of young people, but also as group and family activity.The 2nd result will be a Methodological and structural GUIDE of cultural escape rooms in order to ensure the transferability and sustainability of the project and also of the results, by providing the knowledge and the know-how of creating cultural escape rooms. In the same time, this project has also the purpose to tackle the issue of depopulation that most of the European villages face, Castille and Leon region being part of the ones that most face this issue. We want to offer both free time activities alternatives to young people, but also the possibilities to implement their own ideas to promote their village and to ensure a future in terms of employability opportunities that may arise from the development of the sector of active touristic activities.OBJECTIVES● to create escape room as instruments to develop active tourism and to promote local history; ● to empower youth to express their ideas, develop actions and create added value in their city/town/village in such a way to promote tourist and enhance the cultural heritage; ● to develop youth entrepreneurial skills & competencies in order to increase their employability opportunities; ● to provide skills & competencies to youth workers such as critical thinking, problem thinking, time management in order to increase their employability opportunities etc.TARGET GROUPSo Direct TG: youth workers, trainers, educators, teacherso Indirect TG: young people at risk of socio-economical and geographical exclusion<< Implementation >>PROJECT MANAGEMENT AND SHARING AND PROMOTION ACTIVITIES:A1Overall coordination of the project (P1-AEFRH)A2Actualization of Quality Management Plan and quality controls (P2-Deses-3)A3Daily management (All)A4Transnational project meetings (P1,P3,P4)A5Collection and provision of documents for interim and final report to the NA – allA6Sharing and promotion activities (P3- Scout Society + All)A7Creation of content to publish on the partner`s websites and relevant social network page (P4 - Youth on board)A8Preparation of infographics (P3+P4)A9Actualization of the COVID 19 protocol for all the presential meetings and events - (P1)A10 Evaluation of the project in terms of quality and impact (P2)TRANSNATIONAL PROJECT MEETINGS:M1Kick-off meeting, Spain M2Transnational meeting, RomaniaM3Transnational meeting, MacedoniaPROJECT RESULT 2: SET OF ESCAPE ROOMS TO FOSTER CULTURAL HERITAGE - ""ESCAPE INSIDE YOUR VILLAGE"" (P2)PR1/A1Create the escape room plots according to the towns' history (Led by P4)PR1/A2Design the challenges (Led by P2)PR1/A3Create digital elements (Led by P3)PR1/A4Ensamble the set of escape rooms (Led by P3)PR1/A5Pilot test (Led by P2)PR1/A6Collect and analyze the feedback surveys (Led by P4)PR1/A7Improve it according to the feedbacks (Led P1)PROJECT RESULTS 2: METHODOLOGICAL AND STRUCTURAL GUIDE OF CULTURAL ESCAPE ROOMS (P3)PR2/A1Create a methodology and a structure on how to design a temporary escape room fostering the cultural heritage of your village (Led by P4)PR2/A2Create a training plan for youth workers on how to implement the methodology and create their own escape room to promote the cultural heritage in their community (Led by P2)PR2/A3Implement the training plan (Led by P3 )PR2/A4Collect and analyze the feedbacks on the methodology and structure (Led by P1)PR2/A5Final version of the GUIDE modified according to the feedback of the youth workers (Led by P3)MULTIPLIER EVENTSE1 - Multiplier event in SpainE2 - Multiplier event in RomaniaE3 - Multiplier event in MacedoniaSTREAMING EVENTS:Cultural virtual tours and historic immersion in Cartagena rural areaCultural virtual tours and historic immersion in Medina del Campo rural areaCultural virtual tours and historic immersion in Targu Jiu rural areaCultural virtual tours and historic immersion in Shtip rural area<< Results >>Our Project expects both tangible and intangible sustainable results, which will achieve the objectives set and will target the priorities chosen. The project was planned with the aim to generate innovative, sustainable, impactful and transferable results to other educational sectors.THE MAIN PROJECT RESULTS (PR) will be two and concretized into free leisure time activities (set of escape rooms) and educational resources (methodological and structural guide of cultural escape rooms) which will support youth organizations,public institutions, youth workers, educators and young people in their work and will improve the active tourism services and better exploit the cultural heritages of the local communities of the involved partners, but also to any village that want to replicate it.PR1: Set of escape rooms to foster cultural heritage - ""Escape inside your village""This result will be created on the basis of the cultural heritage of their village/town, creating a set of escape rooms, with a plot based on the local historical events that have impacted the community. The final result will be a set of 3 escape rooms, customised for each partner's village/town, which will be pilot tested in a representative site, considered of cultural heritage (ex: Mota Castle in Medina del Campo). This set will be transferable and replicable in other sites and it will also be subject to adaptability, by changing the story plot and challenges, following the methodology and structure on how to create cultural escape rooms(PR2).PR2: Methodological and structural GUIDE of cultural escape rooms contains the explained methodology of how to design escape room in order to foster the cultural heritage and youth initiative and sense of entrepreneurship, the structured guideline of the escape room and a specific training plan for youth workers in order to get the knowledge and the know how of implementing an escape room in their own community. The training plan will also contain the presentation of the working process of PR1.More tangible results will be generated through the sharing and promotion activities during the entire life cycle of the project. - The logo of the project- Content to publish on the project’s website and social media and shared by the partners- Photos and videos taken during the multiplier events or any other sharing and promotion event- Project’s brochure and infographics- Sharing, promotion and communication plan: throughout the project one of the priorities is to make visible the project, the needs that we have demonstrated, the problems associated with those needs as well as the SOLUTION that we provide, in such a way, we are not only manifesting and making visible the problem but our interest in providing youth associations, municipalities or any other sector easily accessible and useful tools to promote cultural heritage and enhance active tourismINTANGIBLE RESULTSThe intangible results are expected in both the direct and indirect TG, as they are directly involved in most of the activities of the project, youth workers being active in the creation and design phase of both results and young people will be part of the pilot phase of the escape room. These intangible results will also be seen in any user, as they can be easily replicable and adaptable and these intangible results are in term of:- IMPROVED SKILLS AND ABILITIES in carrying out income generating activities in depopulated or at risk of depopulation areas- DEVELOPING LEADERSHIP and the ability to work well with others in group and community situations.- DEVELOPMENT OF CREATIVITY AND SENSE OF INITIATIVE AND ENTREPRENEURSHIP with the purpose to foster active tourism activities - EXPANDED KNOWLEDGE AND SKILLS of the youth workers in using innovative educational resources to create, design and implement cultural escape rooms- Youth workers enabled to provide a structured process of creation, design and implementation of escape room"
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