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Solution: Solidarité & Inclusion

Country: France

Solution: Solidarité & Inclusion

43 Projects, page 1 of 9
  • Funder: European Commission Project Code: 2022-1-IT01-KA210-VET-000083648
    Funder Contribution: 30,000 EUR

    << Objectives >>The project aims to train trainers who work in contexts of social and cultural deprivation on the Istanbul Convention, in order to improve their skills on gender issues and to succeed in raising awareness among a high number of young people about the prevention of and the fight against gender-based violence and promote women's empowerment, increasing their involvement through a methodology that integrates theoretical explanations and experiential exercises.<< Implementation >>The tools used to disseminate the principles contained in the Istanbul Convention to target groups will be mainly:- Local Activities composed of practical-experiential workshops and thematic meetings more theoretical - A guide containing a theoretical part, one where the proposed methodology is illustrated, one where there are two examples of implementation and an appendix with the good practices collected.<< Results >>Through the local activities and the guide, we expect to be able to involve and train a good number of trainers, who will then be able to develop their own theoretical-laboratory paths on the issues of discrimination and gender-based violence, thus involving a large number of young people, who will thus be able to learn about the Istanbul Convention and become themselves promoters of a fairer society and attentive to women's rights.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-YOU-000028766
    Funder Contribution: 100,072 EUR

