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BE INTERNATIONAL

Country: Czech Republic

BE INTERNATIONAL

8 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2021-1-ES02-KA210-YOU-000035403
    Funder Contribution: 30,000 EUR

    << Objectives >>The main goals of the project are:-An increasing active approach to citizenship among young people.-Exchange and share different methods of participation among the partners involved. -Providing Youth Workers with knowledge, tools, and experiences to enhance their capability in order to promote active citizenship with their young people through blended methodology with the focus on gamification-Raising awareness of the support the EU provides for young people to achieve their goals among the<< Implementation >>There will be local activities, interviews with decission makers and youth workers to compare their perspectives about ideas and innitiatives. We will have a seminar with 16 youth workers, 4 per partner to share and compare the results about surveys perspective. After that we will ellaborate materials, games and a tool-kit plus a final evaluation event in the municipality of CInisello with 2 youth workers from every country<< Results >>- a website for sharing Youth innitiatives to increase and share participation and active citizenship in decission making- - An increase in awareness of youth, about active citizenship and participation, how to be more active and what tools from the EU they can use - measured by surveys among youthAt least 30 young people will have directly been trained in gamification and active citizenship method

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  • Funder: European Commission Project Code: 2020-1-EE01-KA205-077580
    Funder Contribution: 59,693 EUR

    The ability of a student to recall the skills they’ve been taught is essential to their future success in whatever role they fill. Unfortunately, traditional learning methods have low retention rates, while games on the other hand increase the retention. There are many studies conducted on the topic of incorporating games in a classroom/work space, one of them showed, students who played learning games ended up with 11 percent higher factual knowledge, 14 percent higher skill-based knowledge, and 9 percent higher retention rates than those who used other approaches. Employers also see an increase in non-required activities since games raise the level of social engagement in learning processes. Another trend in global education is the use of educational escape rooms and discovering its potential to be one of the most engaging ways for learning. Escape room mechanics provide the most immersive experiences to learners. Organizations involved in this consortium have experiences in working with educational games as well as educational escape rooms and would like to discover the possibility of creating scalable educational escape boxes that can be used in both youth work settings as well as in classroom settings. This innovative approach would like to discover engagement mechanisms of escape rooms and by adding a substantial educational value to them create new forms of activity for youth organizations cooperating with educational institutions and youth centers.Aim: Strategic partnership aims to explore the use of educational escape boxes in youth work and design innovative educational methods that develop competencies of young people connected to socially relevant topics. Objectives:•To explore game-based learning and the use of escape game mechanics applicable to social education of young people; •To develop a comprehensive manual on the use of educational escape rooms in youth work; •To design, test and promote 4 educational escape box formats based on social topics; •To promote game-based learning and the use of escape game mechanics among educators through training them in using innovative methodology;•To strengthen cooperation between youth organizations and educational institutions for joint development of social and civic education; •To increase operational capacity of partner organizations in delivering quality educational services to young people and educators;•To develop young people’s social and civic competencies by the means of using educational escape boxes;The project foresees the involvement of educators & youth workers, young people, policy-makers and decision-makers of education & youth work field and will produce several tangible results such as: The Breakout Box Manual & Breakout Box KitsTarget Groups for projects outputs:Breakout Manual is aimed at youth workers, voluntary youth leaders and educators who are interested to incorporate an innovative approach in their youth work activities and services of their organizations. The training activity as well as the toolkit will allow this target group to engage in developing their own educational escape boxes. Breakout Kits are educational escape boxes developed on specific relevant topics and target young people aged 16+ who are engaged as players (learners) in the final products. This target group will also be part of testing and further implementation of the escape boxes.With this project we seek to bring innovative methods into youth work & education practices allowing for more practitioners to provide young people with high quality engaging methods for civic and social engagement.

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  • Funder: European Commission Project Code: 2014-2-EE01-KA205-013114
    Funder Contribution: 64,719.2 EUR

