
YOUNET
YOUNET
19 Projects, page 1 of 4
assignment_turned_in ProjectPartners:YOUNET, AKTO - ASSOCIACAO PARA A PROMOCAO DOS DIREITOS HUMANOS E DEMOCRACIA, Instytut Pracy i EdukacjiYOUNET,AKTO - ASSOCIACAO PARA A PROMOCAO DOS DIREITOS HUMANOS E DEMOCRACIA,Instytut Pracy i EdukacjiFunder: European Commission Project Code: 2018-3-PL01-KA205-061114Funder Contribution: 72,940 EURProject title: YEMA - Youth Exchange Mobile App Participating countries: Poland, Portugal, Italy Date: 01.02.2019 - 31.01.2020 Within the project we will develop a mobile application, which will be a teaching tool supporting international youth exchanges. The application will cover all functionalities required for project communication, project-based implementation, project management, networking and dissemination. The application will be an example of the effective use of information and communication technology (ICT) in education and training for youth. The project is innovative and promotes the use of new technologies as a driving force for change for the better in the field of youth education and training. The project will include the following activities: An international meeting in Poland to clarify the application scheme Virtual webinars of partners, work of programmers. Testing beta applications within their own organization. The second international meeting in Italy under which the application will be prepared for external testing will also be the evaluation of existing actions Testing applications during international exchanges in projects from the 3rd round of call for proposals in 2018 (Erasmus+ programme) Third international meeting in Portugal, organization of the campaign promoting the application, evaluation of the project. Action taken in the project, such as joint application development, joint campaigning, business cooperation, and cooperation with public administration (National Agencies), intensify cross-sectoral cooperation to increase synergies across all youth activities.
more_vert assignment_turned_in ProjectPartners:UDRUZENJE METAMORFOZA, ASOCIATIA DE TINERET RAISE YOUR VOICE, INKLUZIVNI POKRET, YOUNET, EUROPEAN YOUTH ASSOCIATION +5 partnersUDRUZENJE METAMORFOZA,ASOCIATIA DE TINERET RAISE YOUR VOICE,INKLUZIVNI POKRET,YOUNET,EUROPEAN YOUTH ASSOCIATION,YOUTH ASSOCIATION - VIZIONI IARDHMERISE,SDRUZHENIE ALTERNATIVI INTERNATIONAL,SISTEM VE JENERASYON DERNEGI,BALTIC YOUTH WAY,INSTITUT ZA ISTRAZUVANJE I OPSTESTVENI INOVACII - IMPAKT SKOPJEFunder: European Commission Project Code: 573102-EPP-1-2016-1-AL-EPPKA2-CBY-WBFunder Contribution: 46,000 EURThe project ‘Empowering Youth Entrepreneurship through Capacity-building Activities and Networking’ will last 9 months (1.9.2016 - 31.5.2017) and it will consist on two mobility activities: a training course that would be implemented in Albania and that will bring together organizations and their representatives with strong interest in entrepreneurship and a second training course implemented in Prizren, Kosovo, in which young leaders with great entrepreneurial ideas will be trained to develop their business plans. There will be 40 participants in each mobility activity, 4 representatives for each organization from the following countries: Albania, Bosnia and Herzegovina, Bulgaria, Latvia, Italy, Kosovo, Macedonia, Romania, Serbia and Turkey. Overall goal of the capacity building project “EYE CAN” is empowering youth entrepreneurship by raising capacities of youth organizations in the field of entrepreneurship and to support youngsters in realizing their entrepreneurial ideas. The main objectives of the project are the following:1. To connect various youth organizations focused on youth entrepreneurship and provide them an opportunity to network and create new partnerships and base for potential long-term collaboration that can lead to increasing the quality of their services and activities;2. To strengthen the competencies of the representatives of the NGOs and capacities of their organizations using the methodology of Startup Mentorship Programme;3. To support developing entrepreneurial ideas through the Business Model Canvas to achieve the goal of running new businesses as a tool of fighting youth unemployment;4. To create space for sharing knowledge and exchanging experiences & good practices in the field of entrepreneurial learning among non-¬formal and formal educators;5. To stimulate the concept of international and cross-sectorial cooperation in the field of entrepreneurial learning.Beneficiaries of the project:1. Participants will:- Develop a set of new competencies that they can apply at their daily practices and use them for their personal and professional growth;- Gain deeper knowledge of Erasmus + Programme;- Become more familiar with the situation in other participants countries and develop cultural sensitivity in an international network;- Be trained through two strategic entrepreneurial tools: the Startup Mentorship Programme (SMP) and the Business Model Canvas (BMC).2. Participating organizations will:- Gain new contacts for the future;- Raise their capacities and competencies;- Benefit in terms of future development of their capacities in the entrepreneurship field. 3. Target groups at a local, national and regional levelWe strongly believe that this project will have a strong impact at both target groups of the project: Youth Workers as target group of the first mobility activity and Young Leaders as target group of the second mobility activity.
