
SideFX
SideFX
2 Projects, page 1 of 1
assignment_turned_in Project2014 - 2025Partners:Polytechnic University of Milan, Digital Catapult, Bossa Studios, SAPO Portuguese Telecomms, British Screen Advisory Council +112 partnersPolytechnic University of Milan,Digital Catapult,Bossa Studios,SAPO Portuguese Telecomms,British Screen Advisory Council,BT Group,HerxAngels,David Reeves Consulting Ltd,TIGA The Ind Game Dev Assoc Ltd,University of York,Science City York,Clicmobile SAS,UK Interactive Entertainment,The Creative Assembly,AI Factory Ltd.,Marmalade Game Studios UK,Forma,HerxAngels,University of Twente,Roll7,Electronic Arts (United Kingdom),INRIA Research Centre Saclay,TIGA The Ind Game Dev Assoc Ltd,Int Game Developers Assoc IGDA,Codemasters,Imaginarium,AIGameDev,ICX,Splashdamage,Swrve New Media,Hand Circus,Codemasters,22cans,INRIA Research Centre Saclay,Tangentix,Tangentix,Namaste Entertainment,Hand Circus,Geomerics Ltd,WUT,University of York,Essex Age UK,Supermassive Games,TU Dortmund University,Int Game Developers Assoc IGDA,Forma,22cans,Modern Built Environment,Tendring District Council,Splashdamage,Kuato Studios UK,Mental Health Foundation,University of Twente,Clicmobile SAS,DTS Licencing Ltd UK,Game Republic,BLITZ GAMES,Essex Age UK,Roll7,SideFX,Supermassive Games,Tendring District Council,GEOMERICS LTD,Stainless Games Ltd,Game Republic,Electronic Arts,Science City York,Crowdicity,AIGameDev,Revolution Software Ltd,We R Interactive Ltd,The Tuke Centre,The Creative Assembly,Sony Interactive Entertainment,British Screen Advisory Council,Rebellion Developments Ltd,SAPO Portuguese Telecomms,IT University of Copenhagen,Technology Strategy Board (Innovate UK),University of Iceland,Stainless Games Ltd,Txchange,Imaginarium,University of Malta,Marmalade Game Studios UK,Havok,Innovate UK,Four Door Lemon Ltd,Ukie (Interactive Entertainment Assoc),British Telecom,Blitz Games Studios,Kuato Studios UK,UKRI,Eutechnyx,Rebellion,Havok,Rebellion,Namaste Entertainment,Mental Health Foundation,SideFX,Four Door Lemon Ltd,The Tuke Centre,Age UK,ROLI,Txchange,ROLI,Bossa Studios,Connected Digital Economy Catapult,University of Malta,Crowdicity,Revolution Software Ltd,Sony Computer Entertainment Europe,Eutechnyx,Swrve New Media,AI Factory Ltd.,BT Group,DTS Licencing Ltd UKFunder: UK Research and Innovation Project Code: EP/L015846/1Funder Contribution: 5,651,240 GBPThe digital games industry has global revenues of $65bn (in 2011) predicted to grow to $82bn by 2017. The UK is a major player, whose position at third internationally (behind the US and Japan) is under threat from China, South Korea and Canada. The £3bn UK market for games far exceeds DVD and movie box office receipts and music sales. Driven by technology advances, the industry has to reinvent itself every five years with the advent of new software, interaction and device technologies. The influential 2011 Nesta "Next Gen" review of the skills needs of the UK Games and Visual Effects industry found that more than half (58%) of video games employers report difficulties in filling positions with recruits direct from education and recommended a substantial strengthening of games industry-university research collaboration. IGGI will create a sustainable centre which will provide the ideal mechanism to consolidate the scientific, technical, social, cultural and cognitive dimensions of gaming, ensuring that the industry benefits from a cohort of exceptional research-trained postgraduates and harnessing research-led innovation to ensure that the UK remains at the forefront of innovation in digital games. The injection of 55+ highly qualified PhD graduates and their associated research projects will transform the way the games industry works with the academic community in the UK. IGGI will provide students with a deep grounding in the core technical and creative skills needed to design, develop and deliver a game, as well as training in the scientific, social, therapeutic and cultural possibilities offered by the study of games and games players. Throughout their PhDs the students will participate in practical industrial workshops, intensive game development challenges and a yearly industrialy-facing symposium. All students will undertake short- and longer-term placements with companies that develop and use games. These graduates will push the frontiers of research in interaction, media, artificial intelligence (AI) and computational creativity, creating new game-themed research areas at the boundaries of computer science and economics, sociology, biology, education, robotics and other fields. The two core themes of IGGI are: Intelligent Games - increasing the flow