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PNEVMA LLC

Country: Bulgaria
6 Projects, page 1 of 2
  • Funder: European Commission Project Code: 2021-2-SE02-KA210-YOU-000048624
    Funder Contribution: 60,000 EUR

    << Objectives >>The project proposes the use of animation technology as a means to empower youth to actively participate in the fight against environmental issues such as climate change. It aims to create a set of training courses for youth trainers, to allow them to understand animation technology and integrate it in their training routines, in order to empower youth to imbue animation videos with their messages on climate change issues and solutions, thus becoming active citizens in combating climate change.<< Implementation >>The project proposes two training courses. These training courses will be targeted at youth trainers mixed with youth learners (leaders), providing them with the necessary skill set needed to understand animation technology and its functions. Thereafter, these youth trainers assisted by the leaders will train youth on those topics locally, bringing their newly found skills to use, and guiding them to create short animation films on the topic of climate change and through the video's publication.<< Results >>The project partners are expected to propose the curricula to be used during the training courses, implement the pilot courses on youth trainers and in turn test the effects of those courses by implementing pilot youth trainings. The youth participants will in turn create short animation videos which will be uploaded on online platforms and disseminated. The project is expected to reach out to other youth education organizations, and inspire them to use the methodologies proposed in turn.

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  • Funder: European Commission Project Code: 2022-2-DK01-KA220-YOU-000101614
    Funder Contribution: 250,000 EUR

    << Objectives >>The main objective of the project STOP-RACISM for youths is to promote tolerance, respect for diversity, and non-discrimination among young people. The project is aiming to raise awareness among young people about the dangers of racism and prejudice and encourage them to stand up against discrimination and hatred. The project will also work to support young people from minority groups who have been/are victims of racism.<< Implementation >>WP1 - State of the art on intercultural literacy and competencies frameworkWP2 - Intercultural literacy planning & training curriculumWP3 - STOP-RACISM workshops using serious games and an e-Learning platformWP4 - Toolkit for young educators and policy recommendations<< Results >>The project will run for two years and will involve several different activities, including workshops, group work, and awareness-raising campaigns. Furthermore, the development of non-formal techniques and gaming technologies will help youth workers advance professionally and encourage the personal growth of kids, especially those with fewer chances.

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  • Funder: European Commission Project Code: 2022-1-NL01-KA220-VET-000087087
    Funder Contribution: 250,000 EUR

    << Objectives >>O1. To investigate the current situation of Green Business Leadership key Competences through desk and field research in order to build a trainers curriculum . O2.To develop an e-learning platform and an gamified interactive app.O3.To involve SME's leaders and VET trainers in the green buisiness leadership production.O4.To raise awareness on the target groups, associated partners, relevant stakeholders, decision-makers on the importance of Green Business Leadership key Competences.<< Implementation >>The activities of the GreenELEMENT project will be implemented in the form of WPs:WP1: Project management and implementation WP2: GreenELEMENT State-of-the-Art Report on Green Business Leadership key Competences for the creation of SME's leaders & VET trainers CurriculumWP3: GreenELEMENT e-learning Platform WP4: GreenELEMENT gamified interactive appWP5: GreenELEMENT Communication and Dissemination<< Results >>New ways of thinking about leadership are needed, with the development of 21st-century green business leadership key competences at the forefront of training to produce leaders capable of keeping up with the demands of business actions that balance social, economic, and environmental good. To address these issues, this project will develop the Green Business Leadership Key Competences (GBLC) training program for SME leaders in order to foster a green business leadership mindset. Precisely,

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  • Funder: European Commission Project Code: 2022-1-SE02-KA220-YOU-000086337
    Funder Contribution: 250,000 EUR

    << Objectives >>-Promoting an inventive informal educational package for youth workers to help young people to develop and advance their life skills regarding to public speaking. -Devising an interactive app and board game for fun to advocate the target group training towards grasping the young people’s interest in learning.-Motivate the process that youth workers will benefit to encourage youngsters to attend in the democratic life and institutions through their participation in real-life activities.<< Implementation >>The activities of the Speak It Up! project will be implemented in the form of WPs:WP1 – Project management and implementationWP2 – Speak It Up! Educational Framework/Research-based Curriculum & Trainers’ e-HandbookWP3 – Speak It Up! ApplicationWP4 – Speak It Up! Game boardWP5 – Speak It Up! Communication and Dissemination<< Results >>The innovative educational materials and tools to outreach the local youth organisations, youth workers, and others working and supporting the youth, policy makers, to enhance their curriculum and policies towards the inclusion of youth into democratic process and promote active citizenship to young people by supporting them in developing their public speaking skills.

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  • Funder: European Commission Project Code: 2022-1-FR01-KA220-VET-000088097
    Funder Contribution: 250,000 EUR

    << Objectives >>O1:Mapping the scene of digital wellbeing at the workplace through desk and field research in the partner countries O2:Develop, pilot-test and validate an innovative certified Digital Wellbeing qualification VET training modelO3:Carry out training for employers, C-Suite and line-managers, business consultants, HRs, to professionally progress O4. To raise awareness on the importance to establish digital resilience at the workplace<< Implementation >>WP1:Project ManagementWP2: Mapping the scene of digital wellbeing at the workplace WP3: The DigiWell qualification VET training model including: DigiWell Curriculum for VET trainers, the DigiWell VET trainer’s Handbook, the Digital Wellness Manager profile, the DigiWell core standards review system APP WP4: DigiWell Training Course for VET trainers and PilotsWP5:DigiWell Communication and Dissemination<< Results >>The novel training materials and activities to outreach the VET providers and trainers, managers, CEOs, HRs, C-Suites, policymakers, educational institutions, research centres involved in VET training to enhance curricula and policies on digital wellbeing at the workplace to respond to the current challenges in the digitalised working environments in which employees can enjoy a resilient atmosphere that will work for heir health and wellbeing.

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