more_vert assignment_turned_in ProjectPartners:VHS BHAKTAPUR COMMUNITY LEARNING CENTER PVT LTD, BRIGADA DE VOLUNTARIOS BOLIVARIANOS DEL PERU, GEOCLUBE - ASSOCIACAO JUVENIL DE CIENCIA NATUREZA E AVENTURA, EUROPEAN CULTURAL CENTER HOJE TAASTRUP, ASOCIACION COLOMBIANA PARA EL INTERCAMBIO JUVENIL CULTURAL - ICYE COLOMBIA +3 partnersVHS BHAKTAPUR COMMUNITY LEARNING CENTER PVT LTD,BRIGADA DE VOLUNTARIOS BOLIVARIANOS DEL PERU,GEOCLUBE - ASSOCIACAO JUVENIL DE CIENCIA NATUREZA E AVENTURA,EUROPEAN CULTURAL CENTER HOJE TAASTRUP,ASOCIACION COLOMBIANA PARA EL INTERCAMBIO JUVENIL CULTURAL - ICYE COLOMBIA,ASSOCIATION FOR EUROPEAN COOPERATION DEVELOPMENT AND COMMUNICATION,CENTER FOR SUSTAINABLE DEVELOPMENT STUDIES,YOUNETFunder: European Commission Project Code: 589932-EPP-1-2017-1-BE-EPPKA2-CBY-ACPALAFunder Contribution: 133,555 EUR“Digital CommanDEOR” aims to raise the professionalization of youth work at global level by supporting youth organizations to improve the dissemination and exploitation of project results (DEOR) methods they use, build up their online identity in order to be more accessible for their target groups, better promote their projects and foster cooperation and exchanges between Programme and Partner countries involved. The project develops structured actions towards increasing professionalization of the youth workers and providing youth organizations with practical instruments for increasing quality of DEOR methods. To achieve this, the project foresees three different youth workers’ mobility activities, number of local activities and elaboration of an Open Educational Resource and manual on DEOR that would allow fellow organizations also building capacity in the field of their external communication strategies and continuing exchange of best practices among peers. Digital technology has potential to create some golden opportunities for youth work practitioners in terms of promotion events, training and volunteering opportunities, driving up attendance and attracting the new members, engaging with young people who may or may not yet access youth provision, ensuring greater visibility of own daily work through videos and photos, establishing online discussions, receiving feedback from young people and getting inspired from the peers. In discussion with other partners we came to conclusion that these tools, which are almost for free, are not used enough as tools for DEOR or used are chaotically without any strategy. The project aims to discover social media potential for dissemination of projects within Erasmus+ programme throughout bridging deliverables of social media marketing (SMM) and ways to apply them to youth work sector.The specific objectives are the following:• To foster cooperation and build capacity of participating youth organizations in terms of literate use of the DEOR methods and to transfer and exchange knowledge in the field of Erasmus+ projects dissemination with particular attention to the use of social media channels;• To develop an Open Educational Resource and a manual on effective online dissemination strategies for youth organizations with particular examples, tips, instructions, adopted social media marketing tools and present it to open access;• To support learning process and professionalization of participating youth workers in the field of communication to target groups and projects promotion;• To build up a quality and user-friendly online identity of participating organizations;• To support accessibility of the information for youth organizations’ target groups – “the digital natives”, to increase number and quality of information sources and promote Erasmus+ programme opportunities on global level;• To increase the visibility of current, past and future Erasmus+ projects on global level.
more_vert assignment_turned_in ProjectPartners:Mine Vaganti NGO, UNITED SOCIETIES OF BALKANS, ASSOCIACAO BACKUP, IMPACT HUB VIGO SL, EMAUS FUNDACION SOCIAL +1 partnersMine Vaganti NGO,UNITED SOCIETIES OF BALKANS,ASSOCIACAO BACKUP,IMPACT HUB VIGO SL,EMAUS FUNDACION SOCIAL,YOUNETFunder: European Commission Project Code: 2015-1-ES02-KA205-006022Funder Contribution: 108,135 EURThe main objective of the WEEELABS project is the construction of a strategic partnership between organizations with experience in the social field, to work and learn together exploring new opportunities for the employability of youth in situation or at serious risk of exclusion.These profiles form the targeted group: young people with diverse circumstances that share specific elements of their territory and local context, such as expectations and difficulties in integrating into the social and productive system, but with common educational and integration needs.To facilitate their social integration and incorporation into the labour market, the project partners have identified the recovery and recycling of waste electrical and electronic equipment (WEEES) as an opportunity of labour incorporation and social integration of these young people, line with the European Directive on Waste Electrical and Electronic Equipment.This is an opportunity of employability that could be realized with the creation of new social enterprises or / and intra-enterpreneurial projects in organizations.In this sense, WEEELABS will explore a new way of non-formal education processes, tailored and specifically oriented to our targeted group of young people ein situation or at serious risk of exclusion, both to serve as specific training in handling, recycling and recovery of waste electrical and electronic equipment -not yet reflected in formal education system- and the development of core basic skills (spoken language, reading comprehension and calculation) and transversal skills (problem solving, teamwork, organization of work, creative thinking and monitoring instructions ...). This way is to validate the adaptation of the FabLab model (Fabrication Laboratories) which were promoted by by the Massachusetts Institute Technology (MIT) as workshops / learning communities in digital design and manufacturing scale for personal or local use (usually with 3D technologies).
