
Martinlaakson lukio
Martinlaakson lukio
4 Projects, page 1 of 1
assignment_turned_in ProjectPartners:AGIFODENT - Asociacion Granadina para la informacion, formacion y desarrollo de las nuevas tecnologias, Miletia - Sustainable Social Development, Oguz Canpolat Anadolu Lisesi, Martinlaakson lukioAGIFODENT - Asociacion Granadina para la informacion, formacion y desarrollo de las nuevas tecnologias,Miletia - Sustainable Social Development,Oguz Canpolat Anadolu Lisesi,Martinlaakson lukioFunder: European Commission Project Code: 2022-1-FI01-KA210-SCH-000082015Funder Contribution: 60,000 EUR<< Objectives >>The objectives of “European Culture Ambassadors” - to provide students with new competencies and skills to take an active citizenship role in European context- to step into the role of a contributor on chosen topics in a multicultural community and teamwork- to use networking with peers for vital communication- to be creative and innovative in cross-cultural working teams- to get a wider horisont for decisions to make in one’s further life by including the experiences from the project wor<< Implementation >>C1 Introduction, Project planning, Education Systems, Sustainable Development via Cultural Project in Greece : Joint Staff Meeting -2 teachers C2:Cultural Bridges in PBL in Spain 4 students & 2 TeachersC3:Evaluation for PBL & Developing intercultural competences4 students & 2 TeachersC4:Recognising cultural diversity for learning in everyday practice4 students & 2 TeachersC5: Virtual Meeting Final Meeting & Cultural Heritage Gamjam10 students & 2 Teachers<< Results >>EXPECTED INTANGIBLE RESULTSThe school partnership’s work brings students together in multi-cultural teams and offers them training and learning of the necessary tools, methods and attitudes to stay good cooperators and friends on distance and to shape a network for the future with their mates from other European schools by the together learning experiences in the project.EXPECTED TANGIBLE RESULTS 1 Website(5 year period) 2023 Multicultural Calendar 5 E-Brochures about cultural heritage etc.
more_vert assignment_turned_in ProjectPartners:Stichting voor Christelijk Voortgezet Onderwijs voor de Regio Oost Friesland, Víkurskóli, YILMAZLAR ORTAOKULU, Lokman Hekim Anadolu Lisesi, Agrupamento de Escolas de Ermesinde +1 partnersStichting voor Christelijk Voortgezet Onderwijs voor de Regio Oost Friesland,Víkurskóli,YILMAZLAR ORTAOKULU,Lokman Hekim Anadolu Lisesi,Agrupamento de Escolas de Ermesinde,Martinlaakson lukioFunder: European Commission Project Code: 2020-1-FI01-KA229-066529Funder Contribution: 190,340 EURWe are in the 21st century and it is inevitable to be affected by technological advancements in education.The development in science and technology in the world leads to STEAM development within itself. The main aim of STEAM education is to integrate these five disciplines students' problem-solving skills with a holistic and positive perspective to develop their creativity and to provide artistic products. One of the most basic features that STEAM education model aims to develop is creativeIs personality. The sub-factors defined for the development of creative personality, risk taking, self-confidence, determination, humor, curiosity, broad interest, independence, risk taking, duty can be listed as responsibility and imagination. STEAM is essential for increasing competitiveness in the global market in the twenty-first century, it can enable creative and innovative individuals to be raised. Raising the level of success of the young population in STEAM areas,by giving analytical and critical thinking skills, problem solving skills, we will be able to advance in science and technology. STEAM skills the investment to be made, on the one hand, the individual's personal development, to achieve better jobs and more while ensuring a good life, it is one step ahead in the global competitive environment. We will serve to EU 2020 targets in education with gaining lifelong learning strategies and enhancing our digital literacy.Thus, with our project we desire to develop using actively STEAM implementations with an enrich curriculum, use efficiently our digitaly literacy skills, improving our 21st century skills (crtical thinking, creativity, problem solving skils, communication, colaboration, socialization and algotithm thinking) have positive classroom atmosphere through teachable and learnable strategies, raise our students motivation to build their future carreers and having life learning skills to have qualified capabilities for employment, have self respect, self esteem and self confidence by cooperative work. We will add EU value to our schools. The coordinator country is Finland, partners are Portugal, Iceland, Turkey (Datça), Turkey (Adana) and Netherlands. We will have 6 LTTAs (3 with students and 3 with teachers. There will be 90 students' and 60 teachers' mobilities in total. We expect that approximately 1200 people will benefit from our project.Our target group is 13- 18 years old students and teachers. Our concrete results will be project logo, poster, leaflet, e-journal, e-guide book, website, educational materials in STEAM, such as STEAM Lesson plans, experiments in science, for technology robotics, educational materials with Web 2.0 tools, software files for 3D printings and programming for engineering and arts. All our projects activities, results and concrete outcomes will be published in our project website, eTwinning portal, School Education Gateway, Erasmus+ Project results. We aim to reach as many as we can at local, national and international level.We will evaluate our project stages both quantitative and qualitative way. This project will be a great chance for Finland, Iceland and Netherlands to experience Erasmus+ project with experienced partners.
