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REEP

Country: France
6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2022-1-FR01-KA220-ADU-000085411
    Funder Contribution: 120,000 EUR

    << Objectives >>1. Familiarize participants with SWOT techniques and approaches in order to support the enhancement of adult education;2. Increase educators and participants’ knowledge and understanding of the role of Smart Working inside companies as far as in education;3. Improve the digital intelligence and skills of participants oriented to distance learning;3. Improve the confidence of adult educators to support the effort of ADU Education providers in developing new methods and tools for ADU educators.<< Implementation >>Compendium of Competences, to develop a vocational training pathway consisting in adapting, testing, disseminating contents;Handbook Finalizations & Training Need Analysis, with methodology and visual identity containing information that is practical for reinforcing entrepreneurship within the olive cultivation farmersTreatment Alternatives of Olive Mill Wastewater & Training Handbook + e-Learning Platform, containing contemporary, innovative, and the latest scientific applications for OMW.<< Results >>In pursuit of SWOT objectives, 4 partner organisations are combining their expertise in innovative didactics and their competence in the field of enhancing Adult Education. In multiplier events and in an electronic way to local stakeholders and to other interested companies the project results will be disseminated. Project partners are convinced that the transnational cooperation between them will enhance activities of educational institutions, develop an in

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  • Funder: European Commission Project Code: 2022-1-LT01-KA220-HED-000087134
    Funder Contribution: 250,000 EUR

    << Objectives >>Aim - to establish sustainable quality management mechanisms within the Practice Enterprise (PE) and to foster the integration of future-proof job skills of HEI learners. The objectives:-to provide HEI learners, teachers and community with an innovative web-based learning instrument for practical application of the top 10 Jobs skills of tomorrow. -to improve PEs activities by developing innovative models for monitoring quality in PE.-To facilitate greater HEIs and PE cooperation on QM.<< Implementation >>HEI learners from different specialties will be involved in Practice enterprises (PE) evaluation processes. They will do PE activities audits in different areas: General management; Purchasing, Sales, Communication, Marketing, Human recourses, IT and digitalization, Company social responsibility and Sustainable development. All areas will be standardized with minimum quality requirements and Sustainable Quality management E-Platform for HEIs and PEs collaboration will be created.<< Results >>Practice Enterprise (PE) Activities Evaluation Process Management Guide -External PE activities evaluation methodology.PE quality standards and self-assessment tool - Internal PE activities evaluation methodology.Sustainable Quality management E-Platform for HEIs and PEs collaboration.HEIs, evaluating national and international PEs, will improve students, teachers skills in analytical and critical thinking, innovation, problem solving, etc.PEs will improve business management processes.

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  • Funder: European Commission Project Code: 2021-2-DK01-KA220-YOU-000048625
    Funder Contribution: 147,000 EUR

