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SDPL:n Helsingin ja Uudenmaan piirijärjestö ry

Country: Finland

SDPL:n Helsingin ja Uudenmaan piirijärjestö ry

5 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-1-CY02-KA210-YOU-000081646
    Funder Contribution: 30,000 EUR

    << Objectives >>Raise awareness about the impact of COVID-19 pandemic on the mental health of youth in the partner countries and Europe•Promote the importance of mental health •Recognition and identification of mental health issues by youth workers and youth•Build resilient, adaptability skills in youth•Develop quality resources aiming at preventing mental health deterioration and providing coping strategies for overcome mental health difficulties•Improve the quality of youthwork in the participating countries<< Implementation >>Establish group committee of key youth sector individuals in each partner country•Focus groups in each country to record mental health needs and challenges of youth and identify mental health red flags used to recognize mental health issues•Focus groups to exchange good coping strategies•Pilot-testing to finalize project’s tools•Trainings in each country using RAY’s tools•Structured discussions in each partner country•Host online meetings•Conduct a comprehensive dissemination campaign.<< Results >>R1:ToolKit for youthworkers: Building resilient and adaptability skills in the young•R2: SurvivalManual for the young: recognizing when something is wrong, ways of coping and reacting•R3: An online awareness mental heath campaign on prevention of mental health adversity, coping strategies, and ways of enhancing resilience and adaptability in the young•Additionally:Project Plan•Partnership agreements•Website•Online dissemination materials•Progress reports

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  • Funder: European Commission Project Code: 2018-1-FI01-KA205-047136
    Funder Contribution: 68,514 EUR

    The project aim of our project was to make a significant contribution to the quality of youth work by integrating participatory arts working methods with the youth workers' activities in a creative way specially in international youth exchanges and with young people with different backrounds.The objectives were:1. A research of arts as a tool in youth work was conducted in the project and videos based on intervieuws about creative methods were produced along with an e-book about the results of the research. The book gives the philosphical basis to the results and identifys concepts to support participative art-based methods and makes the creative process and participative methods as a support for inclusion in youth work visible.2. We trained 21 youth workers and artists from our partnership organizations and 11 from other organizations to learn how to use participative art based methods in their work in order to create a new generation of facilitators and artists 3. We expected to have also 2 new members in Drums for Peace -network. We succeeded to have one new memberThe above mentioned 32 trainees were participants in our 2 mobilities. The profile of the participants was in line with our objectives: youth workers, artists, voluntary workers, and youth center staff. Everyone was interrested in using creative art-based and non-formal methods in youth work and as a tool in socio-pedagogic context among yong people with different backrounds. In the trainings in mobilities participants explored the process of a youth exchange and the use of participative art based methods. In the training of the second mobility trainees were able to bring their new skills to practice by working with groups of local youngsters. The research method was participative and active (action reserach ) supported the trainings and the quality of the whole project. All trainees showed new skills learned in the project and were fully able to conduct creative and participative art-based method in international youth work and local community as well. The project made an impact to local youth work specially in the “hands on” part of the training in Orivesi and Juupajoki in finland where it reached approx. 110 local young people, youth workers, voluntary workers and also teachers.2 mobilities with trainings were rconducted in the project:1 Cinisello Balsamo, IT, 14-21.2.20192 Sammalniemi, FI, 16-23.3.2019There were 3 project meetings:1 Kick-off meeting in Copenhagen, DK, 6-8.10.20182 Midterm meeting in Sammalniemi, FI, 3-6.8.20193 Final meeting in Gaia (Porto), PT, 10-16.11.2019ResultsArts Empwering Youth Work -bookletresearch based picture of common creative process in a participative art-based workshop. Models that connect people with different backroundsVideo intervieuws of experienced artist facilitators sharing their methods and vieuwsThe trainees learned how to use participative art-based methods and common creative process in youh work among young people with different backrounds and international youth projectsThe trainees learned to find models used in youth work and projects that connect people and create them by themselvesErasmus+ program, planning and application process was discussed widely and processed in groupworkIn the second mobility (C2) trainees were able to see and understand the effect of newly learned skills in the feedback from young people We expect the booklet and videos to make an impact widely and the will be available in the internet. These are specially aimed to facilitators in artistic context but also to educators and teachers who want to develop their methods.The booklet and the printed version will be available for free to anybodyWe will follow the results of the research in coming projectsPlanning of new projects and application processes that benefit from AEYW -project has startedAll participants in the trainings of this project who express their interrest will be allowed to work in their organization and invited as recognized members to the Drums for peace artists communitypartners of this project will try to make an impact in youth work and youth policy locally, nation wide and international context.