    << Background >>We live in time of unprecedented change in education. The pandemic forced all educators to teach remotely with online learning. The crisis caused by Covid 19 has exposed manyinadequacies and inequities in education and the pandemic has hit the most vulnerable the hardest.The project wants to focus on 2 aspects that are combined. The first is CREATIVITY - creative problem solving, it will facilitate the process of boosting creativity. Thesecond aspect is distance/digital learning which is a must in pandemic and afterpandemic times. According to research on CREATIVE COMPETENCES in partners' countries of youth trainers ( research was conducted in 09/10 2020- 30 youth trainers participated and 10 interviews with young leaders, with partners stakeholders as well as betweenpartners staff ( 50 respondents). All partners cooperate with YOUTH teachers and trainers on regular basis. Research Methods – CATI, surveys send by email, in-depth interviews anddesk research. It gave an overview of the situation in YOUTH sector. The reasearch touched also the needs of learners as the survey was also madeamongs YOUTH. The results were that education does not strengthen the competence in creative thinking. The education, work requires them to be creative, think design but also beable to work with teams (Ocean Eleven teams). Unfortunately, this is not what systems in partnership countries teach them. Thrown into the standard thinking of competence tests,they are unable to solve tasks in an unconventional way, which is often required of us not only in professional work but also in solving everyday problems. It is expected that in thefuture many jobs will be replaced by robots. It is also a challenge for education so that young people who leave the school walls can adapt to the new reality and easily retrain ifnecessary. For these types of activities, they need broadly defined creativity, ability to solve problems and unconventional thinking, which we want to teach them during workshops.THE RESEARCH RESULTS ALSO SAID- YOUTH TRAINERS, LEADERS, WORKERS:- 80% of respondents have a lack of skills and knowlledge on learning startegies connected with digital learning, online and remote learning,- the majority of them feel frustrated by the fact that they are not supported in the digital education, they cannot renew their skills, they do not know what can facilitate the online, digitaleducationa and they do not know the software available.- The main problem reported in each country was the problem with learners engagement and problem with inclusion of all learners.- THEY NEED NEW approach, creativity, tool to trigger motivation- the need of ready to use tools and materialsThe project responds also on partners' needs that are knowledge on creativity and distance learning, new offer for partners' learners and partners' target groups, new educationalmaterials, new approach in trainings, advising youth, and a need for self development and a need for new competences to adjust to a new education caused by panndemic Covid 19.<< Objectives >>The aim of the project is to empower youth trainers, youth workers, young leaders and educators with tools to boost youth creativity and to enhance directly the youth creativity bycreative techniques and to support the creative competences of students and teamwork competence. The indirect target group of this project are young people who need a newcreative approach to education, to everyday life, to have a new idea how to adapt to new reality. YOUTH also need a sustainable approach to education, work and life as they areconscious about environment and climate change ( the research showed that) We need creativity to solve existing problems/ to reinvent our world in these difficult times, to expressourselves. Creativity also enhance our well being. It is nowadays difficult to live in uncertainty, with a lot of anxiety and perturbations, worriesbut at the same time hope and aspirations. To help young people and their teachers/trainers to deal with everyday problems, to focus more on sustainability and environment , to bemore innovative and self develop - the creativity is needed.THE GOAL OF THE PROJECT is to equip YOUTH teachers and trainers, YOUTH workers, leaders and educators in partnership countries ( and by using e-learning tools in EuropeanUnion and worldwide) with tools and knowledge on how to deploy remote learning programmes, using CREATIVITY, CREATIVE TECHNIQUES and a mix of technologies and how to combine it with relevant and end engaging content, a well articulated instructionalmodel, effective teaching presence and learner support. The project goal is to equip target groups with tools to design and facilitate digital and distance(remote) learning, toadapt digital competences and build capacity of YOUTH teach/trainers to implement online teaching and learning by using special methodology, creative technics, inclusive learning,elearning.<< Implementation >>Working on the project will allow young people and their trainers, leaders and educators to better integrate and will give them tools for their future professional work. As predicted byforcaster, we must learn to work as a team and be ready for constant changes. Not only in the current job but also changes in the professional path. We must be creative and open towhat is happening around us.We are the change and we can change the world. Creativity and non-standard thinking are an essential skill of future. Creativity will help infinding solutions to make apositive impact on our Planet. The project will develop the following results:PR1 HANDBOOK ON CREATIVE MINDSET - The handbook is aimed to be used by youth trainers, youth workers, young leaders and educators in order to carry on trainings andworkshops on creativity in the digital era. It will combine digital learning with enhancing creativity. The guidelines will cover and develop:- pedagogical skills - guidelines will contain useful methodology to teach remotely using online learning; - methods to facilitate the digital/ distance learning - learning startegies conbined with learning styles and with methodologies developed,- technological skills PR2 READY TO USE SCENARIOS - The output will develop and gather creative WORKSHOP scenarios for youth trainers, youth workers, young leaders, educators and partners' staffaccompanied creative technics embeded in workshop scenarios based on the subjects gathered in IO1 with the aim to empower youth with technics to be creative, to giveteachers/trainers a ready to use tool. The scenarios will focus on green and sustainability. Creativity helps us with dealing with work/life problems and see the situation from the otherside. Target groups will gain knowledge about creativity, where does it come from, how can we develop creativity within ourselves?IO3 eLEARNING FOR CREATIVE MINDSET The aim of this output is to develop eLearning course on the eLearning platform, create eLearning CREATIVE MINDSET platform tailormade for the project to support the digital and distance teaching and learning. OUTPUTS developed in IO1, IO2 and IO4 will be uploaded on platform in a form of eLearning Modules,gradually. The modules will be done in SCRUM and EdTech methodology.PR4 TRAINING THE TRAINERS WORKSHOPS This Intellectual Output consists in a comprehensive package of tools for the youth trainers, youth workers, young leaders andeducators as facilitators of the enhancing creativity by combining workshops with creative technics with distance and digital learning. This package is targeted to the youth trainers,youth workers, young leaders and educators who will provide accompaniment and workshop to the creativity process.QUALITY ASSURANCE PLAN and project evaluation – this package results consists in the following tems:- Quality Assurance Plan-evaluation reports (1st managing expectation, 2nd for progress and final)- Permanent stakeholders consultation- Permanent quality control of all activities and events implemented during the project.Sharing, Promotion, use of results, DISSEMINATION AND EXPLOITATION- Dissemination & Expl. Plan- 2 Dissemination reports- Project Website.- Regular Newsletters, each 6 months- Articles and other publishing material in 4 languages ( English, Portuguese, French and Polish)- Multiplier events in each country- Pilot/workshops targeted to public in generalnvolved consisting in “exploitation” workshops with th- Agreement for the sustainability of the partnership and OutputsPROJECT MANAGEMENT PACKAGE:- 4 meetings and correspondent agendas,- Reporting package including financial and quality feed-back from the partners- reports to be submitted to National Agency<< Results >>The youth education is currently facing the lack of updated didactic methodologies for upskilling the youth trainers/ workers/leaders/educators towards creativity and for attracting young to the education. Working on the project will allow them to better integrate and will give them tools for their future professional work. As predicted by forcaster, we must learn to work as a team and be ready for constant changes. Not only in the current job but also changes in the professional path. We must be creative and open to what is happening around us. We are the change and we can change the world. Creativity and non-standard thinking are an essential skill of future.Each partner organisation will strongly benefit from widening their European contextual knowledge of topics relating to boosting youth creativity and design thinking. They will have the opportunity to meet people from other organisations actively working to support YOUTH sector and improve their creativity in the workplace - using different approaches and methods.Partner organisations will furthermore exchange ideas, knowledge, experience and good practice during and after the project, resulting in increased EU-wide understanding and knowledge of Human Centered Design.SUCCESS INDICATORS Long-term impact will become visible after the project ends:- no. of youth inspired to change, to be creative more that 80%- no. of ideas with a focus on sustainability in youth more than 80%- No. of educational institutions recognising the success of developed tools updating and transfering the materials developed - target 6- project results used as an incentive for other projects,- project results used by partners on regular bacis and updated regularly within trainings,- new cooperation between partners within the area of creativity and design thinking- No. of educational institutions successfully using the project results - 10 - 5 years after the end of the project- No. of trainers using the resources provided by the project - 60 one year after the projectIMPACT ON PARTICIPATING ORGANISATIONSA questionnaire evaluating the perceived quality of the consortium, management and project will be collected from partners every 6 months. The importance of the project activities’impact on the partner’s organisations and work culture will be measured by the indicators:- Integration of the project activities into partners organizations - target 3 organizations;- new collaborations during the project lifetime among the consortium - target 2- skills acquired/improved by staff; teamwork, competences in foreign languages, problem solving, creativity, design thinking;- satisfaction of the project PRs - more than 80%

