
INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS
INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS
41 Projects, page 1 of 9
assignment_turned_in ProjectPartners:BOSNIAN REPRESENTATIVE ASSOCIATION FOR VALUABLE OPPORTUNITIES, ASOCIACIÓN CULTURAL INTEGRA, KADIN VE GENC GIRISIM MERKEZI DERNEGI, DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO, INNOVATION AND SUSTAINABLE DEVELOPMENT INSTITUTE - NGO ASBL +5 partnersBOSNIAN REPRESENTATIVE ASSOCIATION FOR VALUABLE OPPORTUNITIES,ASOCIACIÓN CULTURAL INTEGRA,KADIN VE GENC GIRISIM MERKEZI DERNEGI,DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO,INNOVATION AND SUSTAINABLE DEVELOPMENT INSTITUTE - NGO ASBL,EMINA PALYAORIENTACIOS ALAPITVANY,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,FUNDACJA AUTOKREACJA,ECONOMIC INTELLIGENCE CENTER,CENTAR ZA PODRSKU LOKALNOG I REGIONALNOG RAZVOJA CEPFunder: European Commission Project Code: 619148-EPP-1-2020-1-AL-EPPKA2-CBY-WBFunder Contribution: 140,601 EURThe main aim of the project is to promote the social entrepreneurship of young women. Gender inequality continues to be a significant issue worldwide. The lack of role models and mentors, gender pay gap and unequal access to funding and venture capital are some of the main obstacles that women face. Cultural barriers appear to be part of the issue, with women not supported or encouraged into entrepreneurship in the same way as their male counterparts. In lots of cases, women faced stereotypes and had to overcome others’ expectations. Of course, women are not just missing from business. Although they account for up to half of the global population, their presence is lacking in entrepreneurship, government and higher levels of professions like STEM professions, medicine, politics and law. The motivation of this project is to facilitate, educate, intricate and reinforce women in social entrepreneurship in order to acquire business fundamentals, provide finance and cost management tools in order to face both systemic and personal barriers to accessing capital. The project aims to create an online business accelerator simulator to help them access information regarding social entrepreneurship and a space for idea sharing, brainstorming and access to possible investors.GEMINI focuses on three main target groups; firstly young women who want to become social entrepreneurs , secondly to Youth Workers (trainers, facilitators, consultants etc) who train, empower and support youth on entrepreneurial topics. The third group are the already successful women entrepreneurs, whose role must be heightened in order to provide an inspiration for the new generations. The Project, through its activities envisages to support Youth and Youth Workers on social entrepreneurship by equipping them with skills and knowledge on the topic. Youth Workers are the connection link with a wide network of youth as they work closely with them. Moreover, it expected the Youth Workers to have a wider dissemination of the projects aims, goals and results to youth as they come in contact with many and diverse youth groups. The project overall is expected to mobilize more than 30 young women and update the skills of 30 Youth Workers. Project partners are the Economic Intelligence Center from Albania, the Social Innovation and Cohesion Institute from Greece, the Nötárs Közhasznú Alapítvány from Hungary, the AUTOKREACJA FOUNDATION from Poland, the INNOVATION AND SUSTAINABLE DEVELOPMENT INSTITUTE - NGO A.s.b.l. form Luxembourg, the Kadın ve Genç Girişim Merkezi Derneği - Woman and Young Entrepreneurship Centre Association from Turkey, the ASOCIACION CULTURAL INTEGRA from Spain, the Drustvo za razvijanje prostovoljnega dela Novo mesto from Slovenia, the Bosnian Representative Association for Valuable Opportunities from Bosnia and the Center for Support of Local and Regional Development from Montenegro.
