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TDM 2000

Country: Italy
31 Projects, page 1 of 7
  • Funder: European Commission Project Code: 2018-2-ES02-KA205-011836
    Funder Contribution: 138,649 EUR

    Emotional competence, which characterizes emotionally intelligent individuals, is a basic competence. It includes various skills and abilities, such as emotional self-awareness, emotional self-control, self-motivation, empathy, and social skills. These refer to the ability to influence, communicate, collaborate, resolve conflicts and work as a team, and are applicable to all human interactions.The researchers confirm that young people tend to use ICT and social networks to communicate and express themselves, and companies, for their part, highlight the lack of youth skills for communication and active listening as one of their main issues faced when integrating the new generations into their work teams Therefore, there is a gap that can generate problems, especially when we talk about new technologies.The communication of emotions based on ICT has its own codes and language. The use of visual elements (such as emoticons, gifs, video, images…) and new words (gamer slang, Anglicisms, abbreviations, new meanings of words and idioms…) shape communication. And while emotions are universal, the interpretation and understanding of these elements of language is subjective and can lead to misunderstandings.Within this context, the LoeL project aimed to empower young people so that they can develop their emotional competencies, identifying and expressing their own emotions; communicating successfully with other people, both online and offline; and being aware of the limits and potential of ICT-based communication, successfully managing their emotions in professional settings (including volunteer experiences, in the company field or being entrepreneurs).The specific objectives were to:- Develop empowerment and training resources that allow young people to identify the origin and nature of emotions.- Provide a varied set of activities that combine real communication methods and channels based on ICT with work and personal environment scenarios.- Know the linguistic expressions that in different cultural contexts express basic emotions.- Learn appropriate verbal and gestural indicators to send effective messages in dialogues, negotiations or conflict situations.- Provide companies and organizations that work with young people with training material that allows them to improve the personal and work environment.LOEL's target groups are two:- Young people.- Youth workers. The project produced 2 main results:1. The LoeL APP is an interactive software designed to train young people in the identification, management, communication and understanding of their own and others' emotions. It is available for Android and iOS mobile devices and focuses on developing the emotional literacy of young people. It offers a series of games specially designed to raise awareness and develop specific skills that are highly useful in communicating emotions in personal and professional settings.From a gamified approach, the App displays a total of 10 different types of games, divided into 7 categories. A reward system is included as a motivator, which works by providing the player with experience points and tickets to customize their avatar and room. The level system includes 4 statuses: Beginner, Talented, Expert, and Master.2. The training of youth workers took place in October 2019 in Bilbao, around a 25-hour program, carried out over 5 days, based on the thematic blocks:- Some theories and many practices on Emotional Intelligence. Emotions and their link with other basic skills, such as empathy, assertiveness, and communication.- Informal methods to facilitate learning processes. LoeL concept. Knowing the LoeL APP.- Let's talk emoji. Jargon and the transformation of language in the s. XXI. The influence of ICT.- Audiovisual narrative, the art of telling stories through illustrations, photographs, and videos.The assessment of the LoeL App was very positive, as reflected in the results of the two testing phases carried out with young people and youth workers. Its application in informal and non-formal educational environments was highlighted by the latter, as one of the great added values of this product. The creation of the Guide for Youth Workers, and the availability of the materials and resources generated for the training carried out is also an additional element that facilitates the implementation of youth empowerment initiatives in the field of emotional management.

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  • Funder: European Commission Project Code: 2016-3-TR01-KA205-037114
    Funder Contribution: 253,303 EUR