of intelligence from research into digital games. We will use research advances to seed the creation of a new generation of more intelligent and engaging digital games, to underpin the distinctiveness and growth of the UK games industry. The study of intelligent games will be underpinned by new business models and research advances in data mining (game analytics) which can exploit vast volumes of gameplay data. Game Intelligence - increasing the use of intelligence from games to achieve scientific and social goals. Analysis of gameplay data will allow us to understand individual behaviour and preference on a hitherto impossible scale, making games into a powerful new tool to achieve scientific and societal goals. We will work with user groups and the games industry to produce new genres of games which can yield therapeutic, educational and social benefits and use games to seed a new era of scientific experimentation into human behaviour, preference and interaction, in economics, sociology, psychology and human-computer-interaction. The IGGI CDT will provide a major advance in an area of great importance to the UK economy and massive impact on society. It will provide training for the leaders of the next generation of researchers, developers and entrepreneurs in digital games, forging economic growth through a distinctly innovative and research-engaged UK games industry. IGGI will massively boost the notion of digital games as a tool for scientific research and societal good.
more_vert assignment_turned_in Project2015 - 2022Partners:British Library, IBM UNITED KINGDOM LIMITED, Netherlands Inst for Sound and Vision, Science City York, Game Republic +171 partnersBritish Library,IBM UNITED KINGDOM LIMITED,Netherlands Inst for Sound and Vision,Science City York,Game Republic,IBM (United States),Imaginarium,The Computer Shed,Glasslab Games,Complex City Apps,ICX,Harvard Medical School,Arup Group,Creative UK (Creative England),Anti-Matter Games Limited,Moon Collider Ltd,Curtin University,Sony Interactive Entertainment,Rebellion Developments Ltd,Stainless Games Ltd,Ukie (Interactive Entertainment Assoc),York Curiouser Cultural Association,Science City York,Waseda University,Portugal Telecom,New Visuality,National Media Museum,Aalto University,Northern Content Ltd,BZP Pro Inc,York Curiouser Cultural Association,Cornwall and Isles of Scilly LEP,Association for Language Learning,Durham University,Science Museum Group,University of Bradford,One & Other TV,We R Interactive Ltd,Eutechnyx,Rebellion,Joe Cutting: Digital Exhibits,Supermassive Games,City of York Council,Philips (Netherlands),KNOWLEDGE TRANSFER NETWORK LIMITED,Superfast Cornwall,University of London,Yorkshire Teaching Schools Alliance,Harvard University,Nat Inst for Care Excellence (NICE),TIGA The Ind Game Dev Assoc Ltd,Int Game Developers Assoc IGDA,Glasslab Games,New Visuality,Fab Foundation (Fab Labs) UK,The Beautiful Meme,Aalto University,Ove Arup & Partners Ltd,British Academy,City, University of London,Red Kite Alliance,Leeds City Region Enterprise Partnership,Cybula Ltd,BBC Television Centre/Wood Lane,Common Ground Theatre,York Theatre Royal,Gaist Ltd,Waseda University,Yorkshire Teaching Schools Alliance,York, North Yorkshire & East Riding LEP,HerxAngels,The National Science and Media Museum,TIGA The Ind Game Dev Assoc Ltd,Superfast Cornwall,Supermassive Games,Timeline Computer Archive,Helix Arts,The British Academy,Curtin University,The European Second Language Association,Rebellion,The Churches Conservation Trust,City of York Council,Durham University,British Library,Gaist Ltd,Kirkyards Consulting,The Computer Shed,AIGameDev,Nat Inst for Health & Care Excel (NICE),The Churches Conservation Trust,TigerX,Leeds City Region Enterprise Partnership,BT plc,AI Factory Ltd.,The Beautiful Meme,Sue Ryder Care,CITY OF YORK COUNCIL,Portugal Telecom,BBC,GV Art Gallery,Complex City Apps,AECOM,MOOD International Ltd,Common Ground Theatre,BT plc,British Broadcasting Corporation - BBC,York Theatre Royal,Harvard University,Knowledge Transfer Network,York, North Yorkshire & East Riding LEP,SideFX,One & Other TV,EUR,Codemasters,Imaginarium,HerxAngels,Arup Group Ltd,Association for Language Learning,Northern University of Malaysia (UUM),Headcast Ltd,University of York,Helix Arts,Eutechnyx,AIGameDev,Cornwall and Isles of Scilly LEP,Codemasters,Cybula Ltd,DTP Group,University of Bradford,University of York,Cybula Limited,Playgen,Science Museum Group,AI Factory Ltd.,UK Aecom,GV Art Gallery,Red Kite Alliance,Int Game Developers Assoc IGDA,Utara University Malaysia (UUM),DTS Licencing Ltd UK,Museums Association,BZP Pro Inc,Northern Content Ltd,Swrve,Headcast Ltd,Orange