
DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS
DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS
18 Projects, page 1 of 4
assignment_turned_in ProjectPartners:DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS, Urzad Gminy i Miasta ProszowiceDIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS,Urzad Gminy i Miasta ProszowiceFunder: European Commission Project Code: 2014-1-PL01-KA201-003512Funder Contribution: 361,100 EURThe horizontal objective of the partnership called “e-plat-Forming Education” is to develop new ITC services offered to schools and local community of Municipality of Proszowice, Poland and Karditsa, Greece in the field of education. The idea is based on creating an innovative tool of multifolded e-learing platform accessible to different groups in reference to education. The idea of creating and implementing such tool is the answer to the call of modernity, digitalization and computerization of every aspect of life. It also answers the wishes and needs of teachers, parents and students who are the main subjects and the beneficiary groups of this project The project aims at creating this vast and generic tool because never before have we developed such an education – supportive device. Socially, it is important as it brings schools together creating a network of organizations, schools and libraries important for our local societies. It allowed to co-operate and exchange good practices between schools and institutions of culture on local and international levels. It has built up the atmosphere of cooperation and friendliness. Professionally, it has enlarged the database of edu – tools, teaching / learning ideas ( ELT), practical exercises and evaluation methods in unprecedented scale in our regions. It has also offeedr such innovative tools as: e-administration, e-register for schools, e-learning, online teaching with lessons recorded and uploaded on the platform: podcasts, mobile schooling and educational games and applications, useful links, online newspaper for the youth, film club, virtual walks and others. Due to our project we achieved several different goals which refer to different subjects and we want to address teachers, students, education workers, parents and other citizens of our cities. The project has greatly activated people from different groups: administrative staff of our organizations, project workers and other beneficiaries. It upgraded the competences of educational staff and subjects of education introducing new products and methods for practical educational use. Development of e-learning platform has had enormous impact on the quality of education in our respective regions. The target groups have benefited in terms of improving the level of learning / teaching, linguistic skills and entrepreneurial approach. Also the deeper cross – cultural understanding and transnational cooperation has been brought about also in terms of recognizing EU values. It triggered modernization of our teaching techniques and is successfully used after the project conclusion. In the project there were involved about 15 administrative workers of our organizations, about 70 teachers from both regions, about 3000 students directly or indirectly involved in the project activities and about 4000 parents in our respective regions who were also indirectly influenced by the project implementation. We have established very good working relationships between the institutions engaged in the learning activity, as key-decision factors. The e-platform is constantly used as it is placed on the server which is paid by our institution until 2020, also the partnership continues beyond the period of the project implementation as well as all the invented educational tools. Moreover, due to dissemination conferences not only schools but also institutions of culture like libraries and culture units offer the usage of e-platform.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::6368327d2788ab27f10c9d360db938dc&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::6368327d2788ab27f10c9d360db938dc&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS, MUNICIPIO DA MADALENA, Gmina i Miasto ProszowiceDIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS,MUNICIPIO DA MADALENA,Gmina i Miasto ProszowiceFunder: European Commission Project Code: 2021-1-PL01-KA210-SCH-000031270Funder Contribution: 60,000 EUR<< Objectives >>Project will help fight young people’s apathy and passive approach to life and will offer inclusion and interest in democratic processes. It will improve key competences such as social and civic skills and personal entrepreneurship. It will offer resources for teachers to organise interesting activities which would encourage young people to get involved. Strong partnership through exchange will prepare basis for the future wider follow-up and improving the policy of inclusion and diversity<< Implementation >>We will organise three transnational meetings with thematic conferences led by experts and followed by extensive workshops. During each project meeting we will organise several inclusive, pro-democtratic activities for local schools’ students as pilot actions. All meeting will be based on exchange of good practices and will be documented in the form of short videos. Six online conferences are planned to exchange case study results. All partners will conduct multiple dissemination activities.