    Context/background of the project; There are 70,8 million forcibly displaced people in the world today, 25,9 million are refugees and 3,5 million are asylum seekers forced to leave their countries to escape war, persecution, or natural disasters. About 80% of this number of forced migrations is destined to arrive in other developing countries, which, in addition to their own social and economic challenges, struggle to develop policies and services to host these vulnerable populations. The Syrian refugee crisis is no exception to that. Since 2011, over 3,7 million refugees fleeing the civil war in Syria have been hosted in Turkey. Alongside with refugees with other nationalities, Turkey is the most refugee hosting country in the world. The inability to find employment and make a decent living, in addition to several problems pertaining to social integration, constitutes a major push factor for immigration Considering refugees -contrary to what many believe- are some of the most advanced members of their country it shows that highly-skilled population is on the move. Their main reasons for leaving their previous locations are the lack of non-exploitative employment opportunities that matched their skills, financial needs, concerns for security and protection, search for better opportunities for their children, and the hope for educational opportunities. Overviewing the current situation and rethinking the near future in the Middle East and Europe, donations and volunteers have been pouring into the refugees however stories of waste and inefficiency are becoming more common. Mostly, waste is linked to the volume of donations or disorganization. We believe that the easiest ways to build a collective response to the crisis of this kind and to prevent resources to go waste, is to provide better coordination and unity among NGOs. Therefore, we call NGOs for better unity and coordination which were resulted in a better economic, and social life, and as their children require educational and psycho-social support for refugees. Objectives; 1-) Strengthen the European and international dimension of adaptation of refugees through NGOs, 2-) Raise capacities of NGOs working with refugees by fostering cooperation, networking and exchanges of practices in the field of youth, 3-) Developing an integration map especially for young refugees living in Europe who do not have any access to social and basic information about the asylum country or has no parents or families and provide them with information and supportNumber and profile of participating organisations; 6 partners in this strategic partnership: IGAM from Turkey is the lead applicant, TERA Ankara from Turkey, IASIS from Greece, TDM 2000 from Italy, ADEL from Slovakia and Global Citizens Academy from Lithuania Description of undertaken main activities; Transnational meetings, Workshops by the participation of NGOs, Training of young refugees on I'mappy (Multiplier events), Closing conference (workshop)Results and impact attained; The project results include project’s website, I’mappy application, user guide for NGOs and survival kit for refugees. This motivates the established dissemination strategy of directing activities at the identified stakeholder groups including: Internal: Young refugees, NGOs active for refugees, Individuals supporting learning and teaching (teachers, educational developers, and more); External: Refuge related institutions of all kinds, Public authorities and policy makers (local authorities, governmental Departments and agencies, those responsible for refugee issues at all levels), Subject communities. Key specific motivation for the above groups is our belief we have something special and innovative. Main target group for I'mappy project is the young refugees. At the end of the project, it is aimed to reach many young refugees through the application I'mappy. Dissemination of this application to young refugees is the crucial point since it was a very big support for integration period of the refugees. I'mappy project does not target only young refugees in Turkey as explained through the whole document. All refugees in the project partners' countries are considered in the project. Therefore, dissemination activities were carried out for the young refugees in all partners' countries.If relevant, longer-term benefits: Application of I’mappy and websites of the project alongside with user guides and survival kits were available after the project ends. Each output was updated regularly by the lead applicant IGAM hence the project’s sustainability was ensured.

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  • Funder: European Commission Project Code: 2014-1-EL01-KA204-001641
    Funder Contribution: 224,493 EUR

    Europe in recent years has been undergoing a period of very high unemployment, especially among youth. This situation needs to be reversed.One of the most promising ways to achieve that is through entrepreneurship. Within the economic crisis and the endless discussions about the formula on how to get out of it, there is a new trend that brings optimism. This trend is based on individual initiative and the need to create new businesses that will offer innovative services, cover needs tailored to clients and will use new technologies to achieve these goals, and all of these will be achieved with great savings on resources without affecting the quality of the final product. This is the essence of the neophyte company, known worldwide as a “Startup”.The whole movement of startups has many fans and supporters, and there have been many activities in order to promote this concept, such as creating entrepreneurship incubators, briefings , workshops , meetings , conferences , seminars. Although this is the movement in major urban centers of the countries of Europe, it is found that in the province there aren’t such initiatives, but the need for promotion of entrepreneurship and the concept of the startup remains high.Therefore, through this plan we aim to:-To promote the concept of entrepreneurship-make an introduction to project participants with concepts such as startup businesses, innovation and entrepreneurship-rise up awareness among young people and other age groups who want to enter the labor market-The reduction of social exclusion caused by unemployment and part-time employment-growing entrepreneurial culture and mindset that wil encourage and sustain successful entrepreneurial endeavors-the promotion of new technologies as a means for the development, operation and spread of the entrepreneurial idea and new businesses-Acquaintance and aggregation of people who share the same passion for entrepreneurship, in order to create business groups that will jointly develop their idea, thus contributing to the development of local economy-Participants will meet with professionals and experts in the field of business startup, in order to receive support and guidance for the establishment of their own business- promote mobilization and cooperation of all stakeholders in order to achieve the goals ( individuals , private companies, entrepreneurs , local and regional bodies , chambers )-promote partner regions as examples of good practice in order to set an example to be followed by other regions in the future.- promote internationalization of stakeholders and networking between countries-find a common methodology to deal with common problems among partner countries , such as unemployment and the definition of common objectives that need to be dealt with-the transfer of innovation, knowledge transfer and experience at international levelThe main activities of the program include:-Study analysis with data for each partner country, focusing on each region about unemployment in different age groups, they type of employment, occupations in greatest demand, new business creation and their nature, the occupation of the people of each region with activities related to entrepreneurship, the gap in education and the absence of non incentives for young entrepreneurs. Internet platform STARTUP will have the following functions-Project website-E-learning platform that contains that contains educational course material for entrepreneurship-Communication tool between partners-Website where will be posted initiatives of local institutions that support entrepreneurshipTraining activities- Train the trainers-Training of future entrepreneurs (STARTUP PATHS)-Training of representatives of local authorities, accordingly on the association of Municipalities initiative and entrepreneurship