more_vert assignment_turned_in ProjectPartners:PYLON ONE, Asociatia Clubul Tinerilor din Sfantu Gheorghe - Szentgyörgyi Ifjúsági Klub, SDRUZHENIE ZA INOVATIVNO MISLENE, ASOCIATIA TINERILOR CU INITIATIVA CIVICA, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXISPYLON ONE,Asociatia Clubul Tinerilor din Sfantu Gheorghe - Szentgyörgyi Ifjúsági Klub,SDRUZHENIE ZA INOVATIVNO MISLENE,ASOCIATIA TINERILOR CU INITIATIVA CIVICA,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXISFunder: European Commission Project Code: 2021-2-EL02-KA210-YOU-000049965Funder Contribution: 60,000 EUR<< Objectives >>Voices4YOU is a project focusing on equipping youth workers with the storytelling and animation tools tο be used in their work with youth, focusing on youth participation and active citizenship issues. Storytelling and animation are methodologies that help youth visualize their voices, make them stronger, make them more efficient, in establishing their views in democratic participation. We want to make storytelling & animation a useful tool in the hands of youth to support their causes.<< Implementation >>The Voices4YOU project has the following activities:- 2 transnational project meetings (TPM) in Greece and Romania- 4 Workshops, 1 per partner- The production of an eHandbook- The development of a Digital Platform- The production of Educational Material for the project topicAlso, informative material will be produced for dissemination purposes.<< Results >>The project will equip youth professionals with innovative practical tools to use in their work; storytelling and animation. Youth workers will support active participation of the young people with fewer opportunities with the aim to bring about social change.In the long term, the project will reinforce the international dimension of youth work, the capacities and international scope of the partners. Ultimately, the project will impact the influence and recognition of youth work, and ultimate
more_vert assignment_turned_in ProjectPartners:STOWARZYSZENIE AKTYWNE KOBIETY, ASOCIATIA EU-RO-IN, HORSEED, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, Nordic Horizon Institute ABSTOWARZYSZENIE AKTYWNE KOBIETY,ASOCIATIA EU-RO-IN,HORSEED,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,Nordic Horizon Institute ABFunder: European Commission Project Code: 2020-3-SE02-KA205-003070Funder Contribution: 56,513 EURIn our days, migration of young people into the labor market raises big obstacles for Member States, since young people aged 15-24 have been one of the greatest victims by the economic crisis in regard to their employment prospects.The condition for young women at that age is much worse. According to the Eurostat figures for 2017, the unemployment rate has hit 16.2%. Taking a closer look at the statistics of 2017regarding the partner countries of the project, we would be surprised to find that the number of unemployed young people in Greece is 48.2 per cent, which means that around 1 in 2 women is unemployed; in Sweden, the unemployment rate was 8 per cent in 2013, but progressively decreased over the time considered and was 6.8 per cent in 2019. In 2019, however the rates was 6.9 percent among women, and that's why Swedish partner decided to be the leader of the project, bringing optimism and confidence for similar positive results. The Norwegian partner is also on the lead of the program as Norway present the percentage of 4,8%. In Romania 18,6%, meaning that about 1 every 5 women is unemployed and in Poland 15% with 1 every 6 women between 15-24 years old being unemployed (Eurostat, 2017). We all have to realise that young women are a fundamental asset for European economies and societies. Therefore, empowering young women, by creating the proper conditions to actively participate in the labour market, is considered imperative for the economic and social development and for the sustainability of European societies.The goal of this relationship between the five organizations is to encourage behavior and the sharing of common practices in the field of soft skills in order to foster the technical inclusion of young women into the labor force. The project will help, on the one hand, professionals working with young people to boost their soft skills and enhance digital education programs targeted at them (especially young women belonging to vulnerable communities, immigrants, migrants) in order to train them with soft skills and strategies to promote their employability and socio-educational and personal growth and to promote their progress. In the other hand, it would give young people the ability to develop their basic communication skills and core skills by engaging activities and learning environments, and to expand their prospects for seamless transition into the job force.The purpose of the project is an international synergy between 5 European organisations with the same need - TO DEVELOP THE SOFT SKILLS AND COMPETENCES OF YOUNG WOMEN TO INCREASE THEIR OPPORTUNITIES OF INTEGRATION INTO THE LABOR MARKET. Having as target groups youth workers, trainers, ICT and digital technology experts involved in youth education belonging to partner groups, as well as low-skilled women and young women belonging to disadvantaged groups (i.e. women living in remote areas, refugees, migrants), we propose a project having the following objectives:1.Tο increase the prοfessiοnal development in soft skills and competences of each partner by means of 4 Short-term joint staff training events,2.To strengthen the networking among partners by develοping a website named Skills4Jοb, including best practices in skill acquisitiοn, discussiοn fοrums, flipped classroom, flashnοtes, screen capture videοs of tutors giving online tutοrials, ebοοks, etc,3.To launch an awareness-raising campaign - SKILLS4JOB. The οbjectives will be achieved thrοugh:*4 Shοrtterm joint staff training events during which the target grοups will learn 4 TRAININGS in the fοrm of wοrkshοps:Training 1: Sοft skills literacy - Yοung Wοmen, Training 2: Cοmmunication advance for a better carrer, Training 3: Business simulatiοn , Training 4: Cοnfidence Skills. SKILLS4JOB website as digital netwοrk amοng partner οrganisations will οrganised, which will spread knowledge and training to the yοung women through asynchrοnοus methοds (forums,lecture materials, etc),*The awareness raising campaign, SKILLS4JOB, where οur target grοups will interact with the public and get οur project's message for the need for sοft skill develοpment οut to peοple and pressurise decision-makers, The transnational character οf the prοject helps all partners in their professiοnal develοpment in teaching skills,tο cοmpare approaches οffered by the 5 partner countries on digital skill development, to becοme more complete in their work with youth,more visible at natiοnal and internatiοnal level and mοre familiar with Eurοpean tοοls to implement a prοject.