<< Results >>The partnership will prepare a wide collaboration network with schools, NGOs, institutions of culture and local government with the aim of creating new policy of youth inclusion into democratic and civic life. We will also prepare case study on the existing activating methods used to draw the youth into civic participation. Finally, we will produce a list of resources tested and implemented during the project lifetime which could be used in our regions for all education stakeholders.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::8cc1380f5e14976457c6ce2484828d84&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::8cc1380f5e14976457c6ce2484828d84&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Voluntary unit Plovdiv 112, EKOLOGIJAKM OOD, EUFORA PERIVALONTIKI CHIOU MELETONKAI IPIRESION MONOPROSOPI ETERIA IDIOTIKI KEFALEOUXIKIS ETERIAS, ISTANBUL MILLI EGITIM MUDURLUGU, DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSASVoluntary unit Plovdiv 112,EKOLOGIJAKM OOD,EUFORA PERIVALONTIKI CHIOU MELETONKAI IPIRESION MONOPROSOPI ETERIA IDIOTIKI KEFALEOUXIKIS ETERIAS,ISTANBUL MILLI EGITIM MUDURLUGU,DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSASFunder: European Commission Project Code: 2019-1-EL01-KA201-062450Funder Contribution: 143,762 EURThis project will provide training scheme and will create an awareness among schools from Greece, Bulgaria and Turkey about the risks caused by emergency situations and environmental disasters. A dedicated training material will be provided to school principals and teachers which will further extend their qualification to react in such situations. Students/children are one of the most vulnerable target groups, especially children with disadvantages (people with disabilities) and for those from underprivileged backgrounds (refugees, roma, immigrants, socio-economic problems, etc). Activities will include the running of a training course, a school project competition, activities conducted by experts from the fire brigades, hospitals, scientists, etc. The participation of the parents, families, school staff and the local communities will also be promoted. At the end of the project the children would not only have gained a better understanding about preventing and reacting in case of a emergency, but will have also improved their social and civic skills. They will feel more confident and responsible towards the society that they live in. By participating in this project, the school establishments will open themselves to new teaching and learning actors and to the local community. They will provide the students a nice, fun and welcoming environment.As such, the project objectives are, among others:- Improve the skills of students/young children, their teachers and their families in:o Recognize risk situationso Transform a risk situation into a safe situationo Identify sources of dangero How to act, evacuate and leave in a fast mannero Provide good advice in case of accidents - Provide opportunities for schools to open up to their local community, its local organisations (NGOs, fire brigades, hospitals, public authorities, police forces, etc) - Bring those external stakeholders to the school establishments so that they also contribute to bringing up the future generation of responsible Europeans. - Empower young children so that they feel more confident and responsible towards the society where they live. - Facilitate the integration of students from communities at risk of exclusion by providing them with the skills and tools that they need to live in a secured environment. - Make the school environment more attractive and avoid early school drop outs. - Promote school visits from one partner country to another and though confronting the students with a different language and cultural environment. - Create an informal network of schools that will exchange experiences, teaching and learning methods and good practices that will continue to exist once the EU funding is over. - Indirectly, students will also receive employment and career advice from the experts that will participate in the SOS Fire! Week (doctors, nurses, policemen, fire brigades, counselors, consultants, social workers, etc)Target groups: - Students from primary and secondary schools - School staff: teachers, head teachers, administrative staff, pedagogues, etc.- Parents and families- Local communities: local authorities, fire brigades, hospitals, social workers, NGOs working with deprived communities, etc- European community Project Duration: 24 months. The calendar of activities takes into account the school academic year. Expected outputs:IO1: SOS SCHOOL Training programme for teachers, children and school personnelIO2: A mobile and online wizard training application for emergency response training in various situations (incl. videos), and a self-assessment stress test (level of preparedness)Partnership:P1: Leading educational directorate from Greece (project coordinator)P2: Voluntary unit 112 - a municipality founded NGO who is responsible to support in cases of environmental disastersP3: Ecology driven SME who is developing ICT-based solutions towards ecology training realisationP4: Ecology consultancy body providing local non-formal courses P5: The biggest educational directorate from Istanbul, Turkey
