
Open Data Institute
Open Data Institute
13 Projects, page 1 of 3
assignment_turned_in Project2013 - 2016Partners:ODI, University of Zurich, University of Illinois Urbana-Champaign, E S R I (U K) Ltd, UZH +5 partnersODI,University of Zurich,University of Illinois Urbana-Champaign,E S R I (U K) Ltd,UZH,Open Data Institute,University of Illinois,UCL,E S R I (U K) Ltd,Uni of Illinois at Urbana ChampaignFunder: UK Research and Innovation Project Code: ES/K009176/1Funder Contribution: 243,145 GBPThe volume and assortment of available data for research in the social sciences has dramatically increased in recent years- a trend that shows no sign of stopping. For the first time researchers can obtain large amounts of population data free of charge (so-called "open data") thanks to government websites such as data.gov.uk. When these data are combined with the computing power to perform complex calculations it creates an unprecedented opportunity for social science researchers. We are now in an era of big data and this is fundamentally changing the research environment for investigations across social science. The purpose of this project is to develop some of the new perspectives required to adapt to these changes in the practice of data modeling and synthesis. These new perspectives include the need to account for the increased uncertainty in data provenance and less thorough metadata, as the data provision philosophy has shifted away from careful collection and dissemination to an emphasis on expediency. Researchers increasingly have to temper gains in data volume against losses in data quality when they embark on a study. Extra caution is also required when combining datasets, especially if they contain geographic information, as it is not always case that the spatial scales are compatible. The proposed project will develop a web-based tool to help social scientists minimise or eradicate these issues by enabling the synthesis, mining and visualisation of open datasets in a more informed way. The project will also use the newly combined data to undertake more complex analyses of population processes using supercomputers to gain unprecedented insights into phenomena such as commuter flows. In addition the project is focused facilitating my personal ambition to become a Future Research Leader. A comprehensive list of world-leading collaborators (ESRI (UK), the Open Data Institute, University of Illinois and University of Zurich) each have a specialism of interest to me and that is integral to the project. Activities with these organisations and my mentor, Professor Michael Batty, form part of a comprehensive plan for knowledge transfer and personal development. I have the full support of my host department, the UCL Centre for Advanced Spatial Analysis, which ensures that the project activities are not confined to the time formally costed to it. As the proposal demonstrates, the proposed project is both ambitious and extremely timely and will strive for high impact social science.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2017 - 2019Partners:Open Data Institute, BBC, University of York, University of York, City of York Council +9 partnersOpen Data Institute,BBC,University of York,University of York,City of York Council,British Broadcasting Corporation - BBC,CITY OF YORK COUNCIL,Connected Digital Economy Catapult,Private Address,ODI,City of York Council,British Broadcasting Corporation (United Kingdom),Private Address,Digital CatapultFunder: UK Research and Innovation Project Code: EP/R010919/1Funder Contribution: 101,058 GBPAn unprecedented amount of data exists about our lives, environments and the people we share them with. The devices (e.g. phones, smart thermostats and even cars) and organisations (e.g. councils, supermarkets) we interact with on a daily basis, record and store ever more information about things we do and care about. By empowering large numbers of people to access and interpret this data, we can transform the way we understand and make decisions about key aspects of our lives (e.g. health and energy use) and have a greater say in how we are treated by the government and other groups. We can access an increasing amount of this data by downloading it from our devices or other places like our local council's website. However, being able to get data does not necessarily mean we are able to understand it. Interpreting raw data files requires special software and techniques that most of us are not trained to use. Websites and apps that let us access and browse data in more accessible forms like graphs and infographics can help many people, but still are not right for everyone. Some people do not have the educational background needed to understand these forms of presentation, and others struggle to interpret what the facts and trends they show mean in the context of their lives. Equally importantly, many of us will not find seeking out and browsing data displayed in these ways an enjoyable and enriching way to spend our time - and might miss out on benefits of understanding our data as a result. This project will pioneer a new way for presenting data to the public that a large and diverse section of the population will be able to, and equally crucially, want to use. We propose that this can be achieved by creating personalised video stories that tell us how our data relates to our lives and the people around us. We call this new form Perspective Media. Imagine a documentary about climate change that uses a personalised narrative structure and graphics based