    << Background >>The Practice Enterprise bridges gaps between education and the world of business. It strengthens inclusivity in the learning process and empowers youth to take charge of their own learning pathways and learn at their own pace. Practice Enterprises reinforce academic skills and achievements, reignite interest in education, and raise student desire for self-development and the pursuit of lifelong learning. Online youth events offer the possibility to connect with peers and interact with youth from across Europe, actively involving youth in the learning process, increasing motivation, initiative, creativity and responsibility.Access to training and qualifications for all will be enhanced with the JOINUS project by providing a safe online event environment for youth. Low-skilled participants will have the opportunity to acquire skills and competences in a peer-sharing model in which they can simulate a work-based event experience without failing to meet the expectations found in real-world events and activities. This means that they can exercise common tasks over and over without fearing the consequences of making mistakes associated with real world events. They will have the benefits of virtual hands-on practice while avoiding the risks characterized in reality, while enhancing their virtual mobility and learning of new ways of working including remote learning.The project will develop a future-proof event model that will maintain pedagogical accessibility even during times of crisis such as that we are experiencing in the last year and will still face in the upcoming years. The demand for in-person as well as online is still very high and continues to be high. With the inclusivity of the JOINUS project, youth organisations from economically challenged regions can continue their internationalization strategy. Hopefully, this project will build a future-proof solution to allow the events experience to go online, while at the same time enhancing transferable digital skills acquisition for all participants.<< Objectives >>The main objective of the JOINUS project is to analyse, benchmark and develop a methodology and platform for operating online youth events within the Practice Enterprise programme. The project will develop a digital model for the 120,000 youth that participate in the Practice Enterprise programme across Europe each year, through which transnational activities can be carried out in a virtual and practice-oriented online format.As an alternative to live events, the JOINUS project will make it possible for the 5000 Practice Enterprises from 17 countries across Europe to take part in transnational online events and experience the international community of the Practice Enterprise, albeit online. The project focuses on promoting innovative methods and pedagogies and develops learning and sharing content that supports the use of ICT in education and training. Online events include fairs, competitions, challenges and exchanges.The project offers a digital experience for online job skills learning events using a realistic web-based and practice-oriented online events system, integrating new online ways of doing mobilities and new trends of moving job-based training online as thinking changes towards online events and exchanges. This will prepare youth for work in a real-life hybrid in-person/online business environment while offering the opportunity to develop online learning and online work skills such as those from the Top 10 Skills in 2025 by the World Economic Forum.The JOINUS project will develop an online event model that underpins and strengthens the teaching and learning of specific key competences for lifelong learning such as online communication, digital competencies, learning to learn, and a sense of initiative and entrepreneurship, as well as providing an experience with shifting work processes completely online.<< Implementation >>In the JOINUS project we will combine good practices and analyse the existing Practice Enterprise events focusing on competitions, activities and challenges and research and examine possibilities of future national and international online Practice Enterprise events. The aim is to analyse how online events can be realized, which tools and software could be used, what the planning for national and international events includes, the needs of the target groups, what the advantages are and which challenges may be faced and anticipated. Project activities include two key results, the planning and modelling of online activities and the development of a platform and resources for online events.The first result of the project includes the planning and design a future-proof model for the JOINUS online events and activities. The key to this result is to produce a transferable and adaptable model so that it can be used both within the consortium group and also outside with other countries and networks from across Europe. There are a number of large-scale events and competitions run across Europe and internationally each year, however many of these have been outright cancelled over the past 18 months. Our goal is to offer a transferable and adaptable model for online events that will allow our partners and connected networks to continue to host Practice Enterprise events using an accessible and inclusive online model.Partners will draft documentation and guides for the planning of JOINUS events including a step-by-step process and timeline from preparation to follow-up, necessary checklists, people to be involved, necessary IT requirements for youth participants, trainers and organizers of the event and provide examples for potential costs. Current in-person event and activity models will be reworked and adapted to the consortium’s needs for moving such activities online as needed and adapt the model’s visuals, terminology and wording to cater to the needs of the Practice Enterprise youth participants and trainers. Examples for an online set-up will be tested and possible designs/options presented. In addition, options for competitions and challenges that could be carried out online to accompany and round off the Practice Enterprise JOINUS experience will be modelled and developed. These could include enterprise challenges, elevator pitch competitions, business plan competitions and networking events.The plan and model will be combined, used for and included in the second result, the platform and online resources for online events. The key components of this result are guides and resource documents. The aim is to provide guide elements including step-by-step guides, digital guides on a project page, online / in-person trainings & seminars and feedback and evaluation form and methodologies.Text-based explanations will be used where necessary but kept to a minimum. The goal is to make the platform and resources intuitive, easily accessible, transferable and concise. Where possible infographics and visuals will be applied to provide appealing examples. This has proven to be an effective and much used method. Depending on the topic to be explained, especially looking at any more technical processes, short how-to videos will be produced. Texts, infographics, visuals and videos will link to further resources such as research publications, further examples, suggestions for adaptations and other findings. Resources that would go beyond the scope of the JOINUS project will be added and made available. An overall look and feel to the guides including terminology, colours, fonts, etc. will be produced in accordance with the project's visual identity.<< Results >>The future-proof JOINUS youth Practice Enterprise event model will provide a number of beneficial results for project partners and for any and all users of the Practice Enterprise methodology. One of the key benefits of the methodology is the internationality provided through the European and international network. Although transnational communication and exchanging are already established, transnational travels to other country's events include planning, financial burdens and timing challenges. The JOINUS model minimizes travel costs, increases the possibility for international participation and thereby, allows to provide more participants with an international experience while being at home. In addition, this also allows more people with disabilities to actively participate in an international event without having to face challenges that traveling long-distance can bring along.Practice Enterprise participants as well as trainers will learn and use new technologies and further improve their digital skills in an applied way of learning. Through the JOINUS model, plan and guides, youth participants and trainees will be able to easily get acquainted with new applications, processes and gain valuable ICT skills. Especially for youth who are about to enter the world of work, these skills are considered as fundamental. In addition, these skills are highly transferable and a key part of the World Economic Forum Top 10 in 2025 List of Skills.Challenges with mobility activities have forced a lot of institutions and organisations to cancel or delay planned events. Although quick adjustments to transfer some events or parts of events to online sessions can already be witnessed at small-scale, JOINUS expects to build a ready-to-be-used model allowing national Practice Enterprise networks to plan online events and to be able to quickly adjust to travel and organisational challenges.Implementing online transnational events will also give the opportunity for country Practice Enterprise networks that don’t have the financial capacity to implement their own national or transnational events, as project outputs will be open-source for all of the 17 network member countries that currently operate Practice Enterprises across Europe. There are currently a number of national Practice Enterprise networks that don't have the financial capacity to hold in-person events, either due to limited national budgets or due to the limited size of their national network and base of funding and participants.While classic events for Practice Enterprises can and will still take place, the necessity to provide models and examples of more digital encounters and communication has been rising. Physical events and fairs and meetings, digital communication, the physical Practice Enterprise setting and new means of online fairs and events will complement each other providing the best suitable and most flexible options for all Practice Enterprise institutions, trainers and youth.

