
Mudlark
Mudlark
3 Projects, page 1 of 1
assignment_turned_in Project2015 - 2021Partners:Broadway Cinema, E ON Central Networks plc, MARKS AND SPENCER PLC, Tate, Blast Theory +65 partnersBroadway Cinema,E ON Central Networks plc,MARKS AND SPENCER PLC,Tate,Blast Theory,Broadway,Aerial,Transport Systems Catapult,NHS National Insti for Health Researh,Creative Quarter Company,Unilever UK Central Resources Ltd,B3 Media,British Telecommunications plc,NTU,Premier Foods Group Ltd,Ordnance Survey,ORG,B3 Media,BT Group (United Kingdom),BT Group (United Kingdom),Open Knowledge (United Kingdom),Demographic User Group,National Ice Centre,Walgreens Boots Alliance (United Kingdom),Medikidz,University of Nottingham,E.ON E&P UK Ltd,NHS National Insti for Health Researh,Carbon Trust,Nexor (United Kingdom),Medikidz,Nexor Ltd,British Broadcasting Corporation - BBC,Transport Systems Catapult,Royal College of Physicians,Aerial,Unilever UK Central Resources Ltd,Integrated Transport Planning,Unilever (United Kingdom),Carbon Trust,Creative Quarter Company,National Ice Centre,Experian (United Kingdom),Satellite Applications Catapult,Mudlark,Integrated Transport Planning,SIEMENS PLC,Blast Theory,Open Rights Group,Royal College of Physicians,Premier Foods (United Kingdom),Marks and Spencer (United Kingdom),National Institute for Health Research,NCCL Galleries of Justice,Experian,BBC,Boots Company plc,OS,NCCL Galleries of Justice,British Broadcasting Corporation (United Kingdom),Demographic User Group,Boots Company Plc,Urban Angel,Satellite Applications Catapult,Mudlark,Experian,Tate,Siemens plc (UK),Urban Angel,Open Knowledge FoundationFunder: UK Research and Innovation Project Code: EP/M02315X/1Funder Contribution: 4,062,950 GBPHorizon is a multidisciplinary centre for Digital Economy (DE) research and impact. We balance the development of new technologies to capture and analyse human data, with explorations of how these can be used to deliver powerful experiences to people, with an awareness and understanding of the human and social values that must underpin these. We follow a user-centred approach, undertaking research in the wild based on principles of open innovation. In its first phase, Horizon has established a core team of over 50 researchers and has reached out to build a wider network of 35 academic and 200 industry, public and third-sector partners. We have established a Centre for Doctoral Training and inaugurated the DE All Hands series of conferences and national DE CDT Summer School. World-class scientific outputs in diverse disciplines have been balanced with economic, cultural and societal impact. This proposal builds on this critical mass to enable a step-change in Horizon's translational research and impact. We respond to the changing nature of the digital economy as it matures, as the social, physical and digital become blended and as human data becomes an increasingly valuable asset. We offer a vision in which human data enables the creation and delivery of highly personal experiences. We propose to address three major challenges. The first is to establish new technologies that collect and interpret our human data in a more transparent way. The second is to be able to better understand and design new kinds of experiences that employ these technologies to promote the values of personal fulfilment, wellbeing and sustainability. The third is to address key ethical challenges around design for privacy and new models of ownership. We will work closely with a range of external partners whose interests span: computing and analytics; social policy; and diverse sectors of the DE including creative industries, retail, fast moving consumer goods, finance, energy, transportation and healthcare. We will engage these through a programme of agile translational research projects. These will be integrated into an overarching strategic impact campaign that revolves around three flagships. In turn, these will be supported by two further programmes; one targeted at sustaining the wider DE community and the second at developing the capacity of our researchers to deliver translational research and impact.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2012 - 2017Partners:Audio Visual Arts North East, The Storey, Mydex, Quays Programming Group, Games Audit Ltd +85 partnersAudio Visual Arts North East,The Storey,Mydex,Quays Programming Group,Games Audit Ltd,Newcastle University,Binary Asylum,Rebellion Developments Ltd,RAFC,Manchester Digital Development Agency,Creative Concern (United Kingdom),Stardotstar,BBC Research and Development,Foundation for Art and Creative Technology,The Sharp Project,Stardotstar,B3 Media,Limbs Alive,Manchester Digital Laboratory (MadLab),BREAD (Bureau of Res Eng Art & Design),FACT,Corner House,Tyne and Wear Archives and Museums,Mudlark,Manchester Digital Limited,Tate,Science Museum,Resonance104.4fm,Newcastle University,Manchester Digital Laboratory,MediaCityUK,Microsoft Research (United Kingdom),TWAM,Keith Khan Associates,FutureEverything CIC,Trafford Council,Arts Council England,Imitating the Dog,Keith Khan Associates,The Storey,Collections Trust,Lancaster City Council,Stephen Feber Limited,Arts Council England,Cornerhouse,Chinwag,British Broadcasting Corporation (United Kingdom),BREAD (Bureau of Res Eng Art & Design),Games Audit Ltd,Mudlark,Creative Concern (United Kingdom),Lancaster University,Manchester Digital Limited,Stephen Feber