on data from your smart meter to show specific and achievable ways to improve your carbon footprint. Building on the skilled craft of video storytelling (e.g. from TV) to present a personalised perspective on data will allow us to provide an easier route for many people to understand how large and complex data sources relate to their lives. Basing our approach on a highly popular media format like video, with a diverse range of genres, will mean that large numbers of people from different backgrounds will enjoy using it to engage with their data. Current ways of making video content assume that stories are fixed and linear, with the same information shown to everyone in the same order. Perspective Media, on the other hand, will show each viewer a personalised story about their data. For this reason, new ways of telling video stories that respond to data will need to be developed. These new approaches will, in turn, require new tools and technologies for creating content and delivering it to viewers. The aim of this research is to lay the foundations for these developments by: 1) investigating a range of techniques for presenting data in personalised video story form; 2) analysing the processes and tools that are currently used to make video stories to see how they need to be changed and extended; and 3) exploring how users experience video stories that are personalised to their data, and whether they truly offer a more inclusive and enjoyable way for people to engage with data. We will achieve this aim by bringing together people with expertise in media production and data analytics with technology designers, to create prototypes of personalised video stories based on data. By analysing these prototypes, and how they are made and received by audiences, we will inform future research into production tools and technologies for Perspective Media and encourage the growth of a community of people in the media industry who create it.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2020 - 2021Partners:MundoJumbo Ltd, Edelman (United Kingdom), Open Data Institute, ONS, ODI +12 partnersMundoJumbo Ltd,Edelman (United Kingdom),Open Data Institute,ONS,ODI,Full Fact,KCL,Edelman,MundoJumbo Ltd,Parliament of United Kingdom,BBC,Full Fact,Represent,OFFICE FOR NATIONAL STATISTICS,House of Commons,British Broadcasting Corporation - BBC,RepresentFunder: UK Research and Innovation Project Code: EP/P025676/2Funder Contribution: 167,018 GBPIn the post-truth society we live in, experts must find novel ways to bring hard, factual data to citizens. Data must entertain as well as inform, and excite as well as educate. It must be built with sharing through social channels in mind and become part of our everyday activities and interactions with others. Data Stories will look at novel frameworks and technologies for bringing data to people through art, games, and storytelling. It will examine the impact that varying levels of localisation, topicalisation, participation, and shareability have on the engagement of the general public with factual evidence substantiated by different forms of digital content derived and repurposed from a variety of sources. It will deliver the tools and guidance that community and civic groups need to achieve broader participation and support for their initiatives at local and national level, and empower artists, designers, statisticians, analysts, and journalists to communicate with data in inspiring, informative ways. Our research hypotheses are as follows: 1. People engage more with data that is made relevant to them by localisation (data related to a specific geographic or geopolitical area of interest) and topicalisation (data about a particular entity, theme, or event). 2. People engage more with data and understand it better when said data is provided through interactive and participatory methods that help build a coherent narrative. 3. Data is more likely to be shared, and therefore reach more people, if shareability is built into its presentation. We will test these hypotheses and propose a data experience framework supported by models, algorithms, tools, and guidelines that help individuals and groups in creating bespoke, participatory content (for example, art, games, and stories, from data). The framework design will be informed by practice-led research in three main areas: (i) finding and enriching data; (ii) generating content; and (iii) sharing and engaging with content. It will draw upon methods from several disciplines: data and content management; machine learning; human data interaction; game design and gamification; crowdsourcing; online communities; social and political sciences; creative writing; and visual arts. The research will be prototypically showcased in four contexts: (i) within the Data as Culture programme at the ODI, working together with artists, designers, and open data activists; (ii) as part of the Datapolis project run by the ODI, which looks at the use of game interfaces to demystify data, with the support of game designers and local communities; (iii) in a fact-checking & journalism showcase together with the BBC, Full Fact, and the Parliament Digital Service; and (iv) via datathons and our own Data Stories challenge, run by WSI and the ODI, alongside initiatives such as Bath:Hacked and ODCamp UK, which will build community-relevant data narratives from open data enriched with other media, using creative writing techniques. Our proposal is well aligned with the EPSRC call, addressing several themes to varying degrees. The majority