more_vert assignment_turned_in ProjectPartners:MARIJAMPOLE UNIVERSITY OF APPLIED SCIENCES, Martinlaakson lukio, Çağ University, Campus FLX, MULTI-ACT STD +2 partnersMARIJAMPOLE UNIVERSITY OF APPLIED SCIENCES,Martinlaakson lukio,Çağ University,Campus FLX,MULTI-ACT STD,AISR,Narva Soldino GümnaasiumFunder: European Commission Project Code: 2022-1-FI01-KA220-SCH-000090261Funder Contribution: 250,000 EUR<< Objectives >>With the project we want to create STEAM literacy in school education by utilizing the programmatic approach; promoting digital competency in classrooms informing and erudite educational leaders and teachers for a continued supply of a workforce for the 21st-century demands and challenges; training teachers based on a reflective, creative, and collaborative training framework; adopting more innovative educational approaches; reshaping mindsets of educators in STEAM literacy.<< Implementation >>We are going to implement two key stages: planning and dissemination; vast majority of online meetings to define the structure and content of the pieces of training for educational leaders and teachers in greater detail, as well as to identify the target audience and dissemination channels for the training materials; reciprocal on-site visits for face-to-face meetings are scheduled for five days; a transnational conference to share experiences and highlight the impact of the project.<< Results >>1. Development of a framework to assess the competencies of programmatic leaders. 2. Developing a STEAM-oriented, collaborative, reflective, and digital skill-building training program for programmatic leaders. 3. Utilising an online self-assessment tool to assist and guide school teachers. 4. Creating a guidebook for educators to report on the entire process and recommend the good practices. 5. Strengthening intercultural ties with other EU educational settings by exchanging perspectives.
more_vert assignment_turned_in ProjectPartners:UOC, Agrupamento de Escolas de Ermesinde, AISR, MULTI-ACT STD, Πανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών +5 partnersUOC,Agrupamento de Escolas de Ermesinde,AISR,MULTI-ACT STD,Πανεπιστήμιο Πατρών, Πολυτεχνική Σχολή, Τμήμα Πολιτικών Μηχανικών,Πανεπιστήμιο Πατρών/Πολυτεχνικη Σχολή/Τμήμα Πολιτικών Μηχανικών/Εργαστήριο Γεωδαισίας και Γεωδαιτικών Εφαρμογών,Su Eğitim Kurumları,Stredna Priemyselna Skola Samuela Mikoviniho,Martinlaakson lukio,University of the AegeanFunder: European Commission Project Code: 2022-1-SK01-KA220-SCH-000087555Funder Contribution: 250,000 EUR<< Objectives >>Promote interest to STEAM education,-develop digital literacy and readiness %70 for lifelong learning to serve 2021-2027 EU targets,- acquire proficient knowledge from university and NGO partners for school teachers/students - increase academic success %60, -raise the visibility and quality of organizations %60,-create various educational materials at LTTAs and virtual meetings and intellectual output, project's e book-reach approximately 4000 people to make awareness in STEAM education.<< Implementation >>Having three online TPMs. Having 6 LTTAs (physically join) and 6 virtual meetings (have no grant to travel in partner organizations) to achieve our needs and objectives. Having 1 Multiplier Event to present all project activities, impacts, results, production result, e book and make awareness to STEAM approach in education. Creating intellectual output of the project. Dissemination activities as 6 workshops, 6 meetings, 6 seminars and 6 online webinars at local and national level.<< Results >>Boosting the level of knowledge of project participants in STEAM implementations. Gaining lifelong learning skills, improving digital literacy, readiness %70. Raising academic success % 60. Serving to EU targets with acquiring lifelong learning skills, qualified individuals for future employment. Creating intellectual output of the project, e book, activity modules, e games, curriculum integrated with STEAM and DVD. Reaching approximately 4000 people through dissemination activities.
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