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  • Funder: European Commission Project Code: 608756-EPP-1-2019-1-MD-EPPKA2-CBY-EP-PE
    Funder Contribution: 99,068.9 EUR

    “Youth Win! Creating new educative tools on Entrepreneurship” is a Capacity building activity and cooperation between Eastern Partnership countries and Programme countries which will last 20 months from September 2019 to May 2021. Countries involved in this project are Moldova, Georgia, Ukraine, Armenia, Italy, Romania, Latvia and Turkey. The main aim of the project is:- To develop new entrepreneurial educative games that will be used to familiarize with the concept and to promote understanding and tolerance.To reach all the different objectives we have foreseen for our project we are going to make:1) Kick off meeting with international launch conference in Chisinau, Moldova on November 2019 with 1 project responsible from each country involved2) Research about game-based learning and board games for entrepreneurial activities in each country and presented in a round table (December 2019 and January 2020)3) Training of multipliers on entrepreneurial education in Chisinau, Moldova on February 2020 involving 24 youth workers (8 fewer opportunities)4) Local workshops on entrepreneurial education 3 per country run by the youth workers involved in training of multipliers ( From MArch to May 2020) involving 480 participants, youngsters with fewer oppportunities and other actors 5) Training of multipliers on game-based learning in Chisinau, Moldova on June 2020 involving 24 youth workers who participated in previous one to develop new board games on entrepreneurial education for young people.6) Local activities by testing board games and collecting feedbacks ( from July to December 2020) 5 workshops per country involving a total of 800 participants 7) Seminar in Iasi, Romania on January 2021 involving again 24 youth workers involved and sharing best practices, feedbacks and finlizing board games and choosing 2 board games which are going to be printed.8) Large Scale Youth Event in Cagliari, Italy on March 2021, involving 32 participants counting previous youth workers but involving also young people with fewer opportunities which participated to local activities. 9) Final evaluation meeting with closing conference in Yerevan, Armenia in April 2021Outputs:Interactive platform with results and manual with all educative tools developed open source donwloadableCreation of a network of youth workers experience in game-based learning and entrepreneurship and promoting it around their areas.1 video which will sum up the overall project.

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  • Funder: European Commission Project Code: 101052134
    Funder Contribution: 253,856 EUR

    "Overall goal of this project is to build the capacity of partner organizations and their members on participatory action research (PAR) and foster the use PAR methodology in addressing different community issues and take concrete actions that lead to social changes.The project has three main components: 1) Learning about Participatory Action Research - PAR through non-formal Education and exchanging the PAR examples of good practices 2) Practicing by taking concrete PAR methodology and PAR actions in order to bring social changes in local communities3) Establishing local PAR corners as youth resource info incubators The learning component consists of a 2 Training course, Seminars, and local training courses, and the other ones fosters the PAR skills through local implementation of PAR actions and research that leads to local PAR corners.Project ""Youth Empowered to Change the World"" presents a coherent and comprehensive set of appropriate, concrete and practical activities which are designed to meet the identified needs of partner organisations and their target groups and lead to achieving project goals. Project activities are divided in 2 categories; Mobility activities and Capacity Building Activities.Expected outcomes:-PAR corners will be created in each partner countries-Manual – framework for PAR-Trained peer to peer trainers for PAR-Local PAR teams which will be future multipliers Project will involve 6 partners from 6 countries. More than 150 people will pass International trainings where they will gain skills how to lead PAR training and actions.More tan 90 youth will pass local training courses. They will be future multiple for PAR methodology."

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