Helicopter,Kirkyards Consulting,Orange Helicopter,The European Second Language Association,Museums Association,Moon Collider Ltd,PlayGen,DTS Licencing Ltd UK,Game Republic,Stainless Games Ltd,DTP Group,Sony Computer Entertainment Europe,Fab Foundation (Fab Labs) UK,Anti-Matter Games Limited,BL,SideFX,IBM (United Kingdom),Sue Ryder Care,TigerX,Modern Built Environment,IBM (United Kingdom),Philips Research Eindhoven,Netherlands Inst for Sound and Vision,AECOM Limited (UK),Swrve,UK Interactive Entertainment,Creative England,British Telecom,MOOD International Ltd,Timeline Computer ArchiveFunder: UK Research and Innovation Project Code: EP/M023265/1Funder Contribution: 4,039,830 GBPThe creative industries are crucial to UK social and cultural life and one of the largest and fastest-growing sectors of the economy. Games and media are key pillars for growth in the creative industries, with UK turnovers of £3.5bn and £12.9bn respectively. Research in digital creativity has started to be well supported by governmental funds. To achieve full impact from these investments, translational and audience-facing research activities are needed to turn ideas into commercial practice and societal good. We propose a "Digital Creativity" Hub for such next-step research, which will produce impact from a huge amount of research activity in direct collaboration with a large group of highly engaged stakeholders, delivering impact in the Digital Economy challenge areas of Sustainable Society, Communities and Culture and New Economic Models. York is the perfect location for the DC Hub, with a fast-growing Digital Creativity industry (which grew 18.4% from 2011 to 2012), and 4800 creative digital companies within a 40-mile radius of the city. The DC Hub will be housed in the Ron Cooke Hub, alongside the IGGI centre for doctoral training, world-class researchers, and numerous small hi-tech companies. The DC Hub brings: - A wealth of research outcomes from Digital Economy projects funded by £90m of grants, £40m of which was managed directly by the investigators named in the proposal. The majority of these projects are interdisciplinary collaborations which involved co-creation of research questions and approaches with creative industry partners, and all of them produced results which are ripe for translational impact. - Substantial cash and in-kind support amounting to pledges of £9m from 80 partner organisations. These include key organisations in the Digital Economy, such as the KTN, Creative England and the BBC, major companies such as BT, Sony and IBM, and a large number of SMEs working in games and interactive media. The host Universities have also pledged £3.3m in matched funding, with the University of York agreeing to hire four "transitional" research fellows on permanent contracts from the outset leading to academic positions as a Professor, a Reader and two Lecturers. - Strong overlap with current projects run by the investigators which have complementary goals. These include the NEMOG project to study new economic models and opportunities for games, the Intelligent Games and Game Intelligence (IGGI) centre for doctoral training, with 55+ PhDs, and the Falmouth ERA Chair project, which will contribute an extra 5 five-year research fellowships to the DC Hub, leveraging £2m of EC funding for translational research in digital games technologies. - A diverse and highly active base of 16 investigators and 4 named PDRAs across four universities, who have much experience of working together on funded research projects delivering high-impact results. The links between these investigators are many and varied, and interdisciplinarity is ensured by a group of investigators working across Computer Science, Theatre Film and TV, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business. - Huge potential for step-change impact in the creative industries, with particular emphasis on video game technologies, interactive media, and the convergence of games and media for science and society. Projects in these areas will be supported by and feed into basic research in underpinning themes of data analytics, business models, human-computer interaction and social science. The projects will range over impact themes comprising impact projects which will be specified throughout the life of the Hub in close collaboration with our industry partners, who will help shape the research, thus increasing the potential for major impact. - A management team, with substantial experience of working together on large projects for research and impact in collaboration with the digital creative industries.
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