
Rada mladeze Zilinskeho kraja
Rada mladeze Zilinskeho kraja
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:Rada mladeze Zilinskeho kraja, SPACE s.r.o., Sirius - Centar za psihološko savjetovanje, edukaciju i istraživanje, PETRKLIC HELP ZS, IPckoRada mladeze Zilinskeho kraja,SPACE s.r.o.,Sirius - Centar za psihološko savjetovanje, edukaciju i istraživanje,PETRKLIC HELP ZS,IPckoFunder: European Commission Project Code: 2021-2-SK02-KA220-YOU-000050550Funder Contribution: 206,490 EUR<< Background >>In 2018-2020, we implemented the MAYDAI project - Motivation and Youth Do an Innovation (Erasmus + program K2, 2018-2020), which included a research report on motivational factors of young people. The report also focused on barriers that prevent young people from engaging and volunteering. The young respondents stated that after the initial enthusiasm, there is a fear in the engagement, then the stress until it all ended in burnout and leaving the activity for which they decided.Mental health, which is the basis of physical health, is an important factor in working with young people. According to OECD statistics, 1 in 6 EU citizens suffers from some type of mental illness. Exhaustion, anxiety, depression, stress, burnout / http://bit.ly/euractiv_mental_health /According to the research by the Cleveland Clinic, world events have influenced parents' parenting methods so that children of the Z generation have not had the opportunity to develop psychological resilience through their own experiences, resulting in rapid enthusiasm and, on the other hand, rapid relief and stress. /http://bit.ly/cleveland_clinic/One of the solutions from such situations is to create a support for youth workers who are dedicated to the education and training of young leaders from the Z generation, so that they can lead them to prevent depression, stress, burnout and other negative mental health conditions.The introduction of new procedures, such as the introduction of virtual reality into the non-formal education, can also serve this purpose.Specific problems to which the project responds:1 / Young people do not have a psychological resistance to stress, solving responsibility and problems2 / Youth workers lack methodological support in leading and educating young leaders3 / Youth workers lack modern technologies that will enable them to better support and guide young leaders.<< Objectives >>Project objectives:1 / Improve non-formal education by introducing a method of using a virtual reality. Indicator: created simulations in virtual reality aimed at preventing the state of stress and burnout of young leaders.1 / Increase methodological support for youth workers for work with young leaders from various groups. Indicator: developed, verified and published methodology in 3 countries. 21 youth workers are undergoing pilot training led by non-formal education methods.2 / Support the implementation of educational blocks with the application of virtual reality in the education in youth work. Indicator: created manual for youth workers focused on the implementation of education using the technology of virtual reality.The project follows the Erasmus+ priority for young people: increasing digitization, strengthening education with digital virtual reality tools.<< Implementation >>Activities aimed at creating intellectual outputs:Output: A set of simulation activities in virtual reality focused on the prevention of stress and burnout when working with youth with case studiesOutput: Methodology of non-formal education of youth workers aimed at preventing stress and burnout in young leaders using virtual reality simulation activitiesOutput: Manual for youth workers how to implement educational blocks, methodology with simulation activities of virtual reality to work with young leadersPilot training to verify the developed methodology and a multiplier event aimed at disseminating project results.<< Results >>Results (intellectual outputs) after the end of the project:1 / Output: A set of simulation activities in virtual reality focused on the prevention of stress and burnout when working with young people with case studiesResult: Users of a set of virtual reality simulation activities will gain a new method in working with young people.Leading partner: SPACE s.r.o. / CZ /2 / Output: Methodology of non-formal education of youth workers aimed at preventing stress and burnout in young leaders using virtual reality simulation activitiesOutcome: Youth workers will acquire the competencies needed to train young leaders to prevent burnoutLeading partner: RMŽK / SK /3 / Output: manual for youth workers how to implement educational blocks, methodology with simulation activities of virtual reality to work with young leadersResult: Users of the manual will get a practical information on how to work with the methodology and virtual reality incorporated in it.Lead partner: SIRIUS / HR /
more_vert assignment_turned_in ProjectPartners:Rada deti a mladeze Moravskoslezskeho kraje, z.s., Rada mladeze Zilinskeho krajaRada deti a mladeze Moravskoslezskeho kraje, z.s.,Rada mladeze Zilinskeho krajaFunder: European Commission Project Code: 2017-3-SK02-KA205-001588Funder Contribution: 85,012.1 EURThe undertaken project MAYDAI was targeted to solve two main problems: The disinterest of young people towards active participation in the life of a local community and activities of youth organizations and worries and fear of young people to take responsibility for themselves.The goals of the project, which were pursued in project realization are: To identify the needs and motivational factors of contemporary young people regarding the interest in the community. To develop a profile of competence of an engaged young person. To create and implement an educational module dedicated to youth workers and youth leaders about the improvement of the interest of young people. To create space for the presentation of innovative approaches and methods in the field of motivating young people.The main