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Asociación Juvenil Jarrón Club

Country: Spain

Asociación Juvenil Jarrón Club

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2023-1-PT02-KA210-YOU-000156172
    Funder Contribution: 60,000 EUR

    << Objectives >>- Promote the development of thematic, methodological and learning competences throughout life with youth workers (YW) so that they can streamline an innovative/inclusive action with young people;- Reinforce the capacity of the YW and organisations (a) so that they can innovate the youth sector and (b) in working with young people on fewer opportunity;- Promote multidisciplinarity and methodological quality in young work.<< Implementation >>We will develop regular management and coordination, monitoring and evaluation and communication activities. After obtaining the project results, the dissemination action will begin.Then, in concrete, we will have local and virtual diagnostic activities of practices and knowledge associated with ecofeminism, local youth activation activities and a YW training action to improve their work in youth.<< Results >>We foresee the development of tangible results (i.e., online campaign creation, Toolkit for feminist and environmental activism, etc.) that will be disseminated with the target groups e intangible (competences and learning) that will enable reinforcement of the competences and qualification of youth workers.

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  • Funder: European Commission Project Code: 2020-1-FI01-KA227-YOU-092537
    Funder Contribution: 77,143 EUR

    With an abrupt outbreak of Covid-19, local organisations in different parts of Europe were faced with severe challenges: cultural actors were not able to adapt fast enough to the changes and their livelihood was in danger; youth work needed to find new ways to contact and involve youth; and youth felt detached, anxious and/or lacking motivation. Everyday life got disconnected in many ways. Local organisations are often small actors who have limited resources and possibilities to react to such dramatic changes. By combining forces, the challenges can be overcome and even new solutions will rise. The goal of the project ”CultuRE:imagined” is to develop creative ways to make cultural heritage more visible and involve youth in local cultural activities. Cultural heritage and local history form a fundamental basis for cultural sector regardless where they are or what they do. It is also a theme that is still often treated traditionally. Therefore, there is still plenty of room for creative solutions and new initiatives. Furthermore, the youth perspective is often lacking. This project will offer youth a possibility to participate and learn new skills. Groups of youngsters will have a crucial role in planning and implementing cultural activities that have an impact for wider communities. During the project, young people are doing something for themselves and their peers. The project implies a series of national and international sessions where dialogues will be established between the youth and the professionals, and between sectors. That includes meet-ups with facilitated discussions between young people to map out needs and attitudes regarding cultural heritage and its relevance, forming action groups from the young people who are interested to improve leadership, organizational and project management skills and train “ambassadors” who will further dialogue and involvement.As a source of inspiration and thematic substance we will use Kalevala, Finnish-Karelian epics which is on its own a profound source of cultural knowledge and an internationally known and unifying cultural heritage. One of the partners has developed a board game based on Kalevala, which will be used as an example of good practice and can be adapted to other national stories / folklore. Each partner will implement local activities involving youth in every step of the project: organisations will provide a context for the activities which will be planned and implemented by youth. Each organisation will create a setting based on their own historical and/or cultural context but all share the same narratives and aspects of gamification and storytelling. Both professionals and youth will collaborate with peers locally and transnationally to enhance skills development and inclusion through culture, arts and creativity. The experiences from the project will increase the resilience and abilities to adapt to different circumstances and environments. The project gathers young people and professionals from youth and culture sectors from four countries: Finland, Lithuania, Russian Federation and Spain. The project starts in May 2021 and lasts for 18 months.

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  • Funder: European Commission Project Code: 2022-1-PL01-KA220-YOU-000086018
    Funder Contribution: 120,000 EUR

    "<< Objectives >>Objectives of the project:-Implementing the innovational “Feel Good” model in schools.-Helping create the sustainable, balanced, equal “schools of tomorrow” & ""youth organization of tomorrow"" -Increasing the awareness of ecology among youth and youth workers & introduce ""green solutions"" to various facilities -increasing the knowledge of digital tools by youth, youth workers, educational leaders-increasing of digital competences of youth workers, educators etc. who work with youth<< Implementation >>- implementation of Feel Good strategy in at least 5 schools or youth organizations, conducting 5 multiplayer events in each schools:*""Learning and relaxing, it goes hand in hand!”*""Be fit & healthy"" *""Be well""*""The school of Tomorrow""*""Don't hate, start tu understand"" *meeting with motivational speaker- analyze and report - interactive handbook- hybrid conference<< Results >>Concrete results: - Raport -Interactive handbook including videos and descriptions on how to implement the innovational “Feel Good” strategy-Unique innovational “Feel Good” strategy -5 documentary movies- blog posts- social campaigns - hybrid conference"

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