
ISPIM
8 Projects, page 1 of 2
Open Access Mandate for Publications assignment_turned_in Project2017 - 2020Partners:ASM Centre for Research and Analysis Market (Poland), University of Łódź, ISPIM, TEKNOLOGIAN TUTKIMUSKESKUS VTT OY, POLIS21 +2 partnersASM Centre for Research and Analysis Market (Poland),University of Łódź,ISPIM,TEKNOLOGIAN TUTKIMUSKESKUS VTT OY,POLIS21,Lancaster University,CAMARA BADAJOZFunder: European Commission Project Code: 777491Overall Budget: 988,965 EURFunder Contribution: 988,965 EURSMEthod is a research project aimed at delivering an improved methodology of identifying SME’s pathways to innovation and of segmenting innovating SMEs in order to determine optimal targeting and timing of support measures allocated by innovation agencies and other institutions. A complementary goal is to create a decision support tool (DST) ) which will be devolved in cooperation with the relevant stakeholders who implement innovation policies and by compiling the complex SME innovativeness determinants will offer them a flexible evaluation tool. Broad dissemination activities are also planned to reach innovation stakeholders, innovation and regional development agencies, ministries, etc. The SMEthod methodology will consider important factors that are likely to influence companies and the societal impact they create. In particular, enterprise lifecycle, industrial sectors, regional characteristics, and innovation cycles will be scrutinized. New segmenting criteria for innovation support policies will be prepared and specific variables will be determined and weighted in order to assure usability of the methodology. The holistic character of the project will be assured by proposing a more efficient allocation of appropriate pro-innovation measures. Most common and relevant methodologies of segmenting SMEs for the purpose of innovation support will be evaluated as well. Furthermore, efficiency of selected methods and techniques will be assessed. Conclusions from the research will be merged to deliver a final product of the project – a holistic methodology and the DST based on it. The project’s impact will be a better understanding of innovation dynamics and potentials in SMEs and of their efficient segmentation. New knowledge will be created on the effectiveness of innovation policies and most popular measures. Better targeting different instruments toward most promising SMEs will be possible thanks to evaluative analyses and new segmenting criteria.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:University of Exeter, LEGO SYSTEM AS, HHL GEMEINNUTZIGE GMBH, ASIIN CONSULT GMBH, ISPIM +6 partnersUniversity of Exeter,LEGO SYSTEM AS,HHL GEMEINNUTZIGE GMBH,ASIIN CONSULT GMBH,ISPIM,RWTH INTERNATIONAL ACADEMY GMBH,SOUTH DEVON HEALTHCARE NHS FOUNDATION TRUST,SDU,LSY,AACHENMÜNCHENER VERSICHERUNG AG,BMW (Germany)Funder: European Commission Project Code: 562459-EPP-1-2015-1-UK-EPPKA2-KAFunder Contribution: 999,561 EURThe project builds on an existing community linked to ISPIM Society focused on innovation and entrepreneurship (I&E) – a theme of central interest in EU as a source of employment and growth. The consortium consists of industrial partners (Nokia Networks, Lufthansa, Torbay Hospital, AachenMuenchener, BMW, Lego) and academics who share a concern with the question:How do we improve on current I&E teaching, coaching and training?While many organizations offer courses that focus on I&E we know these often fail to stimulate a step change in student abilities. Learners know they should act, but training does not enable this and whilst they gain considerable ‘explicit’ knowledge, they fail with ‘TACIT’ element that helps them to apply it. We suggest this is partly due to the mode of delivery and there is a need for new and innovative approaches that embrace learning as a generative iteration of knowledge and knowing through doing, making and relating:• recognise different modes of learning; for many practitioners classroom style approaches do not work effectively• promote experiential learning offering different ways of closing the learning cycle between theory and practice• create skills-based learning placing emphasis on what individuals in organizations can actually do rather than focusing only on structures and processes to enable innovation• assure practice-based learning: allowing capability development through experimentation and prototyping• build on core I&E principles around which individuals configure solutions to work in their own corporate contextThe objective of this project is to combine the efforts of business and university educators to create new learner-centred teaching methods, open up new learning opportunities and develop the practical application of entrepreneurial skills. This will be framed as an innovative teaching module to be embedded in the existing curricula of higher education institutions and in the corporate training programs.
