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Croatian Philological Association

Country: Croatia

Croatian Philological Association

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-2-HR01-KA210-VET-000050920
    Funder Contribution: 60,000 EUR

    << Objectives >>RobotTheater focuses on building the new cooperation models between humanities and science departments in developing new and innovative projects that will enhance knowledge sharing and decrease the gender gap since robotics is usually associated with male dominance while humanities and drama are perceived as the female expertise field. This project will equip professionals with innovative hands-on STEAM activities which blend drama techniques, storytelling, coding and robotics.<< Implementation >>RobotTheater main intellectual output is the Comprehensive guide for professionals which will be done through short following sections: research in methodology, testing and staging robots on the scene and development of the action and recommendation plan. Very important part of the process are multiplier events which will address 100 professionals in robotics and drama and provide an interactive discussion and analysis of the needs on the market and new STEAM projects in theater an robotics.<< Results >>We believe that this project will result in more theater plays that use robots either in simple or more complex variation in the upcoming years. Moreover, new knowledges and skills will enable creation of currently non existent cooperation partnerships between robotics and drama professionals and thus stimulate the development of completely new creative projects. This guide will enable rural, and less urban areas to compete equally with projects in urban areas.

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  • Funder: European Commission Project Code: 2021-1-HR01-KA220-VET-000034642
    Funder Contribution: 172,330 EUR

    << Background >>Nowadays, when we are shaping the professions of the future, the COVID-19 pandemic has deeply influenced the economies of the country and the number of jobs has increased significantly. According to World Bank datas, most of the countries (80%) of the world are not ready for the digital education that entered our lives with the COVID pandemic.Countries that are not ready for digital content have great difficulties in this area. Whereas,UN 2030 goals - 8th target - Sustainable Development Goals have been determined to encourage employment. The bans imposed due to the pandemic caused 1.4 Billion students to stay out of education. This situation has also hampered the development goals of the countries.For this reason, our project aims to improve the digital education conditions of EU countries and to prepare a qualified digital education infrastructure for future generations with the awareness of innovation. Within the scope of this target;General Purpose:To identify digital gaps in Robotics, IoT and Cloud Computing for VET and to develop teaching materials with an assessment system to improve this situation through interdisciplinary training and guidance.In the same framework, the special purpose of our project is to train at least 140 VET students and 15 teachers with the Hands-on Robotics, IoT and Cloud Computing teaching material and self-assessment system we will develop and to visit 10 VET centers and SMEs in this field and is to explain the importance.<< Objectives >>The goals of our project:•To ensure the development of digital skills and innovative technologies to improve the teaching environment•Guiding students by showing them which areas they are lacking through innovative assessment•Increasing the motivation to learn with the necessary feedback•To use more efficiently the time the teacher will spend to determine the student's level of readiness•Raising awareness of the importance of Robotics, IoT and Cloud in digital education and job market•Developing new approaches and possible training methods for the qualifications of educators•Promoting distance education systems due to the increasing importance of digital education due to Covid-19•Development of digital skills and distance education at the education and training level•To promote continuing vocational education and training with easy access to content through our distance learning platform•To ensure that the skills and abilities of current students are compatible with the basic skills and abilities in the labor market• Ensuring and encouraging cooperation in the field of Vocational Education and Higher Education•To train qualified manpower that can lead research in the field of AI at vocational school, associate degree and undergraduate level and to encourage the European digital industry level•Supporting strong partnerships between business and educational institutions•To support corporate and individual development•To support R&D activities•Reducing mismatches in the qualifications of job seekers in the employment market by developing concurrent curricula through strong and lasting partnerships between socialpartners, private sector, universities, non-governmental organizations and VET providers•To promote the development of skills and competences of trainers and teachers through work-based learning•Strengthening the international dimension of education and training•To ensure the modernization and professionalism of our institutions•To develop working capacity and professionalism at EU and international level<< Implementation >>Our target group:VET and university students,Teacher-educators.3 meetings will be held within the scope of our project and will be completed in 24 months. 2 people from each institution will attend the meetings. 6 Conferences are planned in the project. Each partner will give seminars about the project and the intellectual outputs and visit the VET center&SME.We expect more than 300 people to benefit from our project with seminars and conferences.All activities are planned in full compliance with the EU DigComp framework,EU Digital Agenda, World Bank Employment Reports,UN Sustainable Development Article-4 Quality Training and Erasmus+ Covid-19 call.Project brochure, Web Site and printed materials will be prepared for the dissemination and awareness of our project.Since all the IOs to be developed within the scope of our project are in the field of Information Technologies, the material development methodology ADDEI (Analysis, Design, Development, Implemantation and Evaluation)<< Results >>Our intellectual outputs to achieve these goals:IO-1:A valid, reliable and useful self-assesment system based on AI will be developed.IO-2:An innovative and hands-on teaching material will be developed in the fields of R-IoT-C, where the evaluation system to be developed can be applied and which is considered asthe professions of the future.IO-3:E-learning platform will be developed in order to deliver your trainings to VET students and more.The impacts that envisage are:Problem-solving skills; motivating to learn IoT, Robotics and Cloud Computing that's why improving IT competences; improving the collaborative learning environment, contributing to the training needs for practice, focusing on Industry 4.0 technology training, developing an innovative assessment system and offering a fair and student-oriented program; linked to professional profiles students and teachers will strengthen understanding of and action for Robotic, IoT and Cloud Computing education through the cross curricular activity and collaboration to be established among VET schools, SME, University and NGO.