    With the Strategic Partnership “Boys don’t cry…? Mainstreaming gender in youth work”, the promoters wanted to develop and transfer educational tools and organisational practices to de-construct gender roles and stereotypes in youth work.The project developed co-operation, fostered new ideas and exchanged best practices among organisations in order to transversally address gender mainstreaming in youth work around Europe.The results of the project underline the transversality of gender mainstreaming, addressing the way how femininities and masculinities are constructed and how it affects society in general and youth work in particular. That’s why this strategic partnership results were specially addressed to youth workers, trainers and educators, to develop learning tools aiming at mainstreaming gender in youth work through Human Rights Education and Non-Formal Education methodologies.This mid-term Strategic partnership supported by the Erasmus+ programme of the European Commission was promoted by a consortium of the following European organisations:TrajectoryaMTÜ Trajectorya (Estonia) — Project coordinator, Comitato Provinciale Arcigay Il Cassero (Italy), the Association of Human Rights Educators - AHEAD (Catalonia), the National Institute for Social Integration (Lithuania), the Intercultural Institute of Timisoara (Romania), the Renaisance Institute (Turkey) and Be International (Czech Republic)The specific objectives set for the strategic partnership were:To explore how gender roles are constructed and “normality” established for masculinities and femininities in diverse communities around Europe;To introduce non formal education and Human Rights Education methodologies and to implement approaches and activities that support the role of youth work in this area;To contribute actively to de-construct sexist attitudes through capacity building, exchange of best practices, testing youth work tools, and create methods that challenge predetermined gender roles and inequalities;To foster cooperation and exchange of best practices, raise awareness and develop competences in key concepts for mainstreaming gender in youth work encouraging the cooperation between organisations directly working with young people with fewer opportunities;To develop ideas for incorporating gender perspectives in youth work and at community level, and to introduce and promote the qualitative development of the activities for young people in frames of Erasmus+ programme.To disseminate the results of the project by providing open access to educational materials, creating guidelines for organisational management and to strengthen the strategic cooperation between youth organisations, CSO, educational systems and local authorities. The strategic partnership was implemented through several phases, which included learning mobilities for youth workers from partner countries, and the creation of educational materials as a long term project result.Phase 1: Preparation and Co-ordination meeting of all partners representativesPhase 2: Creation of the Intellectual outputsPhase 3: Learning Activity Mainstreaming genderPhase 4: Dissemination meetingPhase 5: Follow up activitiesThrough the project implementation, the consortium of this strategic partnership achieved the following results 1) Intellectual outputs, training tools and modulesThe main result was to develop specific methodological training tools, innovative practices and guidelines for incorporating gender perspectives in youth work and at community level.The second result was to create a website and make use of ICT and open learning resources to disseminate these intellectual outputs by providing free access to educational materials, creating guidelines for organisational management.2) Educational activitiy:The result was to bring added value to the European citizenship construction through promoting gender equality, and to contribute actively to de-construct sexist attitudes through capacity building, exchange of best practices, testing youth work tools, and create methods that challenge predetermined gender roles and inequalities; 3) Another result was to build upon the strategic partnership, fostering co-operation and exchange of best practices, raise awareness and develop competences in key concepts for mainstreaming gender in youth work encouraging the cooperation between organisations and institutions working with young people.

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  • Funder: European Commission Project Code: 2019-1-SK01-KA204-060783
    Funder Contribution: 159,632 EUR

    Many migrants in Europe face social and economic exclusion because of their nationality, social status and/or religion in their country of residence. Unity in Community develops new inclusive adult education methods and courses in the area of active citizenship that enable to connect the local population within a country with migrants. By doing so, Unity in Community uses the topic of sustainability as a framework to promote and enable community projects which are going to be implemented by locals and migrants from one community. The project will be international collaboration of partners from Czech Republic, Austria, Hungary and Slovakia. The partners from Czech Republic, Hungary and Slovakia are involved in community projects with migrants in different areas (skill-sharing, intercultural dialogue, peer2peer learning). The partner from Austria is an environmental organisation running education programmes for community projects without including migrants so far. Objectives of Unity in Community are+to train adult education staff and develop appropriate methods to improve their mentoring skills for community projects+to create a methodology that can be implemented by the project partners and picked up by further adult education institutions or NGOs, dealing with the topics of inclusion and sustainability+to develop trainings that will qualify people to mentor and set up community projects that can be easily implemented locally all over Europe+community projects and activities to become more inclusive and sustainableThe participants directly involved in the project process are going to be1. adult educators of participating organisations, actively involved in local community building2. leaders from both migrant and non-migrant background3. adult educators outside participating organisations , social workers, NGO workersInternally, 8 adult educators will be involved, recruiting up to 30 directly involved participants from target group 2 and 3. By testing our methodology via community projects we will reach at least 100 people in the first phase of the project. In the phase of training and dissemination we want to reach 500 people directly who will act as multipliers in order to reach at least another 10.000 people indirectly through dissemination events. Supported by our media channels, we will cover a range of at least 80.000 through the partner organisations ' networks.The project will involve participants, who have great ambitions but lack the means to acquire proper training in the field and are motivated to start their own initiatives on a community level. Additionally, we use the project Unity in Community as a tool for motivating people to set up inclusive initiatives in their communities who have the potential of doing so, but have not identified the initial idea yet or lack of contacts to like-minded people.Through the development of a mentoring methods for adult educators and trainings for multipliers, we will foster inclusive and sustainable approaches on how to work with migrants and locals on community level. In the 25 months lasting project process, the consortium will+ set up a study in order to establish the following activities on a scientifically proven basis+ develop a methodology for adult educators in order to qualify them for mentoring sustainable community projects (target groups 1 and 3)+ design and conduct a capacity building training for qualifying people to conduct community projects on their own (target group 2)+ create a handbook and a video tutorial in order to make our results public and guarentuee open access+ implement 4 multiplier events in each participating country in order to disseminate the results to a maximum degreeUnity in Community will obtain the following results:+adult education organisations dealing with community projects will be able to establish structured mentoring methods and capacity trainings within their adult educational programmes +having a mentoring method established in order to support community projects in a structured way, being distributed via a handbook and a video tutorial+adult education organisations being able to offer professionally developed capacity trainings to people interested in their community work+enhance community projects connected to the organisations’ goals The participating organisations will profit from professional development of the partner organisations’ adult educators staff in mentoring inclusive and sustainable community projects. The participants will be enabled to implement sustainable and inclusive projects themselves or deepen their experiences in the field and become inclusive leaders.As a long-term effect, migrants and non-migrants are getting better integrated in communities by profiting from adult education methods developed by the project. Sustainable projects will empower people to become active citizens and create diverse societies they want.