more_vert assignment_turned_in ProjectPartners:ASOCIATIA SMART EDUCATIONAL PROJECTS, AcrossLimits, INTERACTIVE 4D, Istituto per la Formazione, l'Occupazione e la Mobilità, YOUNETASOCIATIA SMART EDUCATIONAL PROJECTS,AcrossLimits,INTERACTIVE 4D,Istituto per la Formazione, l'Occupazione e la Mobilità,YOUNETFunder: European Commission Project Code: 2018-1-RO01-KA205-048881Funder Contribution: 86,018 EUR"The BEWARE project! is the result of a cross-sectoral partnership between SEP (applicant organization), IFOM, 4D INTERACTIVE, AcrossLimits and Yout Net. The purpose of this project was to raise awareness among young people and to teach them how to protect their personal data in the online environment and how to protect themselves from online harassment. In order to achieve this goal, the partners set out to develop the skills of the youth workers in order to be able to develop and use in the workshops with young people a non-formal learning tool: ”BEWARE!” We have established this transnational partnership because the identified problem is a common problem of young people, and the solution could come only through transnational cooperation. Addressing the common problem from different perspectives and experiences has led to an increased applicability of intellectual output. The project has achieved its purpose by fulfilling the 3 objectives: OB1: Developing the skills of 13 youth workers in the field of online safety through 2 transnational learning activities to create and use the ”BEWARE!” learning tool in youth work OB2: Improving the skills of 75 young people with reduced opportunities in the field of online data protection and cyberbullying through non-formal learning activities using BEWARE! OB3: Improving the level of knowledge of security issues in the online environment by 1000 young people through 25 non-formal learning sessions coordinated by 75 young people with reduced opportunities. In order to achieve these objectives, we followed an implementation plan that had 3 main components1. Training of youth workers through 2 transnational learning activities in the first 6 months of the implementation period. These activities contributed to the increase of the quality of the work of the youth workers in the activities that they subsequently carried out with the young people and were the basis of the creation of the intellectual output. 2. Creating the intellectual output ""BEWARE!"" was consistent with the results obtained from the questionnaires identifying the specificity of the online activities of young people. The transnational learning activities were followed by the elaboration in the IV-VIII months of the 2 chapters of the guide: ""Protection of data placed in the virtual environment"" (elaborated by AcrossLimits and SEP) and ""Cyberbullying between gambling and misdemeanour"" (elaborated by IFOM and YouNet). INTERACTIVE 4D realized during the 8th-15th months of the project a digital educational game (BEWARE!) https://www.bewareproject.eu/download/ . That completes the guide and increase the interest of the young people for the addressed subject. The output was tested by the target group to obtain feedback on its quality through the workshops that took place during the XV-XVII months of the project. 3. All previous activities have led to the valorisation of the results through awareness events, information and guidance of young people in order to adopt a conscious and safe behavior in the use of mobile devices. The target of these events that took place during the sixteenth-eighteenth months of the project were about 1000 young users of mobile devices. The implementation plan was monitored throughout the time by collecting information on the stage of the activities, from the local coordinators. They (reunited in the Steering Committee) participated in the 3rd, 9th, 15th months of the project at Skype information conferences, and in the 6th, 12th and immediately after the completion of the project, they sent to the General Coordinator official reports on the local activities carried out by each organization. The results of the project have been carefully monitored by the Quality Commission so that they meet the requirements of the standards imposed by Erasmus +. The results of the BEWARE project! have had a major impact on young people who used the created products to became more aware and alert to the dangers of the online environment, less vulnerable to cyber attacks. By involving in the G2 target group of young people with fewer opportunities, the project also responded to the priority of Social inclusion. The ""BEWARE!"" toolkit (the Guide and the game) has proven to be a modern and useful tool in working with young people.An important role in increasing the impact of the project was the dissemination campaigns carried out by the partner organizations by involving the members of the G2 group and the multiplication events of the eighteenth month.The intellectual output elaborated within the project will not end its life cycle once the financing period is completed, but will continue to be sustainable thereafter. During the multiplication events a network of partners was created to whom the project results were transferred and they will continue to use and popularize them."
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