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::94c533db4a93af4188b391923c08fd1e&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::94c533db4a93af4188b391923c08fd1e&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS, Maltas vidusskola, Agência DNA Cascais - Cascais Um Concelho Empreendedor, DYPALL NETWORK: ASSOCIACAO PARA O DESENVOLVIMENTO DA PARTICIPACAO CIDADA, Școala Gimnazială CernăteștiDIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS,Maltas vidusskola,Agência DNA Cascais - Cascais Um Concelho Empreendedor,DYPALL NETWORK: ASSOCIACAO PARA O DESENVOLVIMENTO DA PARTICIPACAO CIDADA,Școala Gimnazială CernăteștiFunder: European Commission Project Code: 2018-1-PT01-KA201-047413Funder Contribution: 102,971 EUREntrepreneurship plays a key role in addressing the global challenges of the XXI century, contributing to more sustainable development, for the creation of employment opportunities, promoting social value for society, and stimulating the development of local territories. It’s crucial to develop educational strategies for Entrepreneurship, where children’s and youngsters can develop skills, knowledge, and attitudes that allow them to create social and economic value, empowering them with entrepreneurial skills that allow them to act as an agent of social change. Reinforce entrepreneurial education in schools will have a positive impact on the entrepreneurial dynamism of our economies. It is not possible to develop an entrepreneurial school concept if the entire school community is not involved. It is essential to strengthening the profile of the teaching staff and other educational community of skills and knowledge at an entrepreneurial level to enable them to work on this subject in a transversal way in the academic and non-academic context, as well as to contribute for a whole-school strategy that promotes entrepreneurship as an attitude and where each one has the responsibility to act as an agent of social change. This project reached four school communities (more than 1200 participants including students, teachers, and non-teaching staff, administration, and parents) from 4 EU countries, with the objective of cooperating in research, sharing good practices and experiences of action for approaches to entrepreneurship education. But the project went far beyond the school communities and partners that started the project. Today there is a learning community. Today, there is a network of schools that wants to promote a culture of entrepreneurship and innovation in the school community. The main objectives of the project were:- Collect, organize, understand and compare information about programs, activities, and education initiatives for school entrepreneurship that promote the entrepreneurial spirit in the context of each partner school and respective country;- Research and analyze, through a comparative analysis, various entrepreneurship programs, and initiatives and their impacts on student involvement, reducing early school leaving and the school environment;- Create a Reference Scale for Entrepreneurial Schools;- Develop Strategic Plans, with concrete actions to be implemented by partners;- Stimulate the entrepreneurial attitude of young people, reinforcing attitudes and skills such as motivation, persistence, and commitment; creativity, curiosity, and tolerance for error; confidence; self-efficacy and self-awareness;- Launch a Network of Entrepreneurial Schools Throughout the project's period, the following activities were carried out by the promoters:- After the first partner meeting, the project was launched and formally presented;- Subsequently, and in an initial phase of the project, to better understand the context of each partner and each country, a Local and National Mapping Exercise with practices, experiences, projects, stakeholders were carried out;- A set of indicators that contribute to an entrepreneurial school were identified, a self-assessment tool, that allows each school to have a critical reflection on how to promote an entrepreneurial culture in the school community, was developed;- At the international training course, participants discovered more about what an entrepreneurial school is, and how to promote entrepreneurial skills in the classroom;- More than 400 educators, researchers, entrepreneurs, attended the 3 local seminars and the international conference. events that served to reflect, debate and disseminate knowledge and about the intellectual outputs developed throughout the project;- Strategic local action plans have been developed to contribute to an environment that promotes innovation in the school and, implementation plans with a set of activities and initiatives at the local level, were implemented;- Teachers training and Seminars, local events, students workshops, entrepreneurship and ideas competitions, meetings with stakeholders were developed;- The final Conference (EU level) and the corresponding Conference Paper, made it possible to take the project further, with other partners from other locations and countries;- A booklet was created with practices, projects, and initiatives that promote innovation and entrepreneurship at school;- A dynamic website was created to share the resources developed, projects implemented, and knowledge sharing.