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  • Funder: European Commission Project Code: 2019-3-CZ01-KA205-076962
    Funder Contribution: 59,560 EUR

    The strategic partnership is aimed at youth workers, voluntary youth leaders and educators who are interested to incorporate an innovative approach of game-based learning in their youth work activities and services of their organizations/institutions and further promote it to other stakeholders. The results of the strategic partnership are further aimed at two main target groups: young people aged 16+ who are engaged as learners in the final game-based learning activities and educators trained in game-based learning.The strategic partnership aims to further develop, share and promote game-based learning practices as an efficient and innovative approach to learning and to make game-based learning more present in formal and non-formal education institutions.The objectives:- To further develop and use game-based learning methods applicable to social education of young people;- To promote best approaches to game-based learning among educators through training them in using innovative methodology;- To strengthen cooperation between youth organizations and educational institutions for joint development of game-based learning;- To increase operational capacity of partner organizations in delivering quality educational services;- To develop young people’s social and civic competences by using gamified educational activities;- To create, publish and spread 3 manuals on different approaches to game-based learning with detailed outlines of at least 15 diverse game-based learning activities;Altogether, the strategic partnership involves at least 300 participants on several levelsDuring three training activities delivered as part of the strategic partnership, altogether 54 youth workers, educators and teachers will be trained in use of game-based learning activities.These participants will then run game-based learning sessions using the activities with their own target groups – youth center clients, youngsters and students. We envision at least one local activity per country after each of the training activities, targeting minimum 240 youngsters.Furthermore, the members of the consortium will be affected by increase of opportunities provided by the strategic partnership and participation in meetings and workshops done locally. We also expect the participants of the training activities to share their learning with their colleagues. This means that the minimum number of affected people will reach well over 300.The kick-off meeting will prepare the consortium members for the following activities. This is followed by three training activities for youth workers, teachers and educators, each aimed to train them in different approach to game-based learning (educational role plays/simulations, escape rooms and board games). The activities are concluded by an evaluation meeting.The training activities and dissemination activities will be carried out using non-formal education methodology and game-based learning.During the partnership, we will publish three game-based learning publications and toolkits: open educational publications with emphasis on educational role plays, educational escape rooms and educational board games respectively. The publications will include game-based learning theory and detailed outlines of examples of activities with printable materials for organizations and educators to replicate. We will develop a website with information of the project and project outputs, photographs, visual reports and three training course concepts.We divided impact based on various target groups that we will be working with during the strategic partnership period. People who will be involved during the whole process of the project will become more competent in the field of civic/social education and game-based learning activities. young people will have a chance to test games, be part of workshops, cooperate with the partner organizations therefore they will firstly develop own social/civic competence set and soft skills, have a better image of social/civic education, active citizenship and attitude towards being active in society or sensitive to specific topics relevant to the field. Participants of the training activities will gain basis for game development and educational game design, they will have grasp of non-formal learning methodology and ideas as well as be able to facilitate non-formal learning sessions using educational board games available. Through dissemination events locally and online, the project has the potential to influence youth workers/educators and organizations broadly as they can take contact and work with this project consortium.By continual use of game-based learning methods that will be selected in the manual, the results have chance to spread to hundreds of new youth workers a year, as the sum of game-based learning trainings organized by the participating organizations directly impact approximately 300 youth workers per year and impact education systems and curricula in long term

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