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  • Funder: European Commission Project Code: 2020-1-DK01-KA202-075089
    Funder Contribution: 290,049 EUR

    The project aims to continue on the successes of the VETCOP project, an Erasmus+ project running from 2018-2020 with the goal of building an online platform that makes it possible for all Practice Enterprises to take part in international trade mirroring the very idea of the EU (digital) single market. The online platform consists of a B2B marketplace, a banking system and a login server. The new project will build further innovation to the VETCOP platform, including the development of an Advertising Module where trainees can learn and practice e-commerce, a Web Application that connects students and teachers and provides a forum for sharing information, documents and networking, an overall Messaging and Notifications system that connects the modules of the VETCOP software into the Web App and the Advertising System, a Monitoring and Ticketing system to ensure sustainability for the modules, as well as an innovative concept called Worlds, where student-run enterprises can operate in their own ''world'' - where time can stop and move around depending on where the students are in their learning process in comparison to the required business cycle.The national Practice Enterprises located in 18 European countries shall have access to the platform through which numerous skills and qualifications in the area of international trade can be acquired and hence, lead to increased employability, better career-development and reducing the risk of early school leaving. As well, with the current context of remote training and remote learning that we are experiencing during the 2020 crisis, the platform brings every aspect of the Practice Enterprise training online, offering the possiblity continue training activities completely online during shutdowns, as well as for disabled, disadvantaged and rural groups.The integration of the Worlds concept brings innovation into the Practice Enterprise concept by allowing student-run enterprises to operate in their own ''world'' - where time can stop and move around depending on where the students are in their learning process in comparison to the required business cycle. A Practice Enterprise is a student-run company that operates like a real business and silhouettes a real enterprise's business procedures, products and services. Under the guidance of a trainer and business mentors, students create their Practice Enterprises and are responsible for its performance. Each company engages in business activities, both nationally and internationally, with other companies within the Practice Enterprise network, following standard commercial business procedures and frameworks. With the Worlds concept, training can jump between fiscal periods, parallel economic worlds where the same company is experiencing two or more different economic realities, and offer the possibility to stop time for operations of the company example during the summer holidays.The Practice Enterprise bridges gaps between education and the world of business. It strengthens inclusivity in the learning process and empowers students to take charge of their own learning pathways. The platform shall offer the possibility for students to connect with their peers and learn at their own pace. Practice Enterprises reinforce academic skills and achievements, reignite interest in education, and raise student desire for self-development and the pursuit of lifelong learning. Connecting and trading with students from around the world encourages motivation and life skills. Students are actively involved in the learning process, increasing student motivation, initiative, creativity and responsibility.The Practice Enterprise approach emphasizes inclusive learning and participation with a focus on social inclusion. The programme has been recognised by the European Commission as a best practice for reducing Early School Leaving and also as a best practice for entrepreneurial and business learning by the European Training Foundation. The new portal will bring the programme to the next level while providing a platform for online learning and remote learning, connecting students, teachers, schools and countries virtually.The project is a partnership of four organisations engaged in VET education as well as eighteen associated partners. The Danish office for Practice Enterprises (International Business College), the international non-profit association of Practice Enterprises (EUROPEN-PEN International), the French office for Practice Enterprises (REEP EuroEntEnt), the German office for Practice Enterprises (Bfz-Essen) as well as the Swiss office for Practice Enterprises (Helvartis). IBC is applicant of the project and provides practical learning in VET schools across Denmark in economic and commercial education. Associated partners include the national offices for Practice Enterprises from the 18 European countries that will be participating in the testing and implementation and mainstreaming of the project outputs and results.