more_vert assignment_turned_in ProjectPartners:ASOCIATIA EU-RO-IN, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, ASOCIACION CULTURAL Y DEPORTIVA LAHOYA, Asociacija Aktyvus jaunimas, IN2 DIGITAL INNOVATIONS GMBH +2 partnersASOCIATIA EU-RO-IN,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,ASOCIACION CULTURAL Y DEPORTIVA LAHOYA,Asociacija Aktyvus jaunimas,IN2 DIGITAL INNOVATIONS GMBH,S.E.A.L CYPRUS (CYPRUS ORGANIZATION FOR SUSTAINABLE EDUCATION AND ACTIVE LEARNING),Ecocenter AlapítványFunder: European Commission Project Code: 2021-1-DE04-KA220-YOU-000029143Funder Contribution: 239,171 EUR<< Background >>Climate change and environmental degradation are an existential threat to Europe and the world. The European Commission’s outline and guide, the European Green Deal, is the way leading to transforming Europe the first climate-neutral landmass by 2050, scoping in suitability without leaving anyone behind. To reach this 2050 objective, activity will be required by all segments of the economy, counting: contributing to environmentally-friendly innovations; supporting industry to improve; turning into cleaner activities, cheaper and more beneficial shapes of private and open transport; decarbonizing the energy segment; guaranteeing buildings are more vitality effective; working with universal accomplices to progress worldwide natural benchmarks. The only way that the aforementioned objectives may be achieved is by turning climate and natural challenges into real opportunities, by fair and comprehensive activities for all. Reaching this target will require activity by all segments of economy, including investing in environmentally friendly technologies supporting not only industrial but also individual activities to innovate and turning out cleaner.Additionally to the Green Deal approach, Paris Agreement set it clear that in order for the long-term temperature objective to be reached, nations should reach a worldwide reduction of emissions as soon as possible to conclude to a climate-neutral world by mid-century. The Paris Agreement clarifies that bringing all nations into a common cause is a powerful tool to undertake ambitious efforts to combat climate change and adapt to its effects. In this line of approach, the idea of completely understanding technology development and transfer for both improving resilience to climate change and reducing Green House Gases emissions (GHG) can only be approached if technological improvements act in accordance to those scopes. Finally, the importance of technological frameworks to act as guidance for environmental pollution reduction, are being underlying. Apart from the ambitions and goals having been set in line with GHG minimization and environmental pollution limitation, the Sustainable Development Goals completes the targets that should be achieved for adding value to human living and environmental survival. The call refers to action by all countries – poor, rich and middle-income – to promote prosperity while protecting the planet. The organization recognizes that ending poverty must go hand-in-hand with procedures that construct financial development and address a route of social needs counting training, wellbeing, social assurance, and work opportunities, whereas handling climate change and environmental protection.Finally, it is of high time to live in a world equal for all, without leaving no one behind. May the world, the research and the innovative techniques get more and more improved but this improvement can not be assumed as important as it would be if it was accessible and reachable from all. Unfortunately, people with fewer opportunities are not always included to the innovative approaches. For that reason, GENTLY can be the milestone for a new innovative EUROPE whose improvements and innovations are accessible to everyone.<< Objectives >>GENTLY focuses on three out of 17 sustainability goals that are the goal number 4 ‘Education’, goal number 12 ‘Sustainable consumption and Production patterns’ and goal umber 13 ‘Taking urgent action to compact climate change and its impacts’. The development of a framework able to simultaneously deal for empowering the actions needed to achieve sustainability goals; is among others a major scope of GENTLY.Accordingly, it is inevitable to act in line not only with Green Deal and Paris Agreement but also with Sustainability goals in order to ensure the well-being and environmental survival. In this line of approach, GENTLY aims to highlight the main pollution parameters, inform the individuals about eco-friendly alternatives to everyday practices and services used, ‘reward’ eco-consciousness companies and services, educate individuals about environmental facts. Finally, it is of urgent importance for an equal Europe and equal world to look forward without leaving no one behind. GENTLY focuses on both youth workers but also people with fewer opportunities. GENTLY tragets at using the available digital means so as to transfer the knowldede about energy efficiency and green deal practices to a wide target group. GENTLY is an innovative energy efficiency maximization-based project that strives for European Union (EU) targets achievement as it is aligned with youth awareness for energy efficiency actions, environmental emissions, and promotion of EU green deal targets and measures for energy efficiency maximization through empowering