of the research is focused on enabling and facilitating content creation. Specifically, we look at providing intelligent tools to make it easier for people to create data experiences. The beneficiaries are artists, storytellers (such as journalists or analysts), game makers, and those in community and civil society groups wishing to use the modes of art, games, and narration to raise broader awareness of their work. The research will include using data to create immersive experiences through art, games and virtual reality environments that are built from structured data alongside other forms of digital content. Ultimately, these novel ways to get to know and interact with data, relevant to one's context and presented creatively and innovatively, will inform and educate the public, leading, to more sustainable digital ecosystems, and to a more inclusive society.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2017 - 2020Partners:Parliament of United Kingdom, Edelman (United Kingdom), MundoJumbo Ltd, [no title available], British Broadcasting Corporation - BBC +16 partnersParliament of United Kingdom,Edelman (United Kingdom),MundoJumbo Ltd,[no title available],British Broadcasting Corporation - BBC,OFFICE FOR NATIONAL STATISTICS,BBC,Full Fact,Represent,British Broadcasting Corporation (United Kingdom),ODI,MundoJumbo Ltd,University of Southampton,Office for National Statistics,House of Commons,Represent,Edelman,ONS,Full Fact,Open Data Institute,University of SouthamptonFunder: UK Research and Innovation Project Code: EP/P025676/1Funder Contribution: 704,835 GBPIn the post-truth society we live in, experts must find novel ways to bring hard, factual data to citizens. Data must entertain as well as inform, and excite as well as educate. It must be built with sharing through social channels in mind and become part of our everyday activities and interactions with others. Data Stories will look at novel frameworks and technologies for bringing data to people through art, games, and storytelling. It will examine the impact that varying levels of localisation, topicalisation, participation, and shareability have on the engagement of the general public with factual evidence substantiated by different forms of digital content derived and repurposed from a variety of sources. It will deliver the tools and guidance that community and civic groups need to achieve broader participation and support for their initiatives at local and national level, and empower artists, designers, statisticians, analysts, and journalists to communicate with data in inspiring, informative ways. Our research hypotheses are as follows: 1. People engage more with data that is made relevant to them by localisation (data related to a specific geographic or geopolitical area of interest) and topicalisation (data about a particular entity, theme, or event). 2. People engage more with data and understand it better when said data is provided through interactive and participatory methods that help build a coherent narrative. 3. Data is more likely to be shared, and therefore reach more people, if shareability is built into its presentation. We will test these hypotheses and propose a data experience framework supported by models, algorithms, tools, and guidelines that help individuals and groups in creating bespoke, participatory content (for example, art, games, and stories, from data). The framework design will be informed by practice-led research in three main areas: (i) finding and enriching data; (ii) generating content; and (iii) sharing and engaging with content. It will draw upon methods from several disciplines: data and content management; machine learning; human data interaction; game design and gamification; crowdsourcing; online communities; social and political sciences; creative writing; and visual arts. The research will be prototypically showcased in four contexts: (i) within the Data as Culture programme at the ODI, working together with artists, designers, and open data activists; (ii) as part of the Datapolis project run by the ODI, which looks at the use of game interfaces to demystify data, with the support of game designers and local communities; (iii) in a fact-checking & journalism showcase together with the BBC, Full Fact, and the Parliament Digital Service; and (iv) via datathons and our own Data Stories challenge, run by WSI and the ODI, alongside initiatives such as Bath:Hacked and ODCamp UK, which will build community-relevant data narratives from open data enriched with other media, using creative writing techniques. Our proposal is well aligned with the EPSRC call, addressing several themes to varying degrees. The majority of the research is focused on enabling and facilitating content creation. Specifically, we look at providing intelligent tools to make it easier for people to create data experiences. The beneficiaries are artists, storytellers (such as journalists or analysts), game makers, and those in community and civil society groups wishing to use the modes of art, games, and narration to raise broader awareness of their work. The research will include using data to create immersive experiences through art, games and virtual reality environments that are built from structured data alongside other forms of digital content. Ultimately, these novel ways to get to know and interact with data, relevant to one's context and presented creatively and innovatively, will inform and educate the public, leading, to more sustainable digital ecosystems, and to a more inclusive society.