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  • Funder: European Commission Project Code: 2020-1-HR01-KA201-077800
    Funder Contribution: 210,900 EUR

    “ARTIE: Artificial Intelligence in Education - challenges and opportunities of the new era: development of a new curriculum, guide for educators and online course for students” is a 24 month strategic partnership composed of three schools and two organizations dedicated to school education: I. osnovna škola Čakovec (CRO), Agrupamento de Escolas do Barreiro (PT), I Spoleczna Szkola Podstawowa im. Unii Europejskiej w Zamosciu (PL), Croatian Robotics Association (CRO), and Nefinia (NE). In today’s hyper-connected world, artificial intelligence is a vital competence, especially for kids and young people. They need to understand what is behind the screen of their smartphone, how artificial intelligence might be (mis)used and how social media works. Digitalisation is also changing how people work and what skills they need. Labor market has a major shortage of experts in field of AI. A recent report from IBM, Burning Glass and Business Higher Education Forum shows that the number of job opportunities for data and analytics skills will increase by 364,000 to 2,720,000 in 2020. Partners organizations noticed that the education system still did not develop a comprehensive educational resource for Primary and Secondary School level and only a few enthusiastic teachers are self-initiated and teach students about AI.The ARTIE project outline a number of relevant European Commission policy objectives, which remain more valid than ever. These include:-support for high-quality education-improving its relevance-developing Europeans’ digital skills and making them more visible-boosting innovation and digital competences in all education institutions-opening up education systemsThe methodological approach of the ARTIE project is based on multidisciplinary approach, Problem Based Learning and Game Base Learning in order to solve real life practical situation; collaborative problem solving as an effective tool for creative thinking and learner-oriented methodology.The ARTIE will:- introduce and test innovative methods of teaching STEM subjects, robotics and artificial intelligence skills (innovative multidisciplinary approach aiming at interconnection)- make use of the newest technological innovations and tools to solve everyday problems using coding skills- emphazise collaborative problem solving as an effective tool for creative thinking and learner-oriented methodology- use of Problem-Based Learning (PBL) will allow for active learning, better understanding and retention of knowledge- teach students how to solve problems creatively using newly gained experience - promote STEM and business ideas connected with robotic and artificial intelligence through close cooperation with local institutions and educational centers The ARTIE objectives:- the development of a comprehensive curriculum that will provide students in primary education with the early acquisition of knowledge and skills to develop future competences- the development of methodological manuals, teaching plans, examples of good practice that will encourage teachers to teach the latest (rapidly changing) technology- creating an international network of collaborating teachers, sharing experiences- to share experiences and good practices at local, national and international level with teachers from different schools, local authorities, policy makers- provide students with innovative educational content in the field of robotics and artificial intelligence, deepen knowledge and skills, increase interest in jobs of the futureThe project primary target groups are:-students (10-15 years old)-teachers, tutors and counselors The project secondary target groups are:-students and families -local school authorities and policy makersIn total, 540 participants are expected to be directly involved in project activities.Main ARTIE activities are:-Continuous management, assessment and dissemination, including 4 transnational partner meetings-Development of 3 outputs including audiovisual material-3 local Student Pilots on online course for student-4 Local Forums to address transition within the schools and present project results-An international final conferenceARTIE main final result is the “AI-Edu Kit” composed of:-IO1: Artificial Intelligence in Education: A new curriculum-IO2: Challenges and opportunities of the new era: A Handbook for Teachers-IO3: Twinspace - an open window to other educational realities: Online course for studentsAll project outputs will be available online in all partner languages and in English.At least 7500 people will be involved indirectly through a Dissemination Plan. At least 50 Primary Schools will receive the ARTIE AI-Edu Kit for its use and exploitation. Our “Quality and Evaluation Framework” will pin down the necessary measures to ensure that our products are good quality, fulfill their objectives and to evaluate the pedagogical innovations proposed.

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