young people. The main objective of the current project is to offer added value, reclaim international cooperation, and the available digital means for informing and educating the youth in a non-formal playful, and joyful way. The main scope of the project is to create an innovative package of games that will include both board and online games of two levels (easy and professional) to include a wide variety of youth. Therefore, having as target group youth workers and young people (and youth with fewer opportunities), the project’s objectives are: - To conduct research analysis investigating climate change facts and green deal actions scoping in energy efficiency maximization and green deal reclaimed- To design, test, and publish an innovative training game package for youth workers and young people that will guide and support them to provide quality training on target groups (youths and youths with fewer opportunities) on energy efficiency issues - To deliver training courses to train youth workers, in learning processes related to energy efficiency issues, through green deal games-To involve companies in professional games indicating actions for environmental protection align with dissemination elimination and minorities’ support-To exploit as much as possible, partners' experience and skills to result in a highly innovative and useful package of game-based learning package.<< Implementation >>The intention is to work at the very best viable stage of engagement, to ensure happy members between all challenge events, to be aware of information, to respect contributors' distinct expectations, the time and the needs for GENTLY to achieve the desired outcomes. Plenty of time could be allotted to practical activities and to cooperation with appropriate experts. 1. The GENTLY research analysis investigating climate change facts and green deal actions scoping in reducing climate change activities (PR1), which simultaneously examines young people's knowledge and awareness of climate change issues and green deal practices, how they relate to them in different contexts, and how to best engage and participate in local and international actions to address this problem, the Best Practices Guide on Application Game (easy game) (PR2), and a Board Game designed properly also for people with hearing or seeing problems (PR3).2. A minimum of 19 trained (C1) youth workers (2 from each country + at least 5 at the local level) to learn how to use GBL in youth learning about energy efficiency concerns in a C1 short training event for youth;3. A minimum of 26 young people (3 from each nation plus a minimum of 5 at the local level) to participate in GBL procedures in order to improve their knowledge of environmental hazards and green deal practices both locally and globally;4. A minimum of 2 companies (2 from each country) to participate in professional game (PR3) indicating actions for environmental protection align with dissemination elimination and minorities’ support;5. 8 multiplier events (7 multiplier events and 1 Final Conference) to raise awareness of the project, its project results, and outcomes among youth workers and learners, as well as other stakeholders (climate change and sustainable development organizations, youth organizations, policymakers and reformers, youth workers/trainers/educators working with young people, and so on).- Each partner will have the opportunity to learn about GBL as it is practiced in their own country, exchange good practices and experiences, develop common recommendations and guidelines, and improve learning through a fun, motivating, and stimulating GBL environment; - The project will facilitate the collaboration between key people and Youth workers from each partner and the social integration of youth from different countries, cultures, and way of life; - European international mobility of project participants; - Final conference informational material and publications translated into partners’ languages; - Social and media campaigns; - Language and social competence of project participants through active transnational communication and involvement in project activities. A set of activities are also included in the project: -Project Management includes agreements, administrative work, financial and budget control, time management, roles and duties allocation, reporting templates, communication methods, and reporting procedures, where the coordinator will be accountable with cooperation from all partners. -Project Evaluation and Quality Assurance Strategy will be set up at the start of the project and will include a detailed description of the quality and risk management plan as well as quality assurance procedures to ensure the quality of project deliverables. -Dissemination Plan will be developed to define dissemination actions aimed at project stakeholders and the general public. -Sustainability and Exploitation Plan will ensure that the partners may make the most use of the resources generated, both inside the partnership and with other institutions, during and after the project. At the end of the project, findings, package of games will be communicated to new contexts and disciplines of study. The PRs will also be accessible to the public via the project's website. This will allow, in the long run, to further formalize project PRs at the policy, as well as to make established approaches.