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For further information contact us at helpdesk@openaire.euassignment_turned_in Project2016 - 2018Partners:Leeds City Council, Open Data Institute, West & North York Chamber of Commerce, Arup Group Ltd, University of Leeds +19 partnersLeeds City Council,Open Data Institute,West & North York Chamber of Commerce,Arup Group Ltd,University of Leeds,Arup Group,Leeds City Council,Young Foundation,Future Cities Catapult,Voluntary Action Leeds,LEEDS CITY COUNCIL,Centre for Sustainable Healthcare,Together for Peace T4P,West & North York Chamber of Commerce,Voluntary Action Leeds,ODI,Young Foundation,Leeds Community Foundation,University of Leeds,Centre for Sustainable Healthcare,Leeds Community Foundation,Future Cities Catapult (United Kingdom),Together for Peace T4P,Arup Group (United Kingdom)Funder: UK Research and Innovation Project Code: EP/P001785/1Funder Contribution: 404,291 GBPUK Cities face wide-ranging challenges including: inequality, crime, housing shortages, infrastructure congestion, carbon dependency, environmental degradation, and low skills. Local governments are working to address these against a background of prolonged financial austerity, electoral disengagement, misalignments in priorities between central and other tiers of government, rigid funding cycles, organisational silos and low levels of information, all of which contribute to sub-optimal decisions that can intensify persistent problems and degrade public confidence. Given this context, this project is committed to transformation based on enhancing capacity to better manage urban complexity in ways that promote co-production and collaborative working practices, civic enterprise, retain local value and develop new types of institutions. This project mobilises a multi-sector consortium called TRUE (Transformational Routemapping for Urban Environments) to collaboratively diagnose interrelated urban challenges. TRUE represents meaningful commitment from the university, public, private and civil society sectors to collaborative working in Leeds. TRUE recognises that a step-change is required in the ways that current urban systems are arranged, and that producing this change entails first understanding the integrated nature of the complexities in current and future urban living systems and the factors (including capacity/capability) that anchor the effective delivery of city-wide solutions. Once this understanding is gained, it is then necessary to establish the capabilities required to deliver them. Finally, steps can be taken to achieve effective outcomes. Key to this is the ability to align stakeholder capability to the complexity of the undertaking at city scales. Failure to do so can result in cost and time overruns, political damage, undelivered objectives and outcomes and other unintended consequences. The aim of TRUE is to adopt a socio-technical systems approach to diagnosing complexity and aligning capability embodied in a tested approach called Project Initiation Routemap (Routemap). By drawing on Routemap and adapting it, TRUE is positioned to rethink how local authorities deliver integrated city-wide solutions. The Routemap brings together learning from the public and private sector ranging from Crossrail to NHS England into a framework that allows users to better align complexity with the capabilities required to manage a complex environments, thus increasing the likelihood of successful outcomes. By first applying and then radically adapting the Routemap, TRUE creates a diagnostic cycle in which transferrable guidance can be developed in a collaborative manner. TRUE has joined up with Routemap consultants to ensure that urban pilot developments will incorporate the full learning of the existing Routemap portfolio and have traction at a national government level. For this urban pilot, TRUE will apply this approach to a selection of priority outcome areas (called Breakthrough Projects) identified by Leeds City Council (LCC). Each of these Breakthrough Projects encompasses a multitude of interrelated challenges and these projects will be used to collaboratively develop TRUE as a novel, highly applicable and transferable holistic diagnostic tool. This tool will have direct potential benefits in terms of assessing systemic complexity and integrated challenges to enhance capacity amongst city actors to support the delivery of citywide solutions that can meet future challenges. It will be presented through an open license digital platform and training guidance delivered by quality assured TRUE partners available to city officials across the UK and internationally. TRUE will be launched at a major city based Launch conference. Through these, TRUE will be uniquely placed to enhance capacity of city teams to support the delivery of integrated city-wide solutions that meet identified objectives.
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