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For further information contact us at helpdesk@openaire.eu- FHG,KTU,KSTP,ISPIM,StC,APRE,University of Brighton,Beacon Tech (Israel),UNISI,PLATINN,SIGFunder: European Commission Project Code: 201119All Research products
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For further information contact us at helpdesk@openaire.eu assignment_turned_in ProjectPartners:DT, HHL GEMEINNUTZIGE GMBH, 3M ESPANA SL, LSY, HMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH +7 partnersDT,HHL GEMEINNUTZIGE GMBH,3M ESPANA SL,LSY,HMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH,DANSKE BANK AS,Complutense University of Madrid,ASIIN CONSULT GMBH,ISPIM,Design School Kolding,KAMSTRUP AS,AACHENMÜNCHENER VERSICHERUNG AGFunder: European Commission Project Code: 600947-EPP-1-2018-1-DE-EPPKA2-KAFunder Contribution: 949,620 EUR<< Background >>GAMIFY enhanced capabilities through experience-based development of 21st century skills such as managing non-routine interpersonal tasks. Gamification allows to provide non-formal education and activation and to engage diverse stakeholders and appropriate participation in the future development of products, services, business models, work processes and new firms.<< Objectives >>Within these objectives the project combines the efforts and knowledge of academia as well as industry in order to advance gamification for innovation and entrepreneurship (InnEn). Against this background the GAMIFY project builds on a community focused on InnEn – a theme of central interest across the EU as a source of employment and growth.<< Implementation >>The implementation on the GAMIFY objectives took place in line with the original proposal. Due to Covid some small changes needed to be done accordingly (e.g. online meetings instead of onsite meetings). Besides, 4 amendments were tabled and officially confirmed.<< Results >>The project reached all milestones: the publications (7 conference papers/ 2 journal papers) , several patterns for the design of gamification formats, several reports as well as internal and external meetings, quality criteria for games format and repository of gamified formats/techniques for InEn through the development of 6 games & implementation of pilot, test and validation workshops, pedagogical materials, 9 webinars, 3 curricula and guidelines and book of games.
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For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:HMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH, INNOFORA LIMITED, TUV NORD, SOUTH POLAND CLEANTECH CLUSTER SPOLKA Z OGRANICZONA ODPOWIEDZIALNOSCIA, HHL GEMEINNUTZIGE GMBH +8 partnersHMKW - HOCHSCHULE FUR MEDIEN KOMMUNIKATION UND WIRTSCHAFT GMBH,INNOFORA LIMITED,TUV NORD,SOUTH POLAND CLEANTECH CLUSTER SPOLKA Z OGRANICZONA ODPOWIEDZIALNOSCIA,HHL GEMEINNUTZIGE GMBH,CIRCULAR CHANGE, INSTITUTE FOR CIRCULAR ECONOMY,3M ESPANA SL,ASIIN CONSULT GMBH,ISPIM,FRI,PK,NUOVO PIGNONE INTERNATIONAL SRL,Complutense University of MadridFunder: European Commission Project Code: 621672-EPP-1-2020-1-DE-EPPKA2-KAFunder Contribution: 971,175 EURIMPACT is a practice-based, sustainability-oriented, and result-driven project aiming to advance Europe’s capacity and effectiveness in training and teaching sustainability-oriented innovation and entrepreneurship (SOIE). The ambition of the project is to drive innovation and entrepreneurship based on values of corporate sustainability, and to facilitate organisation-wide cultural change toward more sustainable innovation processes. With its explicit focus on sustainability, IMPACT makes a unique contribution to effectively translating Europe’s new growth strategy presented in the “Green Deal” into an innovative educational program and business practice.More specifically, IMPACT brings together leaders from industry, academia and innovation ecosystems to:I. empirically generate, aggregate, exchange and disseminate knowledge about good practices and methods in SOIEII. facilitate values-based and sustainability-oriented innovation and entrepreneurship practices and methods that help to establish a sustainability-oriented innovation culture III. create advanced education methods and real problem-based materials to teach and learn SOIE IMPACT builds on the results of previous projects and draws on the experience of innovation scholars and practitioners to generate actionable insights for students, young entrepreneurs and industrial partners striving to make a positive impact on society as a whole. The main outcomes of the project are: I) a database of concrete examples and best practices for enhancing sustainability; II) facilitation methods toolkit for enabling the effective involvement of internal and external stakeholders in innovation-related activities, as well as the collaborative review and redefinition of cultural routines, implicit values and hidden assumptions; and III) methods for teaching and coaching SOIE toolkit, which includes a module on Sustainable Innovation Practices (12 ECTS) for professional development and elective university courses.
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