
LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI
LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI
11 Projects, page 1 of 3
assignment_turned_in ProjectPartners:Colegiul National Mihai Eminescu, LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI, Klaipeda Varpas gymnasium, Mine Vaganti NGOColegiul National Mihai Eminescu,LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI,Klaipeda Varpas gymnasium,Mine Vaganti NGOFunder: European Commission Project Code: 2022-1-LT01-KA220-SCH-000087019Funder Contribution: 120,000 EUR<< Objectives >>Project objectives are: To enact efficient actions aimed at managing vulnerable students with problems of alcohol abuse; To strengthen the skills of educators by enhancing their mentoring role through the provision of innovative teaching and relief practices to students; To empower students in the support of their peers through their active involvement in relief and resilient paths; To develop a learner-centered approach that will promote mental health for students.<< Implementation >>A Joint Staff Mobility involving researchers, educators and school teachers from the partner organizations, which will pilot and test the training format developed in the first results. Moreover, the Joint Staff Mobility will set the framework for starting to develop the content of the digital application based on the modules developed in the training format. Local activities for both teachers and highs school students aimed implementing Forum Theatre sessions and test the Game.<< Results >>A Guidebook including a state-of-the-art report and a Training Format for school teachers based on Forum Theatre methodology providing simulation exercises for enabling students to manage directly their vulnerable peers and for offering students with alcohol consumption disorder a resilience path. A GAME APP developed with the support of the educators based on the gaming concept and having the function of simulating real case scenarios in which students can learn and exercise on the support of
more_vert assignment_turned_in ProjectPartners:Global Entrepreneurs UK, LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI, SHELTER INTERNATIONAL EV, Kleinon SRL, VIENNA ASSOCIATION OF EDUCATION VOLUNTEERS +1 partnersGlobal Entrepreneurs UK,LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI,SHELTER INTERNATIONAL EV,Kleinon SRL,VIENNA ASSOCIATION OF EDUCATION VOLUNTEERS,INTERNATIONALE ARBEIDSVERENIGINGFunder: European Commission Project Code: 2018-3-UK01-KA205-060063Funder Contribution: 38,735 EURThe project Smart Aspirations Future Employment+ (SAFE+) is a partnership between 6 organisations from UK, Turkey, Romania, Germany , Netherlands and Austria, who have the same institutional needs; youth inclusion for a better life opportunities. It is estimated that about 90% of jobs will require some kind of digital skills in the future (EU2020) making it necessary for education and training institutions to offer training which supports the development of such skills. SMART+ project looks to foster the provision and assessment of digital competences by supporting personalised learning approaches, collaborative learning and strategic use of ICT. The central focus is to raise recognition that Smart City’ vision of the future world by reviewing topics like the Technology and curriclum, Employment skills of the future, Migration, Inclusion in 2030 and beyond. By this year the technological revolution will be promoting artificial intelligence, virtual reality, increase web traffic, introducing hybrid generation, robots etc. Smart City’ vision is shaped by providers of big technology, who are not attuned to bottom-up innovation. For organisations internationalisation, digitalisation, modernisation can be very difficult, as inexperienced organisations, to get the big picture and apply them to work effectively. It can prove challenging to an organisation whose staff have limited opportunity to gain even the most basic skills necessary to operate effectively into the field of international cooperation (e.g. emailing etiquette or networking basics) to break through. Or for a organisation who has no specialised ICT staff (and that is the case as many organisations don't even have an ICT technician), to implement digitalisation and creativity. The aim of this project is to share best practice amongst organisations working with limited opportunities, marginalised youth, long-term unemployed from urban and rural areas, young people from migrants and refugee families. SMART+ Partners selected this theme for the topic using the following methods SWOT analysis and in country research from this it was determined that this project can develop our work for our common needs. Also, we understood that the exclusion of youth from central societal sectors generates tremendous social and economic costs to the society and may even lead to social and political unrest, and our institutions curriculum must have a real development of skills and pedagogical approaches, who are key vehicles for developing the all educational process. It was our intention to have 5 transnational meetings organised every 4 months. This included a kickoff and a closingmeeting. The partners meet to ensure smooth & continuous communication and delivery on projects objectives. At these meetings we would time to reflect discusss key topics meetings, build on previous meeting outputs and prepare the nextsteps and activities. prior to the pandemic we had 3 face to face meetings and 2 virtual meetings (due to lockdown) plus 4 in between meetings over the project timeline. From our research in country we have better awareness and understanding of the future jobs and skills landscape and where each country it at, including government plans from our observations there is more to do on this topic.Access and training is the factor that will allow more young people to become aware of the possibliites for future employment we determined we could build on the project by creating KA2 around ICT specfic jobs and entreprenuership, gender and inclusion. Future jobs are coming and in some cases already here UK gave examples of supermarkets and digital shopping devices
