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Asociace stredoskolskych klubu Ceske republiky z.s.

Country: Czech Republic

Asociace stredoskolskych klubu Ceske republiky z.s.

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2018-3-PL01-KA205-061375
    Funder Contribution: 99,194 EUR

    The Games as tool for social change project is a project covering 12 main stages, implemented in a consortium of five partner organizations from Poland, the Czech Republic, Portugal, Greece and Turkey. The project covers two main types of international activities. It is primarily an exchange of good practices and experiences on topics related to gamification, learning through experience and local activities aimed at young people. On the other hand, it is a series of educational activities, aimed mainly at youth workers who work in partner organizations on a daily basis and other organizations that are local partners of the organizations that are part of the consortium. As part of the project, we conducted three transnational administrative meetings, which allowed for the appropriate implementation of the next stages, as well as five stages related to the education of participants. (within the framework of individual activities, the target group will be the managers of the organizations, youth workers or young people). Thanks to such a schedule of activities - all the main actors operating in the non-governmental field for young people were covered by the educational processes.The project was carried out during the pandemic, hence we also implemented many online meetings, including e-learning - directly for project participants. In addition, these activities were supported by the implementation of three local activities, which were based on implementation, thanks to the competences acquired during the educational activities. The project, despite the fact that it is based on the exchange of experiences, assumes the creation of several results.The first was a report on the part related to industry consultations (focus groups). Thanks to this, it will be possible to reach young people and youth organizations in a better way. The second result is the location / adaptation of tools to local needs. The partner organizations themselves decided which tools would be the most appropriate for them and with the help of other partners (experienced in using a given tool) tried to adapt the tool to the local realities. The third result is a collection of tools and materials for youth workers to help them implement local activities. The collected materials also include tips and a collection of good practices useful in the implementation of local activities. The other results are: - participation of 150 people related to youth activities in the initial stage of the project in focus group meetings - training a group of about 20 youth workers so that they are able to lead local activities with young people - implementation of 5 local implementations with the use of non-formal tools, in particular the use of teaching methods through experience and gamification, together with young people (envisaged number of implementation participants = 20 young people / country = 100 people in total) - dissemination activities of the project results - individualized due to the prevailing pandemic.

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  • Funder: European Commission Project Code: 2017-3-UK01-KA205-046425
    Funder Contribution: 162,795 EUR

    From European to local level Social Enterprise is recognised as having a valuable contribution to make in building social cohesion / wellbeing and economic growth. The Social Enterprise Sharing Best Practice as a Tool in Youth Work project has been designed collectively by all partners to provide an innovative and valued contribution to promoting the concept of Social Enterprise, showcasing how it can be used creatively in youth work and as a result equip young people with skills to use in the workplace and wider society. Eight partners from six countries worked closely together to achieve the project aims and objectives; which was to share best practice between partners and through active dissemination with a wider audience. This was achieved through a programme of seven short-term training events attended by all partners, where the host partners shared their work and that of local stakeholders in the fields of social enterprise and youth work. With a diverse partner selection, we had the added value of partners sharing their own expertise (NSHC - refugees and asylum seekers, AC Sportiv Experieta Multisport in using sport as engagement tool, AMACH! LGBT in transgender work, Stephens & George in low literacy level projects, Dacorum CVS in school enterprise challenges, Solna Youth Center and statutarni mesto Karvina on municipality led enterprise initiatives and policy setting and Petriklic help in environmental initiatives). The project built the capacity of partners to engage at all geographic areas from local to European and enable partners new to transnational activity to experience the values of this form of learning. Partners were more empowered, individual participants selected by partners benefited from an important professional development opportunity. Young people from partner localities benefited from enhanced provision resulting from piloting and mainstreaming new methodologies learned from the engagement, sharing and learning with partner. Active dissemination to raise the project profile continued throughout the project, as did the evaluation / monitoring to ensure we maximised learning and outcomes. From the programme of seven training courses we identified examples of good practice and showcase the results in the publication of Good Practice Guide on Social Enterprise as a Tool in Youth Work. This ensured that the knowledge gained by partners is effectively shared at project conclusion to inform and inspire other organisations from all sectors across Europe on how they engage with young people and pass onto them valuable skills in the field of social enterprise / entrepreneurship / active citizenship

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  • Funder: European Commission Project Code: 2020-1-SK02-KA227-YOU-002737
    Funder Contribution: 204,286 EUR

    The OW- One Way = Culture + Youth + Creativity project addresses following specific challenges and needs:●Young people do not have good conditions for the development of competencies needed for entrepreneurship in the cultural and creative industries●Youth workers do not systematically work on the development of young people in the field of culture and creativityIdentified causes of these issues:●Youth workers have lack of methodological support in developing young people's competences in the field of culture and creativity●Young people have lack of methodological support for entrepreneurship in the cultural and creative industries●Young people interested in culture and creativity have a lack of inspiration, examples of good practice and relations to entrepreneurs in the sector.Project goals:1.Increase methodological support for youth workers for working with young people in the field of culture and creativity. Indicator: Created, verified and published methodology in 3 countries. 21 youth workers as participants of a pilot training.2.Increase methodological support for young people in entrepreneurship in the cultural and creative industries. Indicator: Created and published publication to support business in the sector.3.Increase the networking and exchange of examples of good practice between young people and young entrepreneurs in the field of culture and creativity. Indicator: Created and running web platform in 3 countries. 300 platform users within 3 months after launch. 15 educational video-presentations of examples of good practice from 3 countriesThe primary target group is youth workersThe secondary target group is young people and artists from the creative and cultural industries. Within the project, experts from cultural organizations and institutions will be involved in the preparation of outputs, who had to reduce their activities due to the current corona crisis, but on the other hand they have a lot of experience that will be used in the project.Project results:1. Output: Report on the educational needs of young people in entrepreneurship in the cultural and creative industriesResult: Users of the report will gain an accurate overview of the competencies that need to be developed in the education of young people in the cultural and creative industries, on the basis of which they can design educational activities.2. Output: Methodology of education of youth workers in the field of entrepreneurship in the cultural and creative industriesOutcome: Youth workers will acquire the competencies needed to educate young people in the cultural and creative industries.3. Output: Handbook: Entrepreneurship of young people in the cultural and creative industriesResult: Users of the handbook (youth workers and young people) will gain the practical information needed to start a business in the cultural and creative industries.4. Output: Web platform with examples of good practice of young entrepreneurs in the cultural and creative industriesThe result: Platform users - young people - will receive contacts, inspiration and examples of good practice from entrepreneurs in the cultural and creative industries.Impact of the above results: In the long term, these results contribute to the enhancement of young people's competences and doing business in the cultural and creative industries.

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