Powered by OpenAIRE graph
Found an issue? Give us feedback

Su Eğitim Kurumları

Country: Turkey

Su Eğitim Kurumları

2 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2022-1-IT02-KA220-SCH-000087575
    Funder Contribution: 250,000 EUR

    << Objectives >>To expand awareness of personal, professional, general skills in all partner organizations. Increase the level of knowledge and skills on digital literacy/readiness with coding /3D implementations. Producing creative and innovative ideas/ teaching approaches, implementations with coding /3D printer. Creating various educational materials/project output. Serving to EU 2021-2027 targets as improving digital literacy/readiness, lifelong learning skills, raising qualified future employment.<< Implementation >>Setting up project managements teams, project website, eTwining page, Scientix EU page, Erasmus+ Project Results page, Dissemination and Exploitation Results page-Creating project's logo, posters, leaflets and brochures on digital platforms.3 online transnational project meetings-2 short-term joint staff training events-4 pupils exchange-6 virtual meetings for teachers/students--Producing Project Output-Arranging 1 Multiplier Event-6 workshops, 6 seminars, 6 meetings, 6 online webinars.<< Results >>Creating project output, e-book, and educational materials. Developing innovative approaches in teaching/learning atmosphere, -Strengthening professional development-Encouraging team-work, communication, collaboration, creativity and using technology for productivity, enhancing digital literacy/readiness %50, *developing students’ perspectives on how to solve problems with digital tools, raising academic success %60, smart growth of organizations %50 at local/regional/EU level.

    more_vert
  • Funder: European Commission Project Code: 2022-1-SK01-KA220-SCH-000087555
    Funder Contribution: 250,000 EUR

    << Objectives >>Promote interest to STEAM education,-develop digital literacy and readiness %70 for lifelong learning to serve 2021-2027 EU targets,- acquire proficient knowledge from university and NGO partners for school teachers/students - increase academic success %60, -raise the visibility and quality of organizations %60,-create various educational materials at LTTAs and virtual meetings and intellectual output, project's e book-reach approximately 4000 people to make awareness in STEAM education.<< Implementation >>Having three online TPMs. Having 6 LTTAs (physically join) and 6 virtual meetings (have no grant to travel in partner organizations) to achieve our needs and objectives. Having 1 Multiplier Event to present all project activities, impacts, results, production result, e book and make awareness to STEAM approach in education. Creating intellectual output of the project. Dissemination activities as 6 workshops, 6 meetings, 6 seminars and 6 online webinars at local and national level.<< Results >>Boosting the level of knowledge of project participants in STEAM implementations. Gaining lifelong learning skills, improving digital literacy, readiness %70. Raising academic success % 60. Serving to EU targets with acquiring lifelong learning skills, qualified individuals for future employment. Creating intellectual output of the project, e book, activity modules, e games, curriculum integrated with STEAM and DVD. Reaching approximately 4000 people through dissemination activities.

    more_vert

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.