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::137202eeb6f19766cb73aadb7b6cc996&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::137202eeb6f19766cb73aadb7b6cc996&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:FUNDACION GFM RENOVABLES, MPIRMPAKOS D. & SIA O.E., DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS, Selva Soc. cooperativa sociale a r.l. onlus, Vilaka State gymnasium +1 partnersFUNDACION GFM RENOVABLES,MPIRMPAKOS D. & SIA O.E.,DIEYFTHYNSI DEYTEROVATHMIAS EKPAIDEYSIS N. KARDITSAS,Selva Soc. cooperativa sociale a r.l. onlus,Vilaka State gymnasium,Foormative Footprint S.L.Funder: European Commission Project Code: 2021-1-ES01-KA220-SCH-000031638Funder Contribution: 170,216 EUR<< Background >>The main idea of this project is to create inclusive & innovative educational tools for teachers to be able to work towards Sustainable Development Goals with the primary school pupils through an innovative & entertaining manner, using Game-Based Learning. Even Though there are plenty of online resources and information regarding this topic, after a research, we found the need of structured & adapted educational resources for primary school students. Adapted in terms of methodology & vocabulary, we consider that the GBL & storytelling are appropriate for their age in order to understand & assimilate abstract concepts, as the ones of SDG. The chosen priorities are aligned with the European ones on this topic, the national ones & the ones of our organizations. The priorities were chosen according to the needs found in the target group of our organizations, regarding the lack of tailored educational resources to teach SDGs, according to the school subjects, curricula and in an entertaining and motivating way. Moreover, we have taken into consideration the experience, expertise and resources of our consortium in tackling these priorities, by setting achievable objectives.HORIZONTAL: Environment and fight against climate changeWe have chosen this horizontal priority, as it is of high importance for Europe, hence for all the partners’s countries, taking into consideration the latest initiative of the European Commission on this topic, Education for Climate Coalition which aims to promote the green and digital transition of education and training throughout the European Union and it is complementary to European Green Deal transition actions, such as the European Climate Pact. Nowadays it is of high importance for all educational organizations to recognize the value of providing students courses that cover sustainability education. This is an opportunity to give the next generation all the skills and knowledge necessary to handle the social and environmental changes and challenges that will occur in the near future. Students need to gain an understanding of the dependence between humans and the environment where they live. HORIZONTAL: inclusion and diversity in all fields of education, training, youth and sportsThe educational resources we will create will promote inclusion, as they will not only raise awareness on the importance of achieving SDGs, but also on the different challenges that people with fewer opportunities are facing in having access to basic needs.SCHOOL EDUCATION: Development of key competencesOur consortium has chosen this priority according to the need of creating innovative educational materials and instruments on this topic, as the existing ones are not properly structured nor adapted to the level of understanding of primary school students, neither entertaining and motivating enough. The creation of 2 project results (PRs) will be overcoming the needs found in the field of school education and in the direct & indirect TG and tackle the priorities chosen. A set of board games (PR1) & an Educational KIT (PR2) will be developed taking into consideration 3 successful methodologies (GBL,gamification,story telling), which encourage the active participation of the pupils and increase their motivation&engagement in the learning process. These learning theories have been chosen to ensure the creation of engaging & motivating educational resources for both teachers and pupils. The results are great for teachers to use using the combination of content from different areas since the game mechanics are designed to be solved in a multidisciplinary way. In addition to the interaction of the pupils, will be noticed, as well, the development of their key and transversal skills such as initiative, teamwork, thinking about others, communication, so it will be a resource for teachers to develop and evaluate key skills .