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  • Funder: European Commission Project Code: 2021-2-DK01-KA210-YOU-000049737
    Funder Contribution: 60,000 EUR

    "<< Objectives >>We want to create a digital platform for young people to explore and express subjects that truly matters to them, such as loneliness, climate change /anxiety, nationalism, mental health, civil courage and social media etc. This will help young people develop as active and caring individuals but it will also foster a sense of respect and curiosity for other viewpoints and cultures. It will enhance their digital skills and encourage them to get their voices heard in a safe, supporting environment.<< Implementation >>We will implement local groups who will collaborate internationally to produce a podcast series called ""Hello World"". At the beginning of the project the young participants will meet and work together in a week long training camp led by art practitioners from different fields such as forum theatre, sound production, music, video etc. aimed to strengthen their digital and technical skills as well as interview, media ethics, voice training etc. We will also produce a documentary of this process.<< Results >>We expect the young participants to learn the many aspects of producing a quality, ethical podcast collaborating locally as well as internationally. We expect them to produce ten episodes of ""Hello World podcasts"" exploring issues of great importance to them. We expect them to develop as individuals but more importantly inspire other young people to find a way to get their voice heard. We expect their podcast to become a positive force in the European media landscape and make a real difference."

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  • Funder: European Commission Project Code: 2021-1-IS01-KA220-VET-000034877
    Funder Contribution: 261,367 EUR