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  • Funder: European Commission Project Code: 2021-1-FR02-KA210-YOU-000033853
    Funder Contribution: 60,000 EUR

    << Objectives >>1. To record best practices on how to foster inclusive dialogue among young people from different social groups, including minorities2. To record best practices on how to promote young people's debate on international sustainability and active EU/global citizenship3. To raise interest on the SDGs and their implementation in the EU among young people from different backgrounds;4. To test an inclusive simulation model on the implementation of the SDGs in the EU;;<< Implementation >>The partners will develop a e-platform that will gather best practices on the EU and its external action on sustainability, UN/EU environmental policies, and the Agenda2030 + SDGs. The e-platform will be used by partners to train young people on public speaking and presentations and also to raise awareness about the SDGs and EU active citizenship. Thanks to this, young people will be ready to be involved in public debates organized in all partners' countries.<< Results >>The e-platform and the debates will contribute to raise young people's awareness about the SDGs and EU active citizenship and will also improve some specific soft skills, like public speaking, creative thinking and communication. The youth workers will also participate in the organization of these debates and will therefore increase their teaching skills for working with disadvantaged young people.

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  • Funder: European Commission Project Code: 2021-1-FR01-KA210-VET-000034576
    Funder Contribution: 60,000 EUR

    << Objectives >>The implementation of the project aims at several objectives that are well defined and concern the needs of young artists but also of partners. Objective 1: Create specific marketing content for young artists to improve their professional competencies within the cultural sector, through the Nanolearning methodology. Objective 2 : create an international network for young artists who join the YAE project to offer them exhibition opportunities in the partner countries of the project.<< Implementation >>Our project intends to follow 4 activities : Coordination and DEOR activity :to make sure our project is strongly organized with well-distributed tasks and has a future due to a good DEOR strategy.the creation of a training material composed of 4 modules and 1 exploitation module : to teach young artists through an app the marketing needs of an artistthe creation of an evaluation system the implementation of an European network : to ensure possibilities at the European level for young artist<< Results >>YAE project will be implemented by working on 3 results of Project (Prs) that will be: the improvement of the marketing skills of young artists through the creation of YAE content and its evaluation system;to provide young artists with a wide range of practical opportunities through the creation of events and the involvement of local authorities; an internationalisation strategy will be implemented through the YAE network which will enable young artists to be more attractive with more possibi

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  • Funder: European Commission Project Code: 2021-1-PL01-KA220-ADU-000035337
    Funder Contribution: 164,584 EUR