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  • Funder: European Commission Project Code: 2020-1-LT01-KA202-078028
    Funder Contribution: 154,030 EUR

    Project aim is to build a strategic partnership to adopt the on-the-job practical training methodology into individualized adults learning in Practice Enterprise (PE) and to integrate and combine theoretical knowledge with practical experience in VET curricula that adults would be enabled to develop attributes and skills for small or individual business creation and management.The methodology applied in the project will promote PE concept in an innovative way: VET education and business synergy and creation appropriate conditions for interaction of trainers/practices organizers, learners and business. There are many specialties in VET initial and continuous education, such as cooks, bakers, masseurs, manicurists, hairdressers, confectioners, accountants, beauticians, nursing workers etc., that graduates would like to build their business, but lack of confidence, support or specific knowledge stop them. The project idea is connected with PE methodology adaptation for adults, learning in VET - potential business creators. The project objectives and expected results are oriented to new innovative pedagogies developing learning-outcomes curricula that meet the learning needs of learners whilst also being relevant to the labour market as PE is a proven model for practical business and entrepreneurship training that helps learners to overcome the challenges of the labour market and competitive economy by putting their skills into action (Bianchi M., D.Gualdi and other: The contribution of virtual enterprises to competence-based learning: an assessment from the students' perspective: Case study. 2015). The PE prepares learners for their eventual entry into the real world of work. It puts the theory they’ve learned in the lecture hall to practice in a work-based environment.The objectives:1.To provide VET learners, teachers and community with a thorough understanding of the factors affecting and skills favouring learners’ entrepreneurship through the development of a pedagogical material for future business creators. 2. To develop VET teachers’ pedagogical approaches which can be used for new VET interested in implementing work-based PE model for individualized, blended adults learning.3.To foster VET learners to get aware, verify and continuously improve their level of entrepreneurship skills through the development of a new PE model that fit in well with adult lifestyles and learners’ skills self-evaluation tool. 4. To improve VET curriculum/modules by updating its content according to the needs of the labor market and the strategy of the VET institutions in initial and continuous adults education.Activities and results:1.Comparing of existing material, information, documents for PE (programs, level of skills, work organization, demand from labour market, employer connection, mentor companies, company visits both ways, needs by the companies, needs by curricula, needs from the general labour market in the EU and nationally, etc.) with the main focus on adults training how to work for yourself and own a small business.2.Creation of IO1: Set of Instruments for PE trainers working with blended, mixed adults’ groups, explaining how to work in PE with blended adults: diversity of ages, specialties, nationalities, initial education, social and professional status, as the AET is the most diversified area of education.3.Creation of IO2: Learners Guide: From being Learner to Being an Owner with description of all phases how to became an owner.4.Sharing of good practices on adults’ assessment tools and creation IO3: Entrepreneurial Skills Self-Evaluation Box for individualized adults’ skills evaluation, combined with EntreComp competencies levels.5.Development of IO4: Recommendations for improvements learning module(s) /curricula of different AET programs in initial and continuous VET learning, according to the need of different learning programs (cook, baker, masseur, manicurist, hairdresser, confectioner, accountant, beautician, nursing worker etc.,).5.Exchanges of trainers - learning abroad. 6.Creation/reorganization of PE in involved VET schools.7.Testing of Intellectual outputs with learners, trainers, other stakeholders during round tables and collected feedback incorporation. 8.Creation a publication of good practice examples of PE in adults’ education with tips, recommendations.Target group:1. Adults (from 18 years) in initial or continuous VET education;2. VET Trainers/teachers;3. Practices organizers/AET institutions/ PE networks.Partnership consist of 6 partners:Lithuanian Practice Enterprises Association: Lietuvos imitaciniu bendroviu asociacija LIBA, LithuaniaFrench Practice Enterprises Centre REEP EURO ENT'ENT, FranceVET School: ORTAKOY 80.YIL MESLEKI ve TEKNIK ANADOLU LISESI, TurkeyVET school: Vocational Education and Training Centre Zirmunai, LithuaniaVET School: EPRALIMA_Escola Profissional do Alto Lima, C.I.P.RAdults education provider: Association PROMETEO, Italy

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