    << Background >>Context and needs:-Based on the report of the Global Framework for Youth Mental Health, mental ill-health represents a major threat to the health, survival, and future potential of young people around the world. -This threat has been magnified through the lens of the COVID-19 disaster.-The European Youth Strategy and the 5th European Youth Goal aims to improve the mental wellbeing of young people.-The Lancet Commission on Global Mental Health and Sustainable Development highlights the neglect of mental health in all countries, while in 2019, the World Economic Forum prioritized the need for action on mental health and identified youth mental health and early intervention as key areas for impactful change.-The post-COVID world offers us all another chance to seize the opportunity to end this neglect.-Many young people across the EU are feeling emotional imbalance, general insecurity, low self-esteem, and a lack of confidence, creating anxiety and mild to excessive unhappiness. The modern and complex world has created the fertile ground upon which emotional and psychological pressures are felt much earlier on. Trying to keep up, gain acceptance, fulfill expectations, or fit in, both online and offline can lead to a decline in wellbeing, life-skills, and social interaction.-Mental illness is the leading cause of disability and poor life outcomes for young people, contributing 45% of the overall burden of disease in those aged 10–24 years. The onset of mental illness peaks in adolescence and early adulthood, with 50% of all mental disorders developing before the age of 15 years and 75% by the age of 25. This has substantial consequences for individuals, their families, and communities, as well as local, national and global economies. -Mental illness not only affects daily functioning but can affect mortality. Suicide is the second most common cause of death globally for young people aged 15–29 and of the estimated 800,000 people who die by suicide annually, the majority are young. Why do we apply?-The project idea was discussed and developed in contribution with all partners, and its topic relevance and necessity were strongly agreed upon and supported within the partnership.-Throughout the project period, the consortium will work closely together and will develop innovative tools, practices, and resources, to respond to a worldwide social need, and to trigger innovation and development in education and training.-Targeting preventive measures and effective early intervention at young people presents the best opportunity to reduce the social and economic costs of mental illness, including un/underemployment, health and welfare spending, and premature death, over the lifespan.-By focusing on the neglected mental-hygienic developmental, preventive, and recovery sector, the project meets and addresses common individual, organisational and sectoral needs and priorities in the fields of wellbeing, education, training, and youth, and it aims to trigger impactful changes and lead to improvements both on personal, professional, individual, organisational and sectoral levels.-Because this project is focusing on youth mental health and on the development of tools, resources, and methods to use and implement within youth work, education and training, it has a great potential to meet significant unmet needs and provide resources that are currently not provided in many settings around and beyond Europe.-The principles and practices that will be developed in this framework could be integrated and could pave the way for healthier lives and more secure livelihoods for young people in the long term.<< Objectives >>-By implementing the project we want to foster innovation in youth work, education and training, and we want to catalyse a positive long-lasting impact in the lives of young people.-The developed curriculum, methods, and tools will be spread within the Ka1, VET, youth and adult education sector all across Europe at local, regional, national and transnational levels, and will be adaptable, up-scalable,re-usable, and widely freely available online. By spreading the developed resources, we aim to foster innovation far beyond the partnership, to increase education and training quality within youth work, the VET sector, and adult education. By providing these tools, we aim not just for development, innovation, and increased quality, but also for increased opportunities and flexibility to use and to build future initiatives on the developed materials.-OneUP aims to develop and reinforce the network of partners, to increase their capacity to operate jointly at a transnational level while it provides a ground upon which partners can exchange and develop practices and methods as well as they can share confronting ideas. The objectives and expected impact on the different target groups:The expected impact on the participants and primary target group (youth workers, Ka1 actors, VET teachers/trainers):-improved skills competencies and work quality -Increased opportunities-Gained knowledge and awareness-more efficient and up to date approaches and methods-raised confidence and professional competences-The outcomes of the project will be re-usable and widely freely available online. The developed training materials and tools will be up-scalable and will be adaptable to usage in the VET sector to design further preventive and recovery-related activities. This can result in development in work quality and can help and have an impact on more people from the secondary target group. Expected impact on the Participating organisations:-Professional innovation, and gain in work quality within the partnership-by developing relevant resources and educational materials that can be used and implemented in the work of the partner organisations(and beyond), we expect that it will increase the quality of their work and the relevance and effectiveness of their activities.-The project will further develop and reinforce the network of partners and will increase their capacity to operate jointly at a transnational level by providing a ground upon which partners can exchange and develop practices and methods as well as they can share confronting ideas which will result in organisational and operational development.-Partners will be equipped with the competencies, methods, and skills to implement effective trainings, courses, workshops in the future, they will gain the relevant knowledge and awareness and they will become confident in using the developed Project Results.Expected impact on young people -We expect that by creating new, innovative curricula along with engaging and effective new learning and teaching methods and approaches, we will be able to raise mental health awareness and trigger positive changes in well-being, physical and mental health within youth. - The principles and practices that will be developed in this framework can be integrated even individually into one's life and can pave the way for healthier lives and more secure livelihoods for young people in the long term.-A gain in skills, knowledge, and competencies that builds resilience and helps to deal with stress, anxiety, depression, and other mental challenges and fosters a healthy mental outlook in general-Raised awareness on mental health, healthy recovery, and re-integration after the pandemic. -Decreased number of mental health related issues within young people<< Implementation >>Main activities that we will implement throughout the project life cycle:Project Results:Throughout the ONEUP project, partners will develop a comprehensive toolkit in which elements are complementary to each other. The whole curriculum and the background context will be included in the informative booklet(R1). Then the Activity Booklet (R2) will involve activities based on the content and topics of the informative booklet. The Educational videos(R3) will be build also on the content of the Informative booklet and will serve as a tool to easily engage and raise awareness among young people. The Boardgame(R4) will be built on the content of the informative booklet and the Activity booklet R1-Informative Booklet-A1 Research and development of the curriculum-A2 Finalising the curriculum into one booklet -A3 Booklet design -A4 Translation and printing R2-Activity Booklet-A1 Collection/development/division of activities -A2 Adjustments+Finalising the activity descriptions-A3 +A4 Finalising the collected activities into one book, Proofreading, Booklet design-A5 Translation+print(all partners)R3-Educational videos-A1 Developing the scripts+translation +proofreading-A2 Development of the animation design -A3 Development of the video timelines and -A4 Recording the voiceover-A5 AminationR4-Board Game-A1 Concept development -A2 Prototyping/testing phase for playability+ -A3 Graphic -A4 Proofreading+Transation +print-A5 Publication of the final version C1-Training Activity:-It will be structured on the project content and will include all developed Resources.It will give a comprehensive learning experience to youth workers on how the tools can be used and implemented, and how they can plan their own workshops.The Multiplier events 6x-It will showcase and introduce the results of the project and will serve as an event to ensure that the project result will reach the target groups.Transnational Project Meetings and Online Meetings:-There are five planned TPMs and monthly online meetings to ensure effective communication and cooperation throughout the project period. -These events will be used to maintain open cooperation and communication and a flow of information between partners. There will be further supportive activities carried out all through the project to ensure proper implementation, quality management, time management, dissemination, exploitation, monitoring and evaluation.<< Results >>There will be four Project Result, six Multiplier Event, and a Training Activity-All results will have a different approach to reach the objectives but they will all focus on the main idea of OneUP project. They will be complementary to each other to create a comprehensive and versatile resource toolkit, although each will be designed to stand the ground as a standalone resource for individual use. -The project results will aim to bring innovation and a transdisciplinary dimension to the sector. (online, and offline resources, informative and activity booklet, animated educational videos, and an educational board game, as well as multiplier events and a training for trainers activity). 1. Informative booklet-A comprehensive booklet about youth mental health, methods, practices, and resources.-This handbook will introduce the most common mental health issues within youth in detail and will explain how they develop, what are the symptoms, and what changes/damage they do to the human mind and perception of reality-It will include a detailed description of preventive methods and the way they work and how they benefit the mind and one-self (self-reflection, mindfulness, meditation, exercise, body movement, self-expression, art therapy, social interaction, etc.)2.Activity booklet -It will be a collection of both preventive and recovery activities that can be conducted to groups to raise awareness, gain competencies, skills, and knowledge; to trigger mental hygienic development; to improve mental health.-It will focus on innovative approaches, non-formal methods, gamification, and active participation-based interactive activities, to motivate and encourage young people to participate in their own will, -The booklet will detail all the necessary information that is needed for the replication and delivery of the included activities. - It will include activities that will make use of technology, applications, and digital tools. 3Educational animated videos-There will be an animated educational video made to support each main topic covered in the Informative booklet.-It will focus on raising awareness on mental health issues and preventive methods, in an attractive, consumable way to be appealing to young people.4.Boardgame-The game will be an educational game designed in a humorous way to be catchy and entertaining to young people. -It will raise awareness on the most common mental health issues along with symptoms and prevention to educate young people within a game context. Multiplier events:- will involve 30-40 participants each.Each event will last one day and will have the following objectives: to disseminate and communicate and to provide a detailed overview and a practical introduction of the project results and their use. Training Activity:-A 5+2 days long training course for 30 professionals, based on the curriculum, activities and Project Results developed. -The course will be built on non-formal methods and will aim to introduce some of the activities from the activity book and provide a determinative experience to the participants. It will help the trainees to learn the activities and experience them, which will help them to deliver their own workshops Target Groups of OneUP:Primary:-Youth workers -KA1 actors- VET sector, VET teacher/trainers who are working with young people. Secondary:-Young people and their families -Service providers-Other organisations-People of any age interested in mental health, and mental hygienic development.-Youth centres, VET centers, and education institutes-EmployersAll Results will be developed in English and will be then translated to 6 languages. Impact:The Results will foster the above mentioned impacts and objectives.