    << Background >>Partners made a research in their institutions and local communities in March 2021 ( 50 participants in IT, SERBIA, PL and FR) CATI and online survey, and the results showed firstly that all people (adults and seniors, adult educators) want to contribute to the sustainable development and they try to do at least something but the majority reported that they need a concrete knowledge and tools. The majority also did not know about the maning of a footprint but they reported the willingness tomake an impact and they want to exchange the knowledge and experience with partnership countries/localities.Both target groups needs are the same for communities, adult learners and partners’ staff. - they need support in distance and digital learning ( especially after pandemics)i- they want to be aware of their footprint and get the knowledge on how to improve our choices to contribute to better future, - they point out that they want to empowered and engaged in the green approach and SDGs - they need knowledge about good practices in partners’ countries - they want to understand the role of themselves in the transition to sustainable development to create a prosperous future for all- They need to develop a positive, critical, aware and couragous attitude towards the SDGs - they want to promote green solutions through educational partnership- they need a better understanding of the environmental challenges- need to contribute to circular economy Action PlanNeeds of partners organizations - to work and develop within senior education, - to contribute to distance learning, to develop materials for digital learning and make the online learning inclusive - to find a better way of engagement and motivation for seniors- to motivate trainers and teachers in partners’ organizations, -development of training materials and guidelines on how to teach– proffesional development of staff, - strong need to contribute to SDGs - a search for a new meaning of working/teaching – ageing population a must – have new direction for educationDifficulties _ needs of seniors - high motivation to learn and stay active, to be needed, to contribute to something bigger, - no skills and competences to participate in distance and digital learning - the pandemics moved them out of educ. system - seniors, fear of using distance learning - to communicate with adults from EU, from partner institution - to have a common ground with grand children, common area of interests – intergenerational - the future of our planetIn 2018, nearly one fifth (19 %) of the EU population was aged 65 and more. The share of people aged 80 years or more should more than double by 2100 to reach 14.6 % of the whole population. The population of the EU-28 on 1 January 2018 was estimated at 512.4 million. Older persons (aged 65 or over) had a 19.7 % share (an increase of 0.3 percentage points compared with the previous year and an increase of 2.6 percentage points compared with 10 years earlier).https://ec.europa.eu/eurostat/statistics-explained/index.php/Population_structure_and_ageing#Past_and_future_population_ageing_trends_in_the_EUSeniors are well aware that learning can be started in any age. All studies confirm that brain exercise has a positive effect on our health, mind and longevity. People who do not stop learning enjoy better health, later experience the symptoms of cognitive impairment and find it easier for them lives. Poland ranks last in the statistics in terms of educational activity of seniors. (http://www.seniorzy.pl/index.php/felieton/30- ksztacenie-ustawicznepiczesiciolatkow)Adult learners ( seniors) require teaching methods and techniques different from those used with children or adolescents. They use different learning strategies, have different attitudes, goals, preferences and beliefs. In Poland and in France the group of older age people is growing. It is said, that in 2050 30 percent of population will be elder people.<< Objectives >>The world is facing a lot of problems and the Sustainable Development Goals are a call for action by all countries and people to promote prosperity whileprotecting the planet. They recognize that ending poverty must go hand-in-hand with strategies that build economic growth and address a range of social needs including education, health, social protection, and job opportunities, while tackling climate change and environmental protection. More important than ever, the goals provide a critical framework for COVID-19 recovery. In 2018, nearly one fifth (19 %) of the EU population was aged 65 and more. The share of people aged 80 years or more should more than double by 2100 to reach 14.6 % of the whole population. The population of the EU-28 on 1 January 2018 was estimated at 512.4 million. Older persons (aged 65 or over) had a 19.7 % share (an increase of 0.3 percentage points compared with the previous year and an increase of 2.6 percentage points comparedwith 10 years earlier). https://ec.europa.eu/eurostat/statistics-explained/index.php/Population_structure_and_ageing#Past_and_future_population_ageing_trends_in_the_EU While women have made important inroads into political office across the world, their representation in national parliaments at 23.7 per cent is still far from parity. Energy is the dominant contributor to climate change, accounting for around 60 per cent of total global greenhouse gas emissions. Of the one billion population of persons with disabilities, 80per cent live in developing countries The world’s cities occupy just 3 per cent of the Earth’s land, but account for 60-80 per cent of energy consumption and 75 per cent of carbon emissions. https://www.un.org/sustainabledevelopment/ The goal of the project is to empower adults and seniors from local communities of the partners’ organizations to make a positive impact, to make a positive change in making better future for planet and people by exproration of the United Nations Sustainable Development Goals. The project will empower at least 25 adult educators from partners' institutions and about 50 taking part in project workshops and events and about 200 adult learners of partners institutions taking part in direct project activities and many more by partners' adult educators network to reach about 200 adult educators. Participants will learn how manifest these goals in our own lives. The project will raise awareness of sustainability choices and contribute to the achievement of the 17SDGs. The project is based on the approach that the change can start from one person, one activity, everyone has a power to start a positive change. The key for the project is that change start with individuals taking responsibilities, with their courage to do the best they can no matter how insignificant they may feel. Partners will involve local