Powered by OpenAIRE graph
Found an issue? Give us feedback

Ahmet Yesevi İlkokulu

Country: Turkey

Ahmet Yesevi İlkokulu

3 Projects, page 1 of 1
  • Funder: European Commission Project Code: 2021-1-ES01-KA210-SCH-000027195
    Funder Contribution: 60,000 EUR

    << Objectives >>EcoSocial I-City aims to improve teaching-learning processes in education to enhance community values and tackle current issues of climate change and social justice. - Train 12 teachers in Scratch - Ensure 100% of participating students know Scratch programming basics- Integrate Digital Competence Framework in schools - Generate SDG observatory groups in schools- Explore how to dynamize and open education ecosystem to society - Improve education on values, cooperation and language<< Implementation >>1. Ideation training: design and preparation of the teachers training activity 2. Scratching & EcoSocialising: teachers’ training process and education initiatives design3. Ecosocial I-City: work with students and school ecosystem, feedbacking and open source results allocationOther activities: online coordination, monitoring of evaluation and quality of the project, or dissemination and exploitation<< Results >>Training program for teachers in Scratch and in SDG 12 teachers trained in Scratch Didactic proposals in each of the centres in the eTwinning platformImprovement of skills in + than 100 students 4 applications in Scratch to raise awareness 4 SDG observatory groups Involvement of education community and other agents Integration of proposals developed in this project in the official training given in participating centresIncrease sensibility and interest in the SDG & European cooperation

    more_vert
  • Funder: European Commission Project Code: 2021-1-ES01-KA210-SCH-000031396
    Funder Contribution: 60,000 EUR

    << Objectives >>The aim of the project, “New magazine: Science and stories for kids”, is to develop the skills and key competences of our students involving our pupils in interdisciplinary activities that, through stories for kids and science, understand the real world and be conscious of the need for sustainability. All these being able to work together, exchange knowledge and activities with other European schools, use online communities and ICT tools.<< Implementation >>The common threat of the activities are the stories for children in concrete “The three little pigs” and “Charlie and the chocolate factory”. The activities we propose always have the same outline, first we work the comprehension of the fairy tale, then we make science questions about it and then we look for the solution of the questions among an experiment, observation or research. The great majority of them are done cooperatively and in international groups, so we use ICT tools.<< Results >>Students will create the magazine “Science in stories for kids” which is going to compile all the work done and also a web of the project. Other results will be models of sustainable houses, video games and films about “Charlie and the chocolate factory”, an audio story about “The three little pigs'' in English and also the mother language of the participant countries and exhibitions in the schools.

    more_vert
  • Funder: European Commission Project Code: 2020-1-IE01-KA229-066054
    Funder Contribution: 120,032 EUR

    CONTEXT / BACKGROUND:Science, Technology, Engineering and Mathematics (STEM) are critically important disciplines for modern society. The idea of adding the arts to STEM has recently gained a lot of momentum and given rise to STEAM i.e. exploring where the arts naturally fit into the STEM subjects. An art-inclusive approach to STEM strengthens creativity and ingenuity in all areas, allowing teachers to expand ways of knowing and learning to inspire more learners. This project aims to draw on key strengths of partner schools to weave STEM and the arts together to create more accessible and relevant lessons. It will draw on the experience and knowledge of partner schools to explore and develop activities that model good, inquiry-based science and mathematics teaching but also to draw on art in the development of lessons with a broader appeal.OBJECTIVES:The project will provide training for educators to acquire expertise in the integration of technology and pedagogy and provide a wider platform to share this experience. It will foster collaboration and communication among students and teachers at a cross-European level. Its objectives include:* Increased Teacher competence in STEAM teaching.* Developing student skills and competences through effective and innovative teaching and assessment. * Enhanced access, participation and motivation for all learners, but with a special focus on increasing girls engagement with STEM subjects .* Increased Environmental Awareness: Extending learning beyond the classroom and develop responsible attitudes to environmental awareness, both at home and in the wider community. * Increased Collaborative Learning / Student Agency The project will result in a measurable increase in the use of collaborative learning methodologies. * Opportunities for Distributed Leadership: The formation of STEAM TEAMs will give teachers and students the opportunity to take leadership roles within their own school. * Developed Links to Community: drawing on expertise of parents / community in STEAM professions in the wider school community.PARTICIPANTS:The project team involves 5 primary schools from Ireland, Spain, Italy, Portugal and Turkey. The partners in this project bring together a unique blend of expertise and specialisation in various aspects of STEM and Arts education. Each school will have a dedicated team of participating classroom teachers and also teams of student leaders. Participating students will be drawn from all age groups across the primary sector.ACTIVITIES:The project will involve 2 years of continuous engagement between partners. This collaboration will be punctuated by 5 Teaching and Learning Exchanges. Each of these will have a broad focus (Defining STEAM, Girls in STEAM, Computational Thinking and Coding, Robotics and Environmental Awareness / Green Schools). Participants will collaboratively develop a series of exemplar lessons in STEAM targeted access all ages at primary level. There will also be a series of e-Twinning projects which will be focused on various themes within the project.METHODOLOGY:(1) A range of workshops and presentations which draw on best practice and innovation in in relation to a STEAM related theme.(2) A Lesson Development Cycle:- * Identification of common content. Topics will be selected to ensure a broad coverage and adherence to the strands of each national curriculum* Sharing of best practice in teaching / learning methodologies from partner countries.* Develop exemplar STEAM lessons for selected topics (ensuring consistency with agreed criteria for effective STEAM lessons)* Creation of exemplar repository on the project website (in all partner languages)(3) A programme of open digital badges will be linked to project learning goals.(4) Student Agency - the development of students teams for peer teaching in areas such as robotics/coding. RESULTS:Teachers will have increased levels of competence in planning effective STEAM lessons which are motivating, engaging, and feature real-world content. The lesson repository will create a web-based resource which features a range exemplars in STEAM planning across all primary grade levels. Students will integrate and apply meaningful and important mathematics and science content in more engaging and creative ways. Furthermore they will have had the opportunity to engage in collaborative activities both in their own schools and at a cross-European setting.In the long-term this project will result in the professional development of teachers in the application of STEAM methodologies. Among students there will be a greater positivity and engagement in science and mathematics with increased interest in these areas among girls. As well as improved STEM competences there will be opportunity for skill development in communication, collaboration, critical thinking, and creativity.

    more_vert

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

Content report
No reports available
Funder report
No option selected
arrow_drop_down

Do you wish to download a CSV file? Note that this process may take a while.

There was an error in csv downloading. Please try again later.