more_vert assignment_turned_in ProjectPartners:NGO NEST BERLIN EV, LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI, Innovation Frontiers IKE, EduLab - APSNGO NEST BERLIN EV,LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI,Innovation Frontiers IKE,EduLab - APSFunder: European Commission Project Code: 2021-2-DE02-KA210-ADU-000049482Funder Contribution: 60,000 EUR<< Objectives >>Objectives:Establish a partnership to research and exchange experiences on digital and STEM education for adults in partner countries, and then lead to the elaboration of a proper training format.A Joint Staff involving educators in digital and scientific literacy, promoting digital and scientific education,nvolving the ultimate target group of adults.<< Implementation >>1) Training Format: The Training Format will contain a detailed outline of the research results of the project, including best practices and the findings in focus groups with adults and organizations in adult education.2) Joint Staff TrainingThe Joint Staff will involve 3 participants per partner, educators in digital and scientific literacy for adults. The participants will start from the discussion of research results and, sharing their experience and knowledge.<< Results >>Education strives to keep the pace with the fast-changing world in which we live in, especially for those sectors of society who are not always involved in forma education programmes,such as the adults, and in rapidly evolving sectors like digital competences, new media and science. Evidence shows that European citizens, young and old, appreciate the importance of science and want to be more informed and that citizens want more science education. Moreover, the European Commission has set.
more_vert assignment_turned_in ProjectPartners:Bioville, Arte e Cultura Sociale, Exploring Cultural campfire Opportunities, LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGIBioville,Arte e Cultura Sociale,Exploring Cultural campfire Opportunities,LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGIFunder: European Commission Project Code: 2022-2-NO02-KA210-YOU-000090704Funder Contribution: 60,000 EUR<< Objectives >>The project was born out of the recognition that social entrepreneurship plays a critical role in our societies today, and that equipping young people with social entrepreneurship skills can help them increase their opportunities in the job market while also fostering more inclusive communities and communities of inclusion.“Strengthening competencies of youth workers for reducing unemployment which is directly related to the EU 2027 Strategy and offers a substantial contribution<< Implementation >>Project Activities ( 4 Mobility ) are designed that participants with active and practical methods will be dynamically engaged in the learning process, where they will have the opportunity to enhance skill and gain the competencies necessary to guide and develop activities for increasing the employment competences among the young people with fewer opportunities in their community. Our goal to collaborate with young people who are experiencing unemployment, marginalization, and social exclusion.<< Results >>The participants will improve their job-search techniques and interview and presentation skills, and deepen their understanding of the challenges in seeking employment in Europe. The result is that they will become more employable and more confident in their own abilitiesThey will deepen the sense of entrepreneurship and responsibility of their work among their target groups. Due to improvement and professionalize of their work they will be more attractive and more influential.
more_vert assignment_turned_in ProjectPartners:KULTUR & ART INITIATIVE EV, Latvijas jauniesu attistibas centrs, LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI, UDUG ASSOCIATIONKULTUR & ART INITIATIVE EV,Latvijas jauniesu attistibas centrs,LYKIA IZCILIK VE DOGA SPORLARI KULUBU DERNEGI,UDUG ASSOCIATIONFunder: European Commission Project Code: 2022-1-DE04-KA210-YOU-000081110Funder Contribution: 60,000 EUR<< Objectives >>The project (Enhancing Youth Participation through Facilitation Tools) aims to improve youth workers’ projectmanagement skills, thus responding to high demand for qualified and confıdent staff and volunteers who can implementsuccessful E+ projects. Thıs wıll really make a difference in their communities and develop their competence in planning,implementing, monitoring and assessing the quality of the project. Enhancing Youth Participation through FacilitationTools) wıll encourage participant<< Implementation >>Different Activities will be used, depending on the participant's learning needs, motivations, and expectations. Thelearning style of the participants, the project's aims, and the trainers' experiences will be the non-formal approaches wechoose to consider. Real-life learning contexts and situations, real-world challenges and answers, and real-life personalsituations will be explored through theater, role-playing, painting, creative writing and storytelling<< Results >>We intend to create tools to improve facilitation skills in non-formal and formal education as we are under the assumptionthat learning takes place throughout our lives. All the partners will choose some usefdul facilitation approaches and willput them into practice to implement facilitating tools through NFE in our youth project . As far as methodology isconcerned, we are going to focus on the teaching of the following competences in an holistic and natural way
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