participants who will learn from each others, from experience about best practices in each locality. Project will build strong connections between participants, will reinforce the European cooperation and citizenship. Partners will exchange knowledge, ideas and experience and they will explore the best practices and plant them in their area and developed guidelines, tips and new good practices to implement elsewhere to contribute to sustainability of the project.The project goal is to equip adult and senior educators with tools to design and facilitate digital and distance(remote) learning, to adapt digital competences and build capacity of Yadult educators to implement online teaching and learning by using special methodology, creative technics, inclusive learning, elearning. The project is also a need for participating organizations as it will bring longlasting effects by enabling participating organizations to gain experience in international cooperation and strengthening partners' capacities in building readiness and managing them towards digital education in a creative, sustainable and inclusive manner.<< Implementation >>Working on the project will allow adults and seniors and their educators to better integrate and will give them tools for life and their future professional work. As predicted by forcaster, we must learn to work as a team and be ready for constant changes. Not only in the current job but also changes in life. We must be creative and open towhat is happening around us. We are the change and we can change the world.The project willdevelop the following results:Project Result 1 The goal of this output is to make self analysis by partners staff, people involved and target groups and to create a WORKSHOPS SCENARIOS that showcases solutions to lower the ecological footprint. For instance cutting food waste can move the date of Overshoot Day. The workshop scenarios will cover all 17 SDGs- there will be 17 workshop scenarios. The output will also explain what is a footprint and overshoot day and the materials will be available on the project website, they will be translated into partners languages. Project Result 2 The aim of the output is to equip ADULT EDUCATORS with tools and knowledge on how to create an accessible INCLUSIVE distance and digital learning with a focus on SDG and seniors. The target group of the output will be adult educators and partners' staff working with adult learners and seniors making trainings. Indirectly the target group will be also adult learners who should benefit from the trainings developed by trainers taking part in the project and partners staff-trainers and adult trainers. Distance learning and inclusive learning contributes to SDG4- quality education and SDG8 decent work and economic growth. Handbook will pay attention to the INCLUSION ASPECT of education and in this way contributes to SDG10 - reduce inequalities with a special focus on SENIORS. Project Result 3 This Project Result consists in a comprehensive package of theory and tools for the ADULT EDUCATORS and ADULT LEARNERS for self study to trigger their engagement and make target groups exited, empowered and engaged in the sustainability issues. The output contributes to the development of the remaining outputs and it is crucial for the whole project development and corespond to setting goals and thinking about ways to achieve them which increases performance on an individual and organizational level.Project Result 4 This Project Result consists in a comprehensive package of tools for the adult and seniors educators as facilitators of the enhancing sustainability and SDGs bycombining workshops with creative technics with distance and digital learning. This package is targeted to the adult and senior educators who willprovide accompaniment and workshop to the changing people's footprint and making positive enviromental impact. QUALITY ASSURANCE PLAN and project evaluation – this package results consists in the following tems: - Quality Assurance Plan -evaluation reports (1st managing expectation,2nd for progress and final) - Permanent stakeholders consultation - Permanent quality control of all activities and events implemented during the project. DISSEMINATION AND EXPLOITATION - Dissemination & Expl. Plan - 2 Dissemination reports - Project Website. - Regular Newsletters, each 6 months - Articles and other publishing material in 5 languages ( English, Serbian, Italian, French and Polish) - Multiplier events in each country - Pilot/workshops targeted to public ingeneral, nvolved consisting in “exploitation” workshops - Agreement for the sustainability of the partnership and Project Results PROJECT MANAGEMENT PACKAGE: - 4 meetings and correspondent agendas, - Reporting package including financial and quality feed-back from the partners - reports to be submitted to National Agency The developmentand design of the project incorporates green practices in all project activities and on all stages. Partners will use green transport when traveling, some meetings are moved online to reduce traveling, partners will avoid printing mat<< Results >>There will be indicators specific to partners context. The nature and number of these will be agreed with the project management during the preparatory period of the project Quantitative indicators: - Number of users participating in testing of results; - Website (monthly Google Analytics reports e.g. Nos. of visitors, pages visited).Number of accesses /registrations on website ; - Number of recipients of mailshots/news about the project – at the beginning of the project, a list with the contacts of key actors per partner country will be elaborated and these actors will be regularly updated about new developments in the project; - number of attendees of outputs workshops - Number of attendees of dissemination events; - Number of recipients of the Project Brochure - Number of events/meetings attended by Partners to promote/disseminate tool Qualitative indicators (questionnaires, tests): - better/constructive midset of participants in terms of SUSTAINABLE DEVELOPMENT and SDG distance and digital learning- improved footprint of participants - to assess after workshops by questionnaires - improved feeling of fulfilment of adult educators- seniors and adult learners empowered in digital learning tools - evaluation questionnaires - positive effect on adult educators- questionnaires evaluation -increased quality of trainings ICT -based methodologies - through high quality of the project deliverables - new methods to motivate people to participate in lifelong learningk - promotion of the idea of lifelong learning, of OER, of ICT based assessment practices, - development of new educational offer for partners' clients/customer

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