Limited,Chinwag,CODEWORKS,Lancashire County Council,BBC,Forma,TRAFFORD BOROUGH COUNCIL,MICROSOFT RESEARCH LIMITED,Lancaster City Council,Mydex,Collections Trust,Limbs Alive (United Kingdom),Lancaster University,Quays Programming Group,Nesta,The Sharp Project,Nesta,Manchester Digital Development Agency,Audio Visual Arts North East,Opera North (United Kingdom),Tate,Sage Gateshead,Resonance104.4fm,Royal College of Art,Science Museum Group,CODEWORKS,Sage Gateshead,Rebellion (United Kingdom),B3 Media,Lancashire County Council,Cornerhouse,FutureEverything,Arts Council England,Imitating the Dog,Opera North,Binary Asylum,MediaCityUKFunder: UK Research and Innovation Project Code: AH/J005150/1Funder Contribution: 4,042,320 GBPThis unique consortium draws on the research excellence of interdisciplinary and complementary design innovation labs at three universities - Lancaster University, Newcastle University and the Royal College of Art and connects it with public and private sectors, linking large and small-scale businesses, service providers and citizens. Together, our expertise in developing and applying creative techniques to navigate unexplored challenges includes that of designers, artists, curators, producers, broadcasters, engineers, managers, technologists and writers - and draws on wider expertise from across the partner universities and beyond. The Creative Exchange responds to profound changes in practice in the creative and media-based industries stimulated by the opening of the digital public space, the ability of everyone to access, explore and create in any aspect of the digital space, moving from 'content consumption' to 'content experience'. It explores new forms of engagement and exchange in the broadcast, performing and visual arts, digital media, design and gaming sectors, by focusing on citizen-led content, interactive narrative, radical personalization and new forms of value creation in the context of the 'experience economy'. The primary geographic focus is the Northwest of England centred around the opportunity presented by the growth of MediaCityUK and its surrounding economy. The three universities act as local test beds with field trials in London, Lancaster and Newcastle prior to larger public facing trials in the northwest. This will support the North West regional strategy for growth in digital and creative media industries, whilst generating comparative research and development locally, nationally and internationally. The Creative Exchange has been developed in response to a paradigm shift in content creation and modes of distribution in a digitally connected world, which has profound impact for the arts and humanities. This transformational-change is taking place within the landscape of a growing digital public space that includes archives, data, information and content. How we navigate and experience this space - and how we generate content for and within it - is central to how we create economic, social, cultural and personal value. The Hub draws on new and agile approaches to knowledge exchange for the creative economy that have been previously developed by the partner universities and new ones co-developed with specialist arts organizations, sector organizations and communities of users.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2012 - 2017Partners:Watershed, Scottish Music Industry Association SIMA, University of Strasbourg, The University of Manchester, University of Salford +156 partnersWatershed,Scottish Music Industry Association SIMA,University of Strasbourg,The University of Manchester,University of Salford,Wellcome Library,Ministry of Justice,Mudlark,Tel Aviv University,National Galleries of Scotland,Timico,The Independent Games Developers Association,Mudlark,Proboscis,TIGA The Ind Game Dev Assoc Ltd,SU,Blitz Games Studios,Publishers Licensing Society,Stanford University,Watershed Media Centre,Scottish Government,TAU,Nottingham Forest Football Club,Broadway Media Centre,University of Strasbourg,History of Advertising Trust,Roll7,Metis Partners,Assocation of Photographers,Contemporary Art Society,PACT,OBP,British Universities Film & Video Council,state 51,Banchory Music Ltd,Talk Talk Telecom Group PLC,University of California, Berkeley,UK Citizens Online Democracy,Christie's Education,Dundee Contemporary Arts,University of Melbourne,Greyworld,Dundee Contemporary Arts,Creative Scotland,Ministry of Justice (UK),UNSW,Uppsala University,Greyworld,Wellcome Library,Edward Elgar Publishing Ltd,RUC,Francis Davey,The Royal Photographic Society,Capital FM Arena,Foundation for Art and Creative Technology,Central China Normal University,Innovate UK,Edinburgh International Festival,Toby Eady Associates,state 51,Design and Artists Copyright Society,Talk Talk Telecom Group PLC,The Literary Platform,National Library of Scotland,Francis Davey,Renmin University of China,Open Rights Group,University Of New South Wales,Toby Eady Associates,Metis Partners,The National Library of Wales,Cengage Learning EMEA Limited,UK Citizens Online Democracy,Coalition for a Digital Economy,AU,Vanderbilt University,Private Address,Innova Technology S.A.,National Library of Scotland,Banchory Music Ltd,Klik 2 Learn Ltd,University of Brighton,Edinburgh Festivals,Association of Illustrators,Marks and Spencer (United Kingdom),British Film Institute,National Library of Wales,Creative Scotland,BFI,Broadway Media Centre,University of Salford,University of