target group, which was involved in the project were youth workers, youth leaders, and organizations where they operate. The secondary target group were young people cared for by the main group. A total of 1,234 people from the target groups were directly involved in the project.Activities of the project were targeted to create three intellectual outputs: 1/ Report about the needs and motivational factors of young people, which was an output created from an online survey and focus meetings. An innovative aspect of the report was the connection and comparison of different opinions and attitudes focused on the needs, motivational factors of young people with the opinions and attitudes of youth workers and youth leaders.2/ Another output of the project is the competence profile of an engaged young person. The activity while profile creating was focused on competencies needed for three basic positions of working with young people: instructor, leader, and main leader. 3/ Educational module - the motivation of young people, whose methodology develops knowledge, abilities, and skills of youth workers and youth leaders in the field of young people motivation to voluntary work and the activation of youth in various sectors of society.Other activities included two multiplier events in the form of conferences focused on improving the visibility of the intellectual outputs (1x offline, 1x online) and two educational events focused on testing the created module.The impacts of the implemented project include the increase of preparedness and expertise of youth workers and youth leaders of different groups in addressing young people and their motivation in their engagement. Creating ways for their personal competence development.The quality of professional approach of youth workers and youth leaders impacted a group of young people to increase their interest in the community they live in and their willingness to take responsibility. It manifested itself in their increased participation and engagement in systematic community action, activities in youth organizations and nonformal groups. This engagement strengthened and made the acceptance of the necessity of involving young people in community life, more visible. Another impact of the project regarding the participants of the multiplier events was the broadening of their views on the issue of interest or disinterest, the responsible or irresponsible approach of young people to engagement, and their motivation to engage. Knowledge of the ways to prevent fear and worries of young people of them taking responsibility for themselves.Impact for the organizations involved: RMŽK and RADAMOK, was the increase of their professionalism in the project theme, their expertise. The project positively strengthened their position towards member organizations. The project also increased the level of their cooperation with other subjects and increased their know-how in the field of motivating and engagement of young people.The impact of the project after the realization of its activities for the local, regional, or national level is a better-quality approach of youth workers and youth leaders in motivating young people as well as their increased interest in engagement in society, which manifested even in the COVID-19 pandemic.All the mentioned impacts can be used at an European level through documented intellectual outputs in English.
more_vert assignment_turned_in ProjectPartners:Rada mladeze Zilinskeho kraja, FUNDACJA CIVIS POLONUS, PETRKLIC HELP ZS, Zilinsky samospravny krajRada mladeze Zilinskeho kraja,FUNDACJA CIVIS POLONUS,PETRKLIC HELP ZS,Zilinsky samospravny krajFunder: European Commission Project Code: 2020-1-SK02-KA205-002449Funder Contribution: 106,566 EURThe main problems addressed by our project are:1. Members and coordinators of Municipal Youth Councils have lack of methodological support.2. Hard work of Municipal Youth Councils is not recognized in the society3. Municipal Youth Councils are missing a tool for sharing of experience and resources, and building their own specific networkProject objectives:1. Increase the methodological support of members and coordinators of Municipal Youth Councils2. Increase the awareness in the society (municipal representatives, NGOs, Policy makers) about the mission, role and activities of Youth Councils.3. Improve the options for networking, resources and experience sharing among the Municipal Youth CouncilsTarget groups:Primary target group of our project are Municipal Youth Councils - their members (young people) and their coordinators.Secondary target group are the municipal representatives, NGO active in youth participation, policy makers.The expected intellectual outputs of the project are:1. Study on Youth Councils2. Methodology for Training of Youth Councils' Members3. Digital Guide for Youth Council & Web PlatformIn the project there is 1 training activity: Pilot training for Youth Councils' members (18 participants) and 1 multiplier event - Final Conference (40 participants).Expected outcomes come from the project outputs. Users of the study (local authorities, NGO representatives) will increase their awareness and knowledge about Youth Council's mission, role and activities. Coordinators of Youth Councils and Youth workers will get knowledge how to develop personal, professional and social competencies of Youth Councils' members. Participants of Pilot training for Youth Councils will increase their competencies in the field of communication, teamwork, motivation. Users of the Digital Guide (either direct members of Youth Councils or ad-hoc guests) will get better understanding on Youth Council work. Members of Youth Councils will get opportunity to network with other Youth Councils and share experience.Impact: In long-term perspective this project will contribute to higher recognition of Municipal Youth Council's work, to higher level of participation of youth on a local level and to higher efficiency and quality of Youth Councils' work.