<< Objectives >>Our project purpose is to create a set of board games for each area of the sustainable goals, with a focus on raising awareness on the differences between the achievement of them according to different continents, like this we ensure also a deeper understanding of the international context and inequalities existing worldwide. During the project we will create a methodological guide and activities for teachers, educators and parents on how to teach their children through non-formal educational methods, through gamification of real life situation, civic, social and emotional competences which will serve them to develop as functional and fulfilled adults contributing to a sustainable development of their community and society. CONTEXTIn 2015, after consulting millions of people and organisations across the world, the final decision about what the goals would be was made by the governments of the United Nations. The Sustainable Development Goals are a set of global priorities for ensuring that economic, environmental, social and cultural wellbeing is achieved for everyone around the world. They are ambitious goals for governments across the world to achieve, but a lot can be done at school and at home to support them. The goals aim to end poverty, protect the planet & try to make sure that everyone around the world is living comfortably. To this end, it is indispensable to develop an adequate sensitivity to the issues of personal and collective well-being, the adoption of correct lifestyles, the fight against climate change: to build, within the year 2030, inclusive, just and peaceful societies.Through the themes of environmental education, sustainability, cultural heritage, global citizenship, it is possible to stimulate, especially among the younger generations, the awareness of everyday life being part of a local and global community.The focus on the young generation is the best way to ensure the adults of tomorrow perform better than we ourselves have. In addition to imparting subject knowledge and skills, it is also important to focus on the tools, ensuring they are creative, motivating and engaging. By creating proper educational tools, which focus on the needs of primary students, will facilitate the teaching process as well and will guarantee a deeper understanding of the topic through the GBL.Developing a sense of one’s own role in sustainable and inclusive global development can best be taught at the primary education level. Young children are generally open minded and receptive to taking on new knowledge, attitudes and behaviour. It is actually not the adults of today who desperately need the transformative shift, but the adults of tomorrow who today need to acquire the competences that will make them create a better day than what we have done. This is the most sustainable approach. OBJECTIVES●To provide qualitative and inclusive educational tools to teachers and educators on how to raise awareness and work on the Sustainable Development Goals with pupils; ●To create awareness to primary school students regarding SDG and to foster positive attitudes and behaviour in accordance with these goals●To foster eco-friendly attitudes, behaviours and lifestyles among teachers and pupils●To improve the teachers' skills and competences, , in terms of delivering creative content, providing them the necessary knowledge, tools and know hows.<< Implementation >>The planned activities of the project react as a chain that leads to the achievement of the objectives.According to the Gantt diagram attached, from A1 to A11 are all activities related to the project management and implementation.A1- Overall coordination of the project, A3- Daily management and A4- are all necessary in order to maintain a good communication flow between the partners and to organize the tasks and duties in the time framework.A2 – Development of Quality Managements Plan and quality controls and A11 - Evaluation of the project in terms of quality and impact is mandatory so that we make sure the project will be successful and qualitative and that we have means to measure it.A5- Collection and provision of documents for interim and final report for the NA is a standard activity foreseen to be able to organize all the necessary documents we need to report the development of the project.A6-Promotion activities, A7- Creation and maintenance of the project website and relevant social network pages, A8- Preparation of 4 newsletters, A9- Board game tournaments events are activities created to ensure the visibility of the project and to create an online community interested in game-based learning, gamification and storytelling methodologies, as well as SDGs. A10 - Actualization of the COVID 19 protocol for all the presential meetings and events is necessary in the context of the current world pandemic, in order to ensure a safe environment for the participants of all the presential meetings and events.Results are the nucleus of the project, generating both tangible and intangible results. These will be the instruments with which we intend to impact our direct and indirect target group by strengthening the profiles of the teaching professions and motivate, engage and raise awareness of the pupils regarding the environmental and climate goals.The activities of both Results can be divided into main 3 stages:1. THE CREATION OF THE RESULTS – this stage started from the preparatory phase of the project, by performing a target groups’ needs research, then continued with creating the content and designing the graphics of the set of board games (PR1) and the educational KIT(PR2) during the activities PR1/A1, PR1/A2, PR1/A3, PR1/A4, PR1/A5,PR2/A1, PR2/A2, which are necessary for the creation or a qualitative and educational content of the game, as well as an attractive design for both the set of board games and the Educational KIT and the translation in each partner`s language in order to ensure that the pupils will learn