California, Berkeley,Edinburgh International Festival,Publishers Licensing Services,100 per cent Open,CCNU,History of Advertising Trust,Nottingham Forest Football Club,The Royal Photographic Society,Constant,Coalition for a Digital Economy,Klik 2 Learn Ltd,Creative Industries KTN,Capital FM Arena,Private Address,SCOTTISH GOVERNMENT,Open Digital Policy Organisation Ltd,Edward Elgar Publishing Ltd,Edinburgh Festivals,Scottish Music Industry Association,The Literary Platform,Open Book Publishers,York University,Vanderbilt University,Innova Technology S.A.,Assocation of Photographers,University of Glasgow,Chemikal Underground Records,University of Brighton,Stanford University,ORG,BL,Association of Illustrators,Cengage Learning (United Kingdom),Blast Theory,100 per cent Open,Roll7,Magic Lantern Productions,British Library,Christie's Education,Proboscis,PACT,If:book,The Contemporary Arts Society,University of Wales, Newport,British Library,University of Manchester,Open Digital Policy Organisation Ltd,York University Canada,University of South Wales,Internet Service Providers Association,Internet Services Providers Association,American University,FACT,Magic Lantern Productions,Musicians Union,Design and Artists Copyright Society,Laurence Kaye Solicitors,Laurence Kaye Solicitors,University of Glasgow,National Galleries of Scotland,British Universities Film & Video Counci,Scottish Government,Musicians Union,MARKS AND SPENCER PLC,Chemikal Underground Records,BLITZ GAMES,If:book,Blast Theory,Constant,TimicoFunder: UK Research and Innovation Project Code: AH/K000179/1Funder Contribution: 4,169,480 GBPOver the last decade, the creative industries have been revolutionised by the Internet and the digital economy. The UK, already punching above its weight in the global cultural market, stands at a pivotal moment where it is well placed to build a cultural, business and regulatory infrastructure in which first movers as significant as Google, Facebook, Amazon or iTunes may emerge and flourish, driving new jobs and industry. However, for some creators and rightsholders the transition from analogue to digital has been as problematic as it has been promising. Cultural heritage institutions are also struggling to capitalise upon new revenue streams that digitisation appears to offer, while maintaining their traditional roles. Policymakers are hampered by a lack of consensus across stakeholders and confused by partisan evidence lacking robust foundations. Research in conjunction with industry is needed to address these problems and provide support for legislators. CREATe will tackle this regulatory and business crisis, helping the UK creative industry and arts sectors survive, grow and become global innovation pioneers, with an ambitious programme of research delivered by an interdisciplinary team (law, business, economics, technology, psychology and cultural analysis) across 7 universities. CREATe aims to act as an honest broker, using open and transparent methods throughout to provide robust evidence for policymakers and legislators which can benefit all stakeholders. CREATe will do this by: - focussing on studying and collaborating with SMEs and individual creators as the incubators of innovation; - identifying "good, bad and emergent business models": which business models can survive the transition to the digital?, which cannot?, and which new models can succeed and scale to drive growth and jobs in the creative economy, as well as supporting the public sector in times of recession?; - examining empirically how far copyright in its current form really does incentivise or reward creative work, especially at the SME/micro level, as well as how far innovation may come from "open" business models and the "informal economy"; - monitoring copyright reform initiatives in Europe, at WIPO and other international fora to assess how they impact on the UK and on our work; - using technology as a solution not a problem: by creating pioneering platforms and tools to aid creators and users, using open standards and released under open licences; - examining how to increase and derive revenues from the user contribution to the creative economy in an era of social media, mash-up, data mining and "prosumers"; - assessing the role of online intermediaries such as ISPs, social networks and mobile operators to see if they encourage or discourage the production and distribution of cultural goods, and what role they should play in enforcing copyright. Given the important governing role of these bodies should they be subject to regulation like public bodies, and if so, how?; - consider throughout this work how the public interest and human rights, such as freedom of expression, privacy, and access to knowledge for the socially or physically excluded, may be affected either positively or negatively by new business models and new ways to enforce copyright. To investigate these issues our work will be arranged into seven themes: SMEs and good, bad and emergent business models; Open business models; Regulation and enforcement; Creators and creative practice; Online intermediaries and physical and virtual platforms; User creation, behaviour and norms; and, Human rights and the public interest. Our deliverables across these themes will be drawn together to inform a Research Blueprint for the UK Creative Economy to be launched in October 2016.
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