more_vert assignment_turned_in ProjectPartners:Asociace stredoskolskych klubu Ceske republiky z.s., Oravské kultúrne stredisko v Dolnom Kubíne, PaĽKO - Združenie priateľov ľudovej kultúry Oravy, Zilinsky samospravny kraj, Rada mladeze Zilinskeho kraja +2 partnersAsociace stredoskolskych klubu Ceske republiky z.s.,Oravské kultúrne stredisko v Dolnom Kubíne,PaĽKO - Združenie priateľov ľudovej kultúry Oravy,Zilinsky samospravny kraj,Rada mladeze Zilinskeho kraja,Centrum pro podporu podnikani a zamestnanosti,FUNDACJA LAJAFunder: European Commission Project Code: 2020-1-SK02-KA227-YOU-002737Funder Contribution: 204,286 EURThe OW- One Way = Culture + Youth + Creativity project addresses following specific challenges and needs:●Young people do not have good conditions for the development of competencies needed for entrepreneurship in the cultural and creative industries●Youth workers do not systematically work on the development of young people in the field of culture and creativityIdentified causes of these issues:●Youth workers have lack of methodological support in developing young people's competences in the field of culture and creativity●Young people have lack of methodological support for entrepreneurship in the cultural and creative industries●Young people interested in culture and creativity have a lack of inspiration, examples of good practice and relations to entrepreneurs in the sector.Project goals:1.Increase methodological support for youth workers for working with young people in the field of culture and creativity. Indicator: Created, verified and published methodology in 3 countries. 21 youth workers as participants of a pilot training.2.Increase methodological support for young people in entrepreneurship in the cultural and creative industries. Indicator: Created and published publication to support business in the sector.3.Increase the networking and exchange of examples of good practice between young people and young entrepreneurs in the field of culture and creativity. Indicator: Created and running web platform in 3 countries. 300 platform users within 3 months after launch. 15 educational video-presentations of examples of good practice from 3 countriesThe primary target group is youth workersThe secondary target group is young people and artists from the creative and cultural industries. Within the project, experts from cultural organizations and institutions will be involved in the preparation of outputs, who had to reduce their activities due to the current corona crisis, but on the other hand they have a lot of experience that will be used in the project.Project results:1. Output: Report on the educational needs of young people in entrepreneurship in the cultural and creative industriesResult: Users of the report will gain an accurate overview of the competencies that need to be developed in the education of young people in the cultural and creative industries, on the basis of which they can design educational activities.2. Output: Methodology of education of youth workers in the field of entrepreneurship in the cultural and creative industriesOutcome: Youth workers will acquire the competencies needed to educate young people in the cultural and creative industries.3. Output: Handbook: Entrepreneurship of young people in the cultural and creative industriesResult: Users of the handbook (youth workers and young people) will gain the practical information needed to start a business in the cultural and creative industries.4. Output: Web platform with examples of good practice of young entrepreneurs in the cultural and creative industriesThe result: Platform users - young people - will receive contacts, inspiration and examples of good practice from entrepreneurs in the cultural and creative industries.Impact of the above results: In the long term, these results contribute to the enhancement of young people's competences and doing business in the cultural and creative industries.
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