through fun and entertaining game-based, gamification and storytelling methodologies.2. PILOT PHASE of both Results in which teachers and educators will implement the games with their primary school pupils, during the activities PR1/A7 and PR2/A3. This phase is essential to ensure the creation of results adapted to the needs of the target groups and at proper qualitative parameters. There will also be set the parameters to me measured during the piloting in schools, in such a way to have a structured methodology of measuring the impact on both TGs.3. FINAL DESIGN of the PRs will be done after analyzing the impact and taking into consideration the feedback provided by both target groups, guaranteeing a customized educational tool, which was tested and validated by the beneficiaries and users themselves, ensuring the sustainability of the Results, as they will continue to be used by teachers in their work with pupils on the topic of SDGs, with the purpose to create future generations of global and sustainable citizens. This phase will be performed during the activities PR1/A8, PR1/A9, PR1/A7, PR2/A4.<< Results >>After selecting the priorities and setting the objectives, our team created the Gantt chart, in order to plan the activities and specific tasks to reach both TANGIBLE and INTANGIBLE sustainable and impactful results. TANGIBLE RESULTS:Through our project there will be created 2 PRs in the form of educational resources (set of board games - PR1 & Educational KIT – PR2) which will foster the acquiring of knowledge, attitudes & skills for primary school students, which will support the creation of a future generation of sustainable citizens and will represent a teaching support for the teachers, but also parents. These results will be tested and validated by professionals in school education, but also directly by the beneficiaries (primary school teachers & pupils) in order to ensure the creation of useful educational resources adapted to real needs and parameters. PR1: Set of board games for each area of the SDGsPR2: Educational KIT on how to work the SDGs with pupils using alternative methodologiesBoth PRs are tangible results which will be created taking into consideration the needs of the target groups, but also their feedback, upon the pilot phase, when an impact analysis will be performed, before finalizing the project results. Following this structured process we ensure the real utility and efficiency of the results. The process is formed by these main steps: - TGs’ needs research- Creating the content and designing the graphics of the set of board games(PR1) /Educational KIT (PR2)- Setting the parameters to be measured- Implementing/Testing the prototype of the set of board games as well as the lesson plans of the Educational KIT- Impact & feedback analyze- Revision & final designingThe 1st PR is a set of board games, created as an educational resource to support primary school teachers in the process of providing their students entertaining and motivating activities to teach them about the importance of SDG, to raise awareness about social, economical and environmental differences world-wide. PR1 aims to encourage young pupils to become sustainable citizens, by acquiring the needed skills such as critical thinking, problem solving, and relevant content knowledge like environmental and climate change education, sustainable consumption and lifestyles. This PR is thought to be created taking into consideration game-based learning methodology and hands on learning, to ensure the pupils will be acquiring new knowledge and skills which will be shaping their future behaviour and attitudes towards a sustainable lifestyle.The 2nd PR is an Educational KIT on how to work SDGs with pupils using alternative methodologies . It will be formed by lesson plans for teachers, containing several alternative methodologies to work on each area of the SDGs, as well as a guide on how to use the set of board games (PR1) in their classes with the pupils.The other TANGIBLE RESULTS will be represented by all the online materials used in the promotion process:- The website & all the content published on it (A7)- Photos & videos taken during the focus group (PR1/A2) pilot phase (PR1/A6, PR2/A2), TPMs, MEs- Newsletters (A8)- Articles posted in online newspapers (A6)- Social Media posts (A6)As INTANGIBLE RESULTS, we expect to see better prepared teachers (direct TG), in terms of knowledge and competences regarding SDGs, empowered by innovative and creative educational resources. This will also reflect in the motivation and engagement of their students (indirect TG) to learn and to participate actively in the lessons, but also to educate themselves to become green citizens, by having proper behaviour and attitudes towards the achievement of SDGs. In order to ensure and monitorize the intangible results translated into the impact upon the direct and indirect TG, we will perform an impact analysis during and after the pilot phases, in order to have a clear evidence of the positive changes.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1ae57da7a604618802d97a4ec0464ba2&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1ae57da7a604618802d97a4ec0464ba2&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eu
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