<< Results >>The project's outcomes are extremely related to the project results and activities completed during the project's implementation period; as main objective of GENTLY is to be formed so as to combine multiplier benefits:The main outcome through GENTLY is to provide EU with a package of tools, through the use of GBL so as to empower young people, aware them about environmental threats and train them about green deal practices for energy efficiency maximization and emission minimization. The consortium will start with the practice of the PRs. The GENTLY area research (PR1) can be the first PR to be produced aiming to research the knowledge of youth about environmental problems and green deal practices so at to maximize energy efficiency and minimize environmental pollution, and the way to achieve the greatest interaction and participation in actions to address this hazards and reclaim practices to save the world. PR2 is a package of both boar games and the application development for providing GBL through digital means. It will include both facts (hazards separated in main categories) and actions (green deal practices) that should be properly allocated so as to result in a net-zero emission world. PR3 is the transformation of both the board game and the application, so for people with fewer opportunities to be able to participate and take advantages of the GBL developed (e.g. audio games, braille code board game etc.). PR4 includes the interaction and the real-time participation of companies with young workers. Companies will have the opportunity to both educate their workers, but also to be given a realistic approach to improve their eco-friendly profile by simultaneously empower people with fewer opportunities. All PRs consist a completed educator’s package framework, innovatively designed, illustrated and tested, so for both the educators and the young people to be able to take advantage of GBL, improve their educational background, broaden their horizons, participating in EU activities that will enrich their skills and awareness, equip them to properly alter and shape both a next generation EU and consequently a new world. In addition to the POs, 5- day quick-time period training events (C1+C2) will be organized. For the duration of the training, the youths will be skilled on how to utilize the PRs to empower youths to act accordingly both environmental practices but also without leaving no one behind and use the positive means available by EU, via GBL. All PRs will be pilot-examined at the youth throughout C1. Comments and pointers for improvement of PRs may be given through young people on C1. C2 can be a five-day getting to know activity for youth. They may be concerned in the three PRs (PR2, PR3, PR3) to pilot test the games and they may supply comments after the end of the gaining knowledge of occasion to allow improvements and adjustments of every PR. Besides the PRs and the educational events, seven multiplier occasions such as the very last multiplier event (international conference) can be applied for disseminating the venture's outputs and results. All of the undertaking is designed primarily based on the wishes of the goal institution and at the long experience of the assignment’s companions. The method with a purpose to be evolved and observed via the partners, will pay attention on the success of the venture’s effects.
more_vert assignment_turned_in ProjectPartners:SDRUZHENIE ZA INOVATIVNO MISLENE, INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS, EIfI-Tech., NGO NEST BERLIN EV, ASSOCIATION CARQUOIS +1 partnersSDRUZHENIE ZA INOVATIVNO MISLENE,INSTITOYTO KOINONIKIS KAINOTOMIAS KAI SYNOXIS,EIfI-Tech.,NGO NEST BERLIN EV,ASSOCIATION CARQUOIS,EVROPAIKO KENTRO KOINONIKON EPISTIMON POLITISMOU KAI ATHLITISMOUFunder: European Commission Project Code: 2022-2-DE04-KA220-YOU-000099970Funder Contribution: 250,000 EUR<< Objectives >>FELLOWSHIP is an effort to increase awareness, knowledge, skills, & competences of youth, by involving youths in Game-based learning (GBL) processes & methodologies (Outdoor Game, Online Serious Game, Boardgame) offered by youth workers to empower them to improve their emotional intelligence skills in order to achieve social development. GBL provides increased motivation, raised interest in specific topics, multiple representations, and an open-ended approach of own learning process.<< Implementation >>A Database and e-handbook measuring youth and youth workers attitudes and knowledge level An Outdoor Games Guide to promote the advantages of Emotional IntelligenceA Board Game on Improvement of Emotional IntelligenceA Digital/Serious Game on Conversation FlashcardsA Youth Workers Training on FELLOWSHIP GBL ResourcesA Youth Training with FELLOWSHIP GBL ResourcesDissemination and Communication activitiesEvaluation and Impact measuring activities<< Results >>The project's outcomes are extremely related to the activities as the main objective of the project is to combine multiplier benefits: The main outcome is to provide the EU with a package of tools, using GBL to empower and train young people, to improve their performance at school or work, physical health, mental health, relationships and social intelligence by developing their emotional intelligence skills (Self-management, Self-awareness, Social awareness, Relationship management).
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