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  • Funder: European Commission Project Code: 2020-1-DK01-KA205-074822
    Funder Contribution: 146,530 EUR

    """Jobs for Young Artists"" is a innovative project, which approaches in 2 different ways the employment issue for young adults from the 10 partner-organisations:a) by training and upgrading the individual skills as both performer and trainer, while creating and implementing a 2 weeks Baltic Sea Youth Performance Tour for 20 professional artists age 18-30.b) by doing research on the actual job-world within arts and entertainment-world which, since the 80'ies with ABBA exporting for more money the car-company Volvo, has exploded even more.10 Organisations from DK, EE, FI, IT, LV, LT, PL, PT & SE and will meet in June 2020 to decide a call for young, professional artists and in October 2020 to decide from the incoming applications the 20 participating artists.These will meet for 1 week in January 2021 in FI and in DK for 2 other weeks of training in April, where they basically improvise together on the theme ""International Communication & Cooperation"" towards the play/performance assisted by an external paid dirtector. Straight after April rehearsal the performance will go on a 2 week paid performance-tour with 11 performances around the Baltic Sea, where they also will do at least 3 x 20 school-workshops for students.Meanwhile a team directed by Mr. Bo from Arttrain, who is cand.phil. in musical science and previously has researched and edited about ""Music as a socio-pedagogical Tool"" will do the research, which will to some degree be incorporated in the performances, and